* This is a remote position open to candidates based in Australia About Gaming Arts Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver ...
* This is a remote position open to candidates based in Australia About Gaming Arts Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver ...
$93K - $98K/yr
This is a high-responsibility role in a fast-moving, fully remote game development environment. Accountabilities: * Lead the artistic direction and ensure visual quality, consistency, and coherence ...
$93K - $98K/yr
This is a high-responsibility role in a fast-moving, fully remote game development environment. Accountabilities: * Lead the artistic direction and ensure visual quality, consistency, and coherence ...
Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...
Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard ... Survival Evolved -- one of the most popular and original video games in recent years. Despite our ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Sr. Game Designer
San Antonio, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
San Antonio, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.
Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.
About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:
Quick apply
About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:
Sr. Game Designer
Reno, NV · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Reno, NV · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Sr. Game Designer
Las Vegas, NV · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Las Vegas, NV · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Sr. Game Designer
Austin, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Austin, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Sr. Game Designer
Dallas, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Dallas, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Sr. Game Designer
Houston, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Quick apply
Sr. Game Designer
Houston, TX · Remote
While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...
Technical Artist - Monopoly GO!
Culver City, CA · On-site +1
$139K - $166K/yr
Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...
Technical Artist - Monopoly GO!
Culver City, CA · On-site +1
$139K - $166K/yr
Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...
Senior Technical Artist
Culver City, CA · On-site +1
$139K - $166K/yr
Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play ...
Senior Technical Artist
Culver City, CA · On-site +1
$139K - $166K/yr
Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play ...
Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and ... Remote
Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and ... Remote
Remote Game Artist Internship information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do remote game artist internship jobs pay per year?
What is a Remote Game Artist Internship job?
A Remote Game Artist Internship is a temporary, entry-level position where aspiring game artists work remotely to create visual assets for video games. Interns may assist with concept art, character design, environment art, textures, or animations under the guidance of experienced artists. This role helps build industry experience, refine artistic skills, and expand a portfolio while collaborating with a development team. It also offers exposure to game development pipelines, software tools, and remote teamwork.
What are the key skills and qualifications needed to thrive in the Remote Game Artist Internship position, and why are they important?
To thrive as a Remote Game Artist Intern, you should possess foundational skills in digital illustration, 2D/3D art creation, and familiarity with design principles, often supported by a portfolio or relevant coursework in game art or graphic design. Experience using industry-standard tools such as Adobe Creative Suite, Blender, or Unity is typically required, while formal certifications can enhance your candidacy. Strong communication, self-motivation, and time management skills help you collaborate effectively in a remote, multidisciplinary game development team. These abilities are essential for delivering high-quality assets on schedule, adapting to feedback, and contributing creatively to game projects from a distance.
What are typical responsibilities for a Remote Game Artist Intern, and how do they interact with the broader game development team?
As a Remote Game Artist Intern, you’ll often work on creating and refining visual assets such as character models, environments, or UI elements under the guidance of senior artists and art directors. You’ll collaborate regularly with other team members—including programmers, designers, and animators—by attending virtual meetings, sharing progress updates, and incorporating feedback to ensure consistency with the game's visual style. Tasks may vary from week to week, providing exposure to different aspects of game art and development workflows. This internship structure offers valuable hands-on experience and insight into how art contributes to the overall game production pipeline, while helping you build a portfolio and industry connections for future growth.

Full-time
Posted 7 days ago
Job description
- This is a remote position open to candidates based in Australia About Gaming Arts
- Collaborate with crossfunctional teams including Game Designers, Artists, Sound Designers, and Engineers to deliver engaging gaming experiences.
- Develop game software using C++17 within our slot platform framework.
- Implement game logic, bonus mechanics, paytable functionality, animation triggers, and game state systems.
- Integrate mathematical models into scalable game architecture.
- Translate design and technical documentation into clean, efficient, and maintainable code.
- Optimize performance within hardware and platform constraints.
- Debug and resolve complex technical issues throughout development, QA, and certification.
- Participate in code reviews and technical design discussions.
- Communicate progress, risks, and issues clearly with stakeholders across engineering, QA, art, and product teams.
- Ensure compliance with jurisdictional and regulatory requirements prior to certification submission. What Success Looks Like
- Delivering games that move smoothly through development and certification.
- Writing clean, efficient, and scalable code.
- Meeting development timelines through strong execution discipline.
- Identifying technical risks early and resolving them proactively.
- Collaborating effectively across multidisciplinary teams.
- Consistently delivering highquality work on schedule. What You Bring
- 5+ years of professional software engineering experience.
- Bachelor’s degree in Computer Science or related field (or equivalent practical experience).
- Strong professional experience with C++ (C++17 preferred).
- Experience working in Agile/Scrum environments.
- Proven experience contributing to shipped commercial software.
- Strong understanding of objectoriented design principles.
- Experience with structured development workflows and version control.
- Strong debugging and systemslevel problemsolving skills.
- Ability to work independently from technical requirements and documentation.
- Strong sense of ownership and accountability.
- Ability to consistently deliver quality software on schedule. Nice to Haves
- Experience in regulated or compliancedriven industries.
- Experience with embedded or hardwareconstrained systems.
- Gaming, realtime systems, or interactive entertainment experience.
- Linux development experience.
- Experience with JIRA and Git. Equal Employment Opportunity
Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver casino entertainment solutions across the U.S. and Canada, building on a strong foundation in bingo and keno while actively expanding our portfolio of video slot machines and electronic table games.
We’re investing in our future by strengthening our platforms, modernizing our infrastructure, and building the teams that will take our products forward. This is a moment of momentum at Gaming Arts: new ideas, new systems, and a renewed commitment to quality, performance, and collaboration. This is a pivotal time to join a company that’s building forward with intention.
About The RoleWe are seeking a Software Engineer (Game Development) to help build the production software behind our slot gaming products from concept through casino deployment. This role focuses on developing high-quality, reliable game code designed to perform in regulated, high-volume gaming environments.
You will work closely with designers, artists, mathematicians, and engineers to transform approved game concepts into fully functional, certification-ready titles within our slot platform. This is a hands-on engineering role requiring strong ownership, execution discipline, and a commitment to delivering production-ready software.
What You’ll DoAt Gaming Arts, we believe great ideas come from diverse perspectives. We are proud to be an Equal Opportunity Employer and are committed to building a workplace where everyone feels valued and respected. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable law.
About Gaming Arts
Sourced by ZipRecruiter
Industry
Gambling activities
Company size
11 - 50 Employees
Headquarters location
Las Vegas, NV, US
Year founded
2009