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Remote Game Engine Developer Jobs in New York (NOW HIRING)

Developer Relations

New York, NY · On-site +1

$155K - $265K/yr

The classic developer blog model, high-volume SEO content for frontend frameworks, is getting ... Boston preferred, NYC secondary, remote possible for the right person. If you're in Boston or NYC ...

Ruby on Rails Developer

New York, NY · Remote

$100K - $165K/yr

... engine to do payments via utility company websites. As a Sr. Ruby on Rails Developer, you will be ... Officer REMOTE WORK Up to 20% of the time TRAVEL Travel not required VISA Candidate visas are ...

Software Engineer

New York, NY · On-site +1

$120K - $155K/yr

Experience with tvOS / Apple TV (focus engine, remote interactions, TV-safe UX patterns ... Access to Free Tickets to Baseball Games & MLB.TV * Discounts at MLB Store | MLBShop.com * Employee ...

Sr Software Engineer II (Remote- US)

New York, NY · Remote

$134K - $176K/yr

This includes design and development of the audio engine and the user interface. WHAT YOU'LL DO ... Expert C++ developer. * Strong architectural skills * Excellent written and verbal communication

Front-end web developer (Remote)

New York, NY · Remote

$106K - $123K/yr

Front-End Engineer We are looking for a Front-End Developer responsible for the client side of our ... Ability to provide SEO solutions for single page apps * Ability to implement accessible ...

Sales Engineer (Remote)

Brooklyn, NY · On-site +1

$100K - $130K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... We're hiring a remote Sales Engineer to work alongside our AEs, CRO, and the rest of the GTM team.

Sales Engineer (Remote)

New York, NY · Remote

$100K - $130K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... We're hiring a remote Sales Engineer to work alongside our AEs, CRO, and the rest of the GTM team.

Lead Sales Engineer (Remote)

Brooklyn, NY · On-site +1

$160K - $180K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... We're hiring a remote Lead Sales Engineer to own the technical side of our biggest enterprise deals ...

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... We're hiring a remote Lead Sales Engineer to own the technical side of our biggest enterprise deals ...

Showing results 41-60

Remote Game Engine Developer information

What is a remote game engine developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What are the key skills and qualifications needed to thrive as a remote game engine developer?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

How does a remote game engine developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

What are the most commonly searched types of Game Engine Developer jobs in New York?

The most popular types of Game Engine Developer jobs in New York are:

What are popular job titles related to Remote Game Engine Developer jobs in New York?

For Remote Game Engine Developer jobs in New York, the most frequently searched job titles are:

What job categories do people searching Remote Game Engine Developer jobs in New York look for?

The top searched job categories for Remote Game Engine Developer jobs in New York are:

What cities in New York are hiring for Remote Game Engine Developer jobs?

Cities in New York with the most Remote Game Engine Developer job openings:

Developer Relations

LogRocket

New York, NY • On-site, Remote

$155K - $265K/yr

Full-time

Re-posted 23 days ago


Job description

LogRocket is looking for a technical, creative DevRel to be the face and voice of LogRocket for engineers and technical leaders.
You'll inherit one of the strongest developer content platforms in the industry: PodRocket, our podcast that's consistently ranked a top developer show in State of JS and State of CSS surveys; the LogRocket blog, which has been one of the most-trafficked frontend engineering resources on the web for years; and our growing YouTube channel. Your job is to evolve all three for the AI-native era and be the technical face of LogRocket for developers.
You'll create the content that shows engineers what AI-native dev tooling actually looks like in practice, with Galileo AI as your canvas.
This is a Super IC role first. If the thesis works, you'll build a team. You report directly to the VP of Marketing and work closely with our engineering org and technical founders.
This isn't a sales engineering role wearing a DevRel hat. You're building LogRocket's reputation with engineers, not running demos for prospects.
The opportunityGalileo AI watches every session replay, support ticket, customer call, and product change, then tells engineers what broke, why, and what to do next. It runs via MCP in Claude, Cursor, ChatGPT, and Gemini, in Slack, in Teams, and inside LogRocket itself. None of our competitors can demo this. You'd be the person who shows engineers what it actually means to have an AI agent sitting next to your code that knows what your users are doing.
That's the hook. The broader job is being the technical face of LogRocket for engineers, building on a content platform that already has serious audience and earned authority.
There's a real strategic problem to chew on here too. The classic developer blog model, high-volume SEO content for frontend frameworks, is getting squeezed by AI search and LLM-generated answers. The LogRocket blog has the audience, brand equity, and domain authority. The question is what it becomes next. Opinionated takes, deep technical investigations, content tied to a real product with proprietary data, video, podcast, community. That's part of the job.
Responsibilities:
  • PodRocket end to end: editorial/guest strategy, prep, interviewing, direction. Sound engineering is external, video clips and YouTube production are handled by our video team. You drive the show.
  • The LogRocket blog's next chapter: editorial direction, the standard for what we publish, and the shift from pure SEO plays to content that compounds in an AI-search world.
  • Technical content across video, written, and code: tutorials, sample apps, walkthroughs, integration guides, posts on Galileo, session replay, and AI in dev workflows.
  • The feedback loop and developer community engagement between the developer community (both those using LogRocket and not) and our product and engineering teams.
  • Your own technical presence on YouTube, X, GitHub, wherever you already built. We expect you to grow your personal brand alongside LogRocket's, the way Lee Robinson did at Vercel. PodRocket, the blog, and LogRocket YouTube are home base. Your handles are yours.
Qualifications:
  • Strong engineering background. You've shipped real code in production, ideally across modern web stacks (React, Vue, Angular) and at least one backend (Node, Python, Go).
  • A track record of technical content that engineers actually watch, read, or listen to. Portfolio matters more than credentials.
  • Comfort on camera and on mic. PodRocket is the immediate proof point but this role is going to be on video constantly.
  • Real interest in AI as a builder, not just a user. You've poked at MCP, you have opinions on agent design, you've shipped something AI-flavored that you're proud of.
  • Editorial instincts. You can own a calendar, set a quality bar, and decide what's worth publishing and what isn't.
  • Comfortable in a startup, comfortable working directly with founders and engineering leaders.
 
The Setup:
  • Boston preferred, NYC secondary, remote possible for the right person. If you're in Boston or NYC, plan on a couple days a week in office. Our video team is Boston-based.
  • Reports to VP Marketing with heavy daily collaboration with Engineering and our technical founders. Your success metrics are audience growth, content quality, and product engagement from developers.
  • Path to building a team if the thesis lands.
Benefits & Perks
  • Catered lunch and an impressive array of your favorite snacks (healthy AND non-healthy!) 
  • Unlimited vacation policy
  • Health, Dental, Vision benefits, 401k, commuter benefits
  • Generous stock options
  • Regular team outings and activities (from boat rides to paintball, we’ll try anything!)
This range is intended to provide a guideline for our typical compensation and may be modified based on location or experience of our finalist candidate. This role is scoped at Sr. or Staff Engineer level depending on experience.
 
 
LogRocket is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
 
LogRocket will consider sponsoring visas for applicants in the US that need work authorization.