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Remote 3D Artist Jobs in San Ramon, CA (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Fluency in at least one 3D tool (Cinema 4D, Blender, Spline, or similar) * Real visual design ... Self-directed and remote-ready. Can run a critique on Zoom, give clear written feedback in Figma ...

Motion Graphics Designer, Video Team - This is a remote role (within the US) * Fraud and phishing warning * If you are reading this away from the WeVote site, please apply directly via our ...

Self-directed and remote-ready. You can manage your own workload, communicate clearly in writing, and stay aligned across time zones * Calm, organized, and dependable under pressure Why Join Nen * Be ...

Remote 3D Artist information

See San Ramon, CA salary details

$22

$44

$76

How much do remote 3d artist jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for remote 3d artist in San Ramon, CA is $44.09, according to ZipRecruiter salary data. Most workers in this role earn between $30.34 and $54.28 per hour, depending on experience, location, and employer.

What does a 3D artist who works remotely do?

3D artists remote positions include a variety of jobs in which you work from home to design and execute 3D animations for animation production studios, websites, video game companies, and filmmakers. You have a number of responsibilities, such as communicating closely with producers, writers, directors, or other creative workers to understand the scope of the project and the specific aesthetic attached to it. Your technical duties are then to draw initial illustrations by hand, get approval from other parties, begin to model more detailed renderings in 3D, and finally animate them. 2D art combines creative illustration with computer programming and manipulation of powerful animation and design software.

What are the key skills and qualifications needed to thrive as a remote 3D artist?

To thrive as a Remote 3D Artist, you need strong artistic abilities, proficiency in 3D modeling and texturing, and a solid understanding of visual design principles, often complemented by a relevant degree or portfolio. Expertise in industry-standard software such as Blender, Autodesk Maya, 3ds Max, or ZBrush is essential, and familiarity with version control systems or real-time engines like Unity or Unreal Engine is often required. Excellent communication, time management, and self-discipline are vital soft skills for collaborating remotely and meeting deadlines. These abilities enable high-quality creative output, smooth remote teamwork, and efficient workflow management in a distributed work setting.

What is a remote 3D artist?

A Remote 3D Artist creates 3D models, textures, and animations for various industries, such as gaming, film, architecture, and product design, while working from a remote location. They use software like Blender, Maya, or 3ds Max to develop high-quality assets based on client or project requirements. Communication is typically done through online collaboration tools, and deadlines must be met independently. This role requires artistic creativity, technical proficiency, and strong time management skills.

What are some common challenges of working remotely as a 3D artist and how are they addressed?

Working remotely as a 3D Artist can present challenges such as staying aligned with team objectives, receiving timely feedback, and managing project milestones independently. Many companies address these challenges by establishing regular check-ins, utilizing collaborative platforms for file sharing and communication, and setting clear guidelines for progress updates. It’s important to be proactive in communicating with art directors and team members to ensure your work matches the project's vision. Most remote teams use project management tools and instant messaging apps to maintain workflow transparency and foster a sense of collaboration. By engaging with these systems, remote 3D Artists can remain integrated with their teams and maintain productivity.

What are popular job titles related to Remote 3D Artist jobs in San Ramon, CA? For Remote 3D Artist jobs in San Ramon, CA, the most frequently searched job titles are:
What cities near San Ramon, CA are hiring for Remote 3D Artist jobs? Cities near San Ramon, CA with the most Remote 3D Artist job openings:
Infographic showing various Remote 3D Artist job openings in San Ramon, CA as of August 2026, with employment types broken down into 72% Full Time, 14% Part Time, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $91,715 per year, or $44.1 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Re-posted yesterday


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist