2

Remote Game Artist Intern Jobs (NOW HIRING)

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

Support the integration of art assets into the game and help ensure they function as intended ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Showing results 21-40

Remote Game Artist Intern information

What cities are hiring for Remote Game Artist Intern jobs?

Cities with the most Remote Game Artist Intern job openings:

What are the most commonly searched types of Remote Game Artist jobs?

The most popular types of Remote Game Artist jobs are:

What states have the most Remote Game Artist Intern jobs?

States with the most job openings for Remote Game Artist Intern jobs include:

What are popular job titles related to Remote Game Artist Intern jobs?

For Remote Game Artist Intern jobs, the most frequently searched job titles are:

Infographic showing various Remote Game Artist Intern job openings in the United States as of August 2026, with employment types broken down into 64% Full Time, 24% Part Time, 1% Temporary, and 11% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution.

Senior Game Designer

San Francisco, CA โ€ข Remote

Full-time

Re-posted 3 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

Powered by JazzHR

fi22i3OBUB