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Intern 3D Environment Artist Jobs in San Ramon, CA

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds ...

You are equally an artist and a designer, with the ability to touch every aspect of the level ... Edit or create high-quality and optimized 3D environments and props. * Attend level preproduction ...

You are equally an artist and a designer, with the ability to touch every aspect of the level ... Edit or create high-quality and optimized 3D environments and props. * Attend level preproduction ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... Edit or create high-quality and optimized 3D environments and props. * Attend level preproduction ...

... environment with zero red tape, high autonomy, and massive upside. The Opportunity As a VFX Artist ... VFX Toolchain: Hands-on experience with 3D/VFX creation tools such as Houdini, Blender, and ...

New

Marketing Intern

San Francisco, CA · On-site

$17.75 - $23.50/hr

We manage a cutting-edge, just-in-time production process and work with thousands of artists from ... The JOB: * Part-time intern position in a fast-paced, high-profile startup environment * Create ...

Marketing Intern

San Francisco, CA

$17.75 - $23.50/hr

We manage a cutting-edge, just-in-time production process and work with thousands of artists from ... The JOB: * Part-time intern position in a fast-paced, high-profile startup environment * Create ...

... 2.5D and 3D EM circuit models and simulation outcomes. * Work across a cross-functional ... They should also be excited to adapt, learn quickly, and grow in a fast-paced startup environment.

... 2.5D and 3D EM circuit models and simulation outcomes. * Work across a cross-functional ... They should also be excited to adapt, learn quickly, and grow in a fast-paced startup environment.

Senior Software Engineer, UGC Validation

San Mateo, CA · On-site

$139K - $183K/yr

Maintain, optimize, and expand our existing engineering systems to analyze 3D geometry, avatar ... You thrive in cross-functional environments, bridging programmatic geometry constraints with artist ...

Mechanical Engineer Intern

San Francisco, CA · On-site

$22 - $29.75/hr

... real environments. We design and manufacture our hardware in-house, which means iteration ... Design parts for rapid prototyping methods such as 3D printing and CNC machining Prototyping ...

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Intern 3D Environment Artist information

See San Ramon, CA salary details

$10

$21

$41

How much do intern 3d environment artist jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for intern 3d environment artist in San Ramon, CA is $21.65, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $24.18 per hour, depending on experience, location, and employer.

What is an intern 3D environment artist?

An Intern 3D Environment Artist assists in creating 3D environments for games, films, or simulations. They work under the guidance of senior artists to model, texture, and optimize assets while learning industry workflows. Their tasks may include set dressing, lighting, and importing assets into game engines like Unreal or Unity. This role provides hands-on experience in environment art production and helps build a strong portfolio.

What types of projects or tasks can an intern 3D environment artist expect to work on?

As an Intern 3D Environment Artist, you'll typically assist in creating and refining assets like terrain, buildings, foliage, and props under the guidance of senior artists. You may also be tasked with optimizing existing environments, adjusting textures, and helping implement artwork within game engines or visual pipelines. Collaboration with concept artists, level designers, and other team members is common, giving you broad exposure to the creative process. These experiences help you develop both technical skills and creative problem-solving abilities, offering a strong foundation for future roles in the 3D art field.

What are the key skills and qualifications needed to thrive in the intern 3D environment artist position, and why are they important?

To thrive as an Intern 3D Environment Artist, you need a solid understanding of 3D modeling, texturing, and lighting fundamentals, often supported by coursework or a portfolio of relevant work. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine is highly beneficial. Creativity, attention to detail, a willingness to learn, and strong teamwork skills help set candidates apart. These abilities are crucial for producing compelling game or film environments while collaborating effectively in a fast-paced, creative studio setting.

What are popular job titles related to Intern 3D Environment Artist jobs in San Ramon, CA?

For Intern 3D Environment Artist jobs in San Ramon, CA, the most frequently searched job titles are:

What cities near San Ramon, CA are hiring for Intern 3D Environment Artist jobs?

Cities near San Ramon, CA with the most Intern 3D Environment Artist job openings:

Infographic showing various Intern 3D Environment Artist job openings in San Ramon, CA as of August 2026, with employment types broken down into 100% Internship. Highlights an 100% In-person job distribution, with an average salary of $45,041 per year, or $21.7 per hour.

Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA • On-site

Full-time

Re-posted 19 days ago


Walt Disney Company rating

7.8

Company rating: 7.8 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

3rd of 52 rated entertainment


Job description

Job Posting Title:

Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10153285

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.

Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.

Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows.

What You'll Do
  • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.

    • Create and maintain both organic and hard-surface environment assets, materials, and textures.

  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.

  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.

  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.

  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.

  • Process and clean up photogrammetry assets for integration into real-time environments.

  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.

  • Actively participate in the QA process to identify and fix bugs.

  • Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.

  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.

  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed. Support client-facing creative sessions and other real-time working sessions as needed.

  • Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.

  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.

  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.

  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.

  • Support the development of Apprentice and Junior Artists as appropriate.

What We're Looking For
  • 3-5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.

  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.

  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.

  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.

  • Experience using a real-time engine such as Unreal Engine or Unity.

  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.

  • Experience taking environments from early blockout through final polish and real-time engine integration.

  • A solid understanding of PBR workflows, materials, textures, and lighting.

  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.

  • Experience with sculpting software such as ZBrush or Mudbox.

  • Ability to create work in a range of visual styles, from photorealistic to stylized.

  • Ability to work with a high degree of self-direction and motivation while meeting deadlines.

  • Strong communication, collaboration, time-management, and prioritization skills.

  • A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.

  • Familiarity with source-control tools such as Perforce or equivalent software.

Bonus Points
  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.

  • Experience working with photogrammetry.

  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.

  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.

  • Familiarity with Blueprint visual scripting or similar real-time engine tools.

  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.

JoinILM

The hiring range for this position in San Francisco is $104,300 to 136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Environment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-05

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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