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Remote Game Engine Developer Jobs in Rochester, NY

Remote Game Engine Developer information

See Rochester, NY salary details

$32.1K

$107K

$177.6K

How much do remote game engine developer jobs pay per year?

As of Jul 29, 2026, the average yearly pay for remote game engine developer in Rochester, NY is $107,025.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,400.00 and $122,300.00 per year, depending on experience, location, and employer.

What is a Remote Game Engine Developer?

A Remote Game Engine Developer is a software professional who designs, develops, and maintains game engines while working from a remote location. They are responsible for creating the core systems that power video games, such as rendering, physics, scripting, and networking, allowing game designers and artists to build interactive experiences. Remote Game Engine Developers collaborate with other team members using online tools and communication platforms, ensuring the game's performance, scalability, and compatibility across different platforms. Their work is crucial for bringing game concepts to life, and they often specialize in engines like Unity, Unreal Engine, or custom solutions.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Developer, and why are they important?

To excel as a Remote Game Engine Developer, you need solid proficiency in programming languages like C++ or C#, a deep understanding of computer graphics, and experience with game engine architecture, often backed by a degree in computer science or related field. Familiarity with industry-standard engines such as Unity or Unreal Engine, version control systems like Git, and relevant certifications can be crucial. Strong problem-solving skills, self-motivation, and effective remote communication set candidates apart in distributed teams. Mastering these skills ensures efficient creation, optimization, and collaboration on complex gaming projects in a remote work environment.

What is the difference between Remote Game Engine Developer vs Remote Software Engineer?

AspectRemote Game Engine DeveloperRemote Software Engineer
Required CredentialsBachelor's in Computer Science, experience with game engines (Unity, Unreal)Bachelor's in Computer Science or related field, programming skills in multiple languages
Work EnvironmentGame studios, remote teams focused on game developmentTech companies, various industries, remote or on-site
Industry UsagePrimarily in gaming and entertainmentBroad, including tech, finance, healthcare
Common Search/ComparisonYesYes

Remote Game Engine Developers focus on creating and optimizing game engines for video games, often working with tools like Unity or Unreal. Remote Software Engineers have a broader scope, developing software across various industries. While both roles require programming skills and collaborative work environments, Game Engine Developers specialize in game-specific tools and engines, whereas Software Engineers work on diverse software solutions.

How does a Remote Game Engine Developer typically collaborate with other team members across different time zones?

As a Remote Game Engine Developer, effective collaboration often involves coordinating with artists, designers, and other developers located in various regions. Communication is usually managed through digital platforms like Slack, Jira, and video conferencing tools to maintain project alignment and promptly address development challenges. Teams often rely on clear documentation, asynchronous updates, and regular stand-up meetings scheduled to accommodate overlapping time zones. This structure helps ensure everyone stays informed and enables seamless integration of code and assets into the game engine.
What are popular job titles related to Remote Game Engine Developer jobs in Rochester, NY? For Remote Game Engine Developer jobs in Rochester, NY, the most frequently searched job titles are:
What job categories do people searching Remote Game Engine Developer jobs in Rochester, NY look for? The top searched job categories for Remote Game Engine Developer jobs in Rochester, NY are:
What cities near Rochester, NY are hiring for Remote Game Engine Developer jobs? Cities near Rochester, NY with the most Remote Game Engine Developer job openings:
Only W2 || Data Engineer (Linux, GCP, Globus) || Remote

Only W2 || Data Engineer (Linux, GCP, Globus) || Remote

Noblesoft Technologies

Rochester, NY • Remote

Contractor

Posted 20 days ago


Job description

Job Title: Data Engineer (Linux, GCP, Globus)
Location: Rochester, NY
Remote (Y/N): Yes (but preference is local profiles)
Duration: 9 Months

Mandatory skills: Linux, GCP, Globus
Submission Requirements: Resume highlighting Globus, GCP, and MFT experience - short summary in the resume top, aligning to role requirements
Job Description: The contractor will support the implementation, configuration, and operationalization of Globus Managed File Transfer (MFT) platform within a GCP-hosted Data DMZ environment. Responsibilities include completing Globus Connect Server deployment, configuring storage gateways and data transfer workflows, and onboarding research users while providing Tier 1/2 operational support. The role will focus on managing large-scale, secure data transfers, maintaining platform health, optimizing performance, and ensuring compliance with security and governance standards (HIPAA, NIST, Zero-Trust). The contractor will work closely with internal teams and stakeholders to establish operational processes, support production readiness, and deliver documentation and knowledge transfer to enable long-term ownership by the Enterprise Interfaces team. 
Required Skills: 
- 3+ years Globus platform experience (GCS v5, endpoints, collections) 
- Strong GCP (Compute Engine, Cloud Storage, IAM, networking) 
- Linux system administration and scripting (Bash) 
- Understanding of GridFTP and high-throughput data transfers 
- Experience with networking, security, and Zero-Trust principles 
- Background in MFT or large-scale data transfer environments 
Key Competencies: 
- Self-directed troubleshooting across infrastructure layers 
- Strong communication with technical teams and end users  
- Ability to support research/customer-facing workflows 
- Documentation and knowledge transfer mindset 
- Comfortable navigating governance and compliance processes 
Nice to Have: 
- Healthcare / regulated environment experience 
- Terraform / IaC or Azure DevOps exposure 
- Sailpoint or identity governance tools 
- HPC or research data workflows 
- Monitoring/observability tools Submission