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Remote Game Dev Jobs in Kansas (NOW HIRING)

$108K - $143K/yr

Our game is F2P (mobile + PC) and approaching pre-production. This role can be remote in the US and ... Be a thought leader in game development, directing F2P systems and live ops around core gameplay in ...

... remote basis or based in our Culver City studio hub. At Scopely, we care deeply about what we do ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... wrestling games * Experience working with distributed internal and external development teams

$108K - $143K/yr

... remote basis or based in our Culver City studio hub. At Scopely, we care deeply about what we do ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...

Remote Position/ Work from Home Job Type: Full-Time/Part-Time Compensation: Uncapped Commission ... Supportive team culture with ongoing coaching and professional development Requirements:

We are a global team of game lovers who are developing, publishing and innovating the mobile games ... development, documentation, QA, summarization, and insight generation, while maintaining strong ...

This is a remote opportunity for individuals in Canada or the United States. As a Director, Cloud ... Define the operating model for how governance partners with game teams, security, and FinOps

$14.25 - $18.75/hr

Our platform is truly a game changer in the small business arena, and we need your help to empower ... development, competitive pay, and lots more! What We Offer * Generous time off plan * Fully remote ...

Remote Sales Consultant

Topeka, KS · On-site +1

$30K - $160K/yr

Guided mentorship throughout your development * Game-changing technology and support * The industry's only value-based leads program * World class culture and leadership development Pay: * 1099 ...

Remote Game Dev information

See Kansas salary details

$29K

$96.7K

$160.5K

How much do remote game dev jobs pay per year?

As of Aug 22, 2026, the average yearly pay for remote game dev in Kansas is $96,739.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,700.00 and $110,600.00 per year, depending on experience, location, and employer.

What is a remote game dev?

Remote game developers are professionals who design, build, and test video games while working from a location outside of a traditional office setting. They collaborate with other developers, artists, and designers using online tools and platforms to create engaging gaming experiences. Remote game development offers flexibility, but also requires strong communication skills and self-management to keep projects on track. Many companies now hire remote game devs, making it a popular career choice in the gaming industry.

How can I get a job as a remote game dev?

To be a remote game dev, your qualifications must include significant experience as a software engineer in the gaming industry. You should have expert knowledge of multiple programming languages like Python, C++, JavaScript, and C/C++, and your skills should include matrix math and core elements of game development like UI rendering and 3D animation. You also need a good grasp of physics, and some roles prefer candidates with a bachelor’s degree in computer science or gaming technologies. Most employers expect knowledge of network game logic, and in general, you should be up-to-date with the latest trends and technologies in this fast-moving industry.

What are the key skills and qualifications needed to thrive as a remote game dev, and why are they important?

To thrive as a Remote Game Developer, you need strong programming skills (in languages like C++, C#, or Java), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines such as Unity or Unreal, version control systems (e.g., Git), and experience with collaborative development tools are essential. Excellent communication, self-motivation, and problem-solving abilities distinguish standout remote team members. These skills enable efficient, creative, and reliable game development while ensuring seamless collaboration across distributed teams.

What are some common challenges faced by remote game devs, and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and staying aligned on project goals. These challenges can be mitigated by using collaborative tools like version control systems, project management software, and regular video meetings to ensure everyone stays connected. Additionally, setting clear expectations for deliverables and maintaining transparent documentation helps remote teams work efficiently and avoid misunderstandings.

What is the difference between Remote Game Dev vs Remote Game Designer?

AspectRemote Game DevRemote Game Designer
Required CredentialsDegree in Computer Science, Software Engineering, or related fields; programming skillsDegree in Game Design, Art, or related fields; creative portfolio
Work EnvironmentPrimarily coding, debugging, and technical developmentConcept creation, story development, and visual design
Industry UsageUsed across game studios, tech companies, and independent developersCommon in game studios, freelance, and creative agencies
Search & Comparison IntentOften compared for technical roles in game developmentCompared for creative and design roles in gaming

Remote Game Dev focuses on programming, technical development, and software engineering for games, while Remote Game Designer emphasizes creative design, story development, and visual concepts. Both roles are essential in game creation but differ in skills, responsibilities, and daily tasks.

What cities in Kansas are hiring for Remote Game Dev jobs?

Cities in Kansas with the most Remote Game Dev job openings:

Infographic showing various Remote Game Dev job openings in Kansas as of August 2026, with employment types broken down into 69% Full Time, 21% Part Time, 1% Temporary, and 9% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $96,739 per year, or $46.5 per hour.

Senior Director of Product, Roadmap

Scopely

On-site, Remote

$108K - $143K/yr

Full-time

Re-posted 16 days ago


Job description

Scopely is looking for a Senior Director of Product, Roadmap to join our team developing an unannounced and groundbreaking new title with a popular IP.  Our game is F2P (mobile + PC) and approaching pre-production. This role can be remote in the US and Canada, or hybrid in Culver City. 

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the gaming industry, connecting millions of people around the world daily.

What You'll Do
  • Be a thought leader in game development, directing F2P systems and live ops around core gameplay in collaboration with game design.
  • Craft and communicate compelling product narratives that inspire teams and anchor decisions-whether influencing executive stakeholders or aligning pods to core outcomes.
  • Push innovation forward in a blue ocean design space, connecting us to proven game mechanics, and driving to our USP and F2P viability
  • Evaluate ideas through the lens of product goals, user value, market opportunity, and creative resonance.
  • Provide clear, high-quality product feedback, continuously improving design quality while preserving momentum. See where ideas shine, where they falter, and make good tradeoffs with empathy and rigor.
  • Direct multidisciplinary pods to deliver against product strategy.
  • Own roadmaps, setting priorities and building clear frameworks to evaluate opportunities and trade-offs across features and systems.
  • Launch your own design proposals, iterate on others', and synthesize diverse perspectives into focused product strategies. Be known for your ability to make others' ideas stronger.
  • Ensure that gameplay, monetization, systems, and social features converge into a cohesive, scalable F2P live service-grounded in mobile-first design but thriving across platforms.
  • Stay on the pulse of the industry-analyzing game trends, innovations and evolutions, and player behavior across markets to inform gameplay solutions.
  • Explore and integrate emerging technologies, including generative AI, to accelerate development and enrich player experiences.
  • Help define the product culture and best practices that will make Scopely a leader in mobile-first, cross-platform F2P development.
What You'll Bring
  • A student of why games succeed, especially in the F2P midcore mobile space.
  • Deep passion for games - you're as creative as you are analytical.
  • A track record of leading successful free to play product development on mobile.
  • Proven ability to drive clarity in ambiguity, especially during pre-production and early development phases.
  • A strategic, play-to-win mindset paired with executional excellence-you can zoom out to big-picture goals and zoom in to unblock the team.
  • Experience working with licensed IP and navigating both creative opportunities and brand considerations.
  • Exceptional communication, storytelling, and influencing skills-you're trusted by creatives, designers, engineers, and execs alike.
  • Quantitative fluency.  An ability to see what numbers do and don't say about development priorities and game performance.
  • Familiarity with the full product lifecycle-from concept and pre-production through launch and live operations.