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Remote Game Artist Internship Jobs (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... games that push the boundaries of interactive entertainment. We respect our players and want to ...

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... artists, and UX designers to design, plan, test, and deliver high-quality features. * Drive in ...

This is a remote-work opportunity. Duties and Responsibilities: * Build detailed 3D environments in ... Requirements: * 3+ years of game or film industry experience creating assets and environments

New

This is a remote-work opportunity. Duties and Responsibilities: * Build detailed 3D environments in ... Requirements * 3+ years of game or film industry experience creating assets and environments

New

Showing results 41-60

Remote Game Artist Internship information

See salary details

$37K

$123.1K

$196K

How much do remote game artist internship jobs pay per year?

As of Sep 13, 2026, the average yearly pay for remote game artist internship in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a remote game artist internship?

A Remote Game Artist Internship is a temporary, entry-level position where aspiring game artists work remotely to create visual assets for video games. Interns may assist with concept art, character design, environment art, textures, or animations under the guidance of experienced artists. This role helps build industry experience, refine artistic skills, and expand a portfolio while collaborating with a development team. It also offers exposure to game development pipelines, software tools, and remote teamwork.

What are the typical responsibilities of a remote game artist intern, and how do they interact with the broader game development team?

As a Remote Game Artist Intern, you’ll often work on creating and refining visual assets such as character models, environments, or UI elements under the guidance of senior artists and art directors. You’ll collaborate regularly with other team members—including programmers, designers, and animators—by attending virtual meetings, sharing progress updates, and incorporating feedback to ensure consistency with the game's visual style. Tasks may vary from week to week, providing exposure to different aspects of game art and development workflows. This internship structure offers valuable hands-on experience and insight into how art contributes to the overall game production pipeline, while helping you build a portfolio and industry connections for future growth.

What are the key skills and qualifications needed to thrive in a remote game artist internship, and why are they important?

To thrive as a Remote Game Artist Intern, you should possess foundational skills in digital illustration, 2D/3D art creation, and familiarity with design principles, often supported by a portfolio or relevant coursework in game art or graphic design. Experience using industry-standard tools such as Adobe Creative Suite, Blender, or Unity is typically required, while formal certifications can enhance your candidacy. Strong communication, self-motivation, and time management skills help you collaborate effectively in a remote, multidisciplinary game development team. These abilities are essential for delivering high-quality assets on schedule, adapting to feedback, and contributing creatively to game projects from a distance.

More about Remote Game Artist Internship jobs

What cities are hiring for Remote Game Artist Internship jobs?

Cities with the most Remote Game Artist Internship job openings:

What are the most commonly searched types of Remote Game Artist jobs?

The most popular types of Remote Game Artist jobs are:

What states have the most Remote Game Artist Internship jobs?

States with the most job openings for Remote Game Artist Internship jobs include:

What are popular job titles related to Remote Game Artist Internship jobs?

For Remote Game Artist Internship jobs, the most frequently searched job titles are:

Infographic showing various Remote Game Artist Internship job openings in the United States as of September 2026, with employment types broken down into 60% Full Time, and 40% Part Time. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

VFX Artist - GameSim - Talent Pipeline

Austin, TX • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 13 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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