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Remote Game Development Jobs in Kansas (NOW HIRING)

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... * 6+ years of Game Production experience * 2+ years of experience using Agile development ...

... remote basis or based in our Culver City studio hub. At Scopely, we care deeply about what we do ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

$108.60K - $143.30K/yr

... remote basis or based in our Culver City studio hub. At Scopely, we care deeply about what we do ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Experience working in live service games * Experience working in an Agile development environment

$94.40K - $123.60K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Experience working in live service games * Experience working in an Agile development environment.

$108.60K - $143.30K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

Territory Sales Manager

Wichita, KS · On-site +1

$77K - $96K/yr

... is pioneering game-changing advances in fertilizer technology. Our first commercial product ... Remote based - based upon territory supported. Physical Demands * Ability to travel 4days per week ...

StackAdapt is a Remote First company and you will work as part of a highly collaborative remote ... development opportunities * Identify requirements of applicable data protection laws and ...

Remote Game Development information

What are the key skills and qualifications needed to thrive as a Remote Game Developer, and why are they important?

To thrive as a Remote Game Developer, a solid background in computer science, game design principles, and programming languages such as C++, C#, or JavaScript is essential, often supported by a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and sometimes certifications in game development tools are typically required. Strong communication, self-motivation, and problem-solving abilities help remote developers collaborate effectively and manage their time independently. These skills ensure seamless project delivery, innovation, and high-quality gameplay experiences in a distributed work environment.

What are some common challenges faced by remote game developers and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining clear communication, and ensuring version control of shared assets. To overcome these, teams frequently use collaboration tools like Slack, project management platforms, and version control systems such as Git. Regular virtual meetings and clear documentation are also essential to keep everyone aligned and productive. Proactively addressing these challenges helps maintain a cohesive workflow and fosters a positive remote team environment.

What is remote game development?

Remote game development refers to the process of creating video games while working from a location outside of a traditional office environment, often from home or any place with internet access. Teams collaborate using online tools for coding, design, art, and communication, allowing for flexible work arrangements. Remote game development has become increasingly popular as technology enables seamless collaboration across different locations, time zones, and even countries. This setup can help studios access a wider talent pool and support better work-life balance for developers.

What is the difference between Remote Game Development vs Remote Game Designer?

AspectRemote Game DevelopmentRemote Game Designer
Required CredentialsBachelor's in Computer Science, Programming Skills, PortfolioBachelor's in Game Design, Creativity, Portfolio
Work EnvironmentCollaborative with programmers, artists, testersCreative planning, concept creation, user experience focus
Industry UsageDevelops the actual game softwareDesigns game mechanics, levels, and storylines
Search & Comparison IntentFocuses on coding, technical skillsFocuses on design, creativity

Remote Game Development involves coding, programming, and building the game software, while Remote Game Designer focuses on creating game concepts, mechanics, and user experience. Both roles often collaborate remotely and require portfolios, but their core skills and responsibilities differ significantly.

What are the most commonly searched types of Game Development jobs in Kansas? The most popular types of Game Development jobs in Kansas are:
What are popular job titles related to Remote Game Development jobs in Kansas? For Remote Game Development jobs in Kansas, the most frequently searched job titles are:
What cities in Kansas are hiring for Remote Game Development jobs? Cities in Kansas with the most Remote Game Development job openings:
Senior Producer, Features - Marvel Strike Force

Senior Producer, Features - Marvel Strike Force

Scopely

Remote

Other

Posted 12 days ago


Job description

Scopely is looking for a Senior Producer, Features to join our Marvel Strike Force team remotely in the United States or Canada on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Marvel Strike Force is Scopely's squad-based Hero Collector RPG, housing heroes and villains across the Marvel Universe. 

What You Will Do

As a Senior Producer, you'll own the end-to-end feature development pipeline for MARVEL Strike Force - partnering with Product to turn strategy into a clear annual roadmap, then driving predictable, outcome-focused delivery across multiple cross-functional pods.  You'll keep teams aligned on player experience, remove friction in how we build, and strengthen the bridge between Features and the Live Show so what we ship is operable and impactful within the live experience.

  • Drive multi-team roadmaps and delivery across multiple pods/workstreams simultaneously
  • Ensure cross-functional collaboration between Product, Design, UX, UI, Engineering and QA
  • Drive stakeholder management as a core lever of delivery: ensure the right leaders are in the right conversations at the right time, align on outcomes/decisions early, and prevent late pivots
  • Own and continuously improve the feature development pipeline across pods to reduce rework, simplify coordination, and make delivery more predictable over time - driving both process and mindset shifts
  • Coach and manage feature producers to raise the bar on planning and execution

What We're Looking For

  • 6+ years of Game Production experience
  • 2+ years of experience using Agile development methodologies
  • 2+ years of cross-functional feature delivery from Pre-Production through Live release

Bonus Points

  • Experience shipping gameplay features in F2P mobile/live service games
  • Familiarity with validation loops (prototypes, playtests, A/B tests) and learning-driven iteration
  • Experience bridging feature teams with Live Ops for ongoing operability
  • Familiarity with Jira, Confluence, AirTable, Miro, etc.

Please ensure that the resume/CV you attach is written in English.