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Remote Flight Simulator Engineer Jobs in Seattle, WA

Offensive Security Engineer

Seattle, WA · Remote

$150K - $200K/yr

Drive the continuous improvement of AI-driven attack simulations and automated exploitation ... Competitive base, meaningful equity, full benefits, and a remote-first culture.

Senior AI Engineer

Redmond, WA · On-site +1

$117K - $160K/yr

Seattle / Palo Alto / Remote Centific'sPhysical AI team is building next-generation AI systems at ... Contribute to AI systems for simulation, digital twins, roboticsperception, dexterous manipulation ...

... remote engineer and collaborate with other development teams to build leading-edge products * Collaborate with engineering and product teams to understand customer use cases * Analyse flight ...

... remote engineer and collaborate with other development teams to build leading-edge products * Collaborate with engineering and product teams to understand customer use cases * Analyse flight ...

... remote engineer and collaborate with other development teams to build leading-edge products * Collaborate with engineering and product teams to understand customer use cases * Analyse flight ...

... Engineers to architect winning solutions across multiple architectures and drive measurable ... We use generative AI, adaptive learning platforms, intelligent simulations, and AI-driven analytics ...

New

Remote Duration: 13 months+ Pay Range: $50/HR (W2) Job ID: 373162 About BCforward BCforward is a ... Act as a technical resource for modeling, simulation, and gameplay analysis efforts. Adapt to ...

Wireless Systems Engineer

Seattle, WA · On-site +1

$140K - $190K/yr

... remote work option (for senior/more experienced candidates). AN IDEAL CANDIDATE HAS * A Sense of ... Experience with Matlab or Python and/or C/C++ for algorithm development, modeling, and simulation.

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Showing results 1-20

Remote Flight Simulator Engineer information

See Seattle, WA salary details

$52.9K

$134.9K

$296.5K

How much do remote flight simulator engineer jobs pay per year?

As of Jun 13, 2026, the average yearly pay for remote flight simulator engineer in Seattle, WA is $134,870.00, according to ZipRecruiter salary data. Most workers in this role earn between $108,100.00 and $130,900.00 per year, depending on experience, location, and employer.

What is the difference between Remote Flight Simulator Engineer vs Remote Flight Instructor?

AspectRemote Flight Simulator EngineerRemote Flight Instructor
CredentialsRelevant engineering certifications, FAA or EASA licenses, technical degreesFlight instructor certifications, FAA or EASA licenses, pilot ratings
Work EnvironmentSimulator development labs, remote technical supportRemote classroom sessions, live flight training via simulators
Industry UsageAircraft manufacturers, simulation companies, airlinesFlight schools, airlines, training organizations

The main difference is that Remote Flight Simulator Engineers focus on developing and maintaining flight simulation software and hardware, requiring technical engineering skills. In contrast, Remote Flight Instructors provide training and instruction to pilots using simulators, emphasizing teaching and pilot certification. Both roles may work remotely and require aviation credentials, but their core responsibilities differ significantly.

What are the most commonly searched types of Flight Simulator Engineer jobs in Seattle, WA? The most popular types of Flight Simulator Engineer jobs in Seattle, WA are:
What job categories do people searching Remote Flight Simulator Engineer jobs in Seattle, WA look for? The top searched job categories for Remote Flight Simulator Engineer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Flight Simulator Engineer jobs? Cities near Seattle, WA with the most Remote Flight Simulator Engineer job openings:
Infographic showing various Remote Flight Simulator Engineer job openings in Seattle, WA as of June 2026, with employment types broken down into 73% Full Time, 9% Part Time, and 18% Contract. Highlights an 55% In-person, and 45% Remote job distribution, with an average salary of $134,870 per year, or $64.8 per hour.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Seattle, WA • Remote

$20 - $120/hr

Part-time

Posted 11 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.