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Remote Game Environment Artist Jobs in San Ramon, CA

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

Cocos2d-x Junior Game Developer

San Francisco, CA · Remote

$78K - $102K/yr

Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI ... Experience collaborating remotely with distributed teams in a fast-paced environment. * Excellent ...

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... We pursue growth and innovation in an environment of safety and trust. Our culture is built on the ...

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... We pursue growth and innovation in an environment of safety and trust. Our culture is built on the ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

Proven experience in sound design, preferably within interactive or gaming environments. * Strong understanding of Unity and its audio implementation processes. * Familiarity with educational sound ...

AI Biologist - Proteomics

San Francisco, CA · On-site +1

$120K - $180K/yr

... reading clubs, martial arts, music, game nights. Compensation & Logistics * 1099 (or W8-BEN ... Remote (globally), hybrid, or onsite in SF (onsite preferred) * Work authorization: OPT visa ...

Ads/UGC Editor

San Francisco, CA · On-site +1

$70K - $90K/yr

... environment Why Triumph? * Opportunity to build a scaling consumer mobile app that touches gaming ... remote. Please send over your editing portfolio to blaise@triumpharcade.com after applying.

AI Biologist - Variant

San Francisco, CA · On-site +1

$120K - $180K/yr

... reading clubs, martial arts, music, game nights. Compensation & Logistics * 1099 (or W8-BEN ... Remote (globally), hybrid, or onsite in SF (onsite preferred) * Work authorization: OPT visa ...

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Showing results 1-20

Remote Game Environment Artist information

See San Ramon, CA salary details

$41.3K

$137.6K

$219K

How much do remote game environment artist jobs pay per year?

As of Aug 24, 2026, the average yearly pay for remote game environment artist in San Ramon, CA is $137,607.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,300.00 and $190,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote Game Environment Artist vs Remote Character Artist?

AspectRemote Game Environment ArtistRemote Character Artist
Required Skills3D modeling, texturing, environment design, knowledge of game engines3D modeling, texturing, character anatomy, rigging, character design
Work EnvironmentCollaborates with level designers, environment teams, and art directorsWorks with character designers, animators, and concept artists
Industry UsageUsed in game development studios focusing on immersive worldsUsed in game studios creating diverse character assets

Both roles require strong 3D skills and knowledge of game engines. The main difference lies in their focus: environment artists craft immersive worlds, while character artists create detailed characters. Both positions are essential in game development and often share similar credentials and work environments.

What are popular job titles related to Remote Game Environment Artist jobs in San Ramon, CA?

For Remote Game Environment Artist jobs in San Ramon, CA, the most frequently searched job titles are:

What job categories do people searching Remote Game Environment Artist jobs in San Ramon, CA look for?

The top searched job categories for Remote Game Environment Artist jobs in San Ramon, CA are:

What cities near San Ramon, CA are hiring for Remote Game Environment Artist jobs?

Cities near San Ramon, CA with the most Remote Game Environment Artist job openings:

Infographic showing various Remote Game Environment Artist job openings in San Ramon, CA as of August 2026, with employment types broken down into 72% Full Time, and 28% Contract. Highlights an 100% Remote job distribution, with an average salary of $137,607 per year, or $66.2 per hour.

Senior Game Designer

Proxima

San Francisco, CA • Remote

Full-time

Re-posted 15 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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