2

Remote Game Artist Intern Jobs (NOW HIRING)

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

$17.75 - $23.50/hr

Currently studying visual communication, fine arts, advertising or related fields. * Basic ... INTERN

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in ... Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ...

Passionate about the gaming and/or content creator industry * Located in or able to commute to Los ... Able to work 40 hours a week remote or onsite throughout the course of the 12-week summer ...

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D ... Work closely with designers, artists, and fellow developers to create reliable and maintainable ...

next page

Showing results 1-20

Remote Game Artist Intern information

What cities are hiring for Remote Game Artist Intern jobs? Cities with the most Remote Game Artist Intern job openings:
What are the most commonly searched types of Remote Game Artist jobs? The most popular types of Remote Game Artist jobs are:
What states have the most Remote Game Artist Intern jobs? States with the most job openings for Remote Game Artist Intern jobs include:
Infographic showing various Remote Game Artist Intern job openings in the United States as of June 2026, with employment types broken down into 2% Locum Tenens, 8% Internship, 25% Full Time, 48% Part Time, 1% Temporary, and 16% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution.
Senior Technical Artist

Senior Technical Artist

Scopely

Culver City, CA • On-site, Remote

$139K - $166K/yr

Other

Posted 25 days ago


Job description

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO!  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 

The Monopoly GO! team is one of our key franchises and has just become one of Scopely's largest games. The teams sit globally, with the bulk of their members located throughout the US and Spain.

What You Will Do

As a Senior Technical Artist, you will act as a key liaison between the art and engineering teams, ensuring seamless collaboration and execution. You will play a central role in the end-to-end development of features, while also owning the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into the team's development environment (Unity).

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Design and develop tools and workflows to improve artist productivity and pipeline efficiency
  • Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Own, document, and continuously improve pipelines and best practices
What We're Looking For
  • Minimum 5 years of experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English

At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status.