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Remote Entry Level Video Game Writer Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... This is an entry-level role, so we don't specify a degree, your age, or your background. We care ...

Gaming Writer

$21.75 - $28/hr

This is a paid freelance, remote position. Collider is the leading source for impactful ... Passion for video games, entertainment, and digital storytelling * Familiarity with SEO and CMS ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Fully Remote Entry Level

Sacramento, CA · On-site +1

$90K - $120K/yr

Fully Remote Entry Level AO Globe Life is seeking motivated professionals to join our remote team ... Confidence using video conferencing platforms and digital tools * Motivated by service-oriented ...

Fully Remote Entry Level

Virginia Beach, VA · On-site +1

$90K - $120K/yr

Fully Remote Entry Level AO Globe Life is seeking motivated professionals to join our remote team ... Confidence using video conferencing platforms and digital tools * Motivated by service-oriented ...

Entry-Level Supervisor (Remote) $30,000/year (flexible based on experience) Full-Time | Afternoon ... Communicate with agents via chat, phone, and video (Microsoft Teams) * Address performance concerns ...

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Remote Entry Level Video Game Writer information

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$11

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$42

How much do remote entry level video game writer jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for remote entry level video game writer in the United States is $24.29, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $27.88 per hour, depending on experience, location, and employer.

What is the difference between Remote Entry Level Video Game Writer vs Remote Junior Game Content Writer?

AspectRemote Entry Level Video Game WriterRemote Junior Game Content Writer
CredentialsBasic writing skills, passion for gamingSimilar writing skills, some familiarity with game content
Work EnvironmentRemote, collaborative with game development teamsRemote, often part of content or marketing teams
Industry UsageCommon in game development studios and freelance platformsUsed in marketing, community management, and content creation

Both roles involve writing related to video games, often remotely, and require strong communication skills. The main difference lies in the focus: the Video Game Writer emphasizes creating storylines and scripts, while the Content Writer may focus on marketing, social media, or community content. Understanding these distinctions helps job seekers target the right position based on their skills and interests.

More about Remote Entry Level Video Game Writer jobs

What cities are hiring for Remote Entry Level Video Game Writer jobs?

Cities with the most Remote Entry Level Video Game Writer job openings:

What states have the most Remote Entry Level Video Game Writer jobs?

States with the most job openings for Remote Entry Level Video Game Writer jobs include:

Infographic showing various Remote Entry Level Video Game Writer job openings in the United States as of August 2026, with employment types broken down into 9% Internship, 59% Full Time, 18% Part Time, 5% Temporary, and 9% Contract. Highlights an 100% Remote job distribution, with an average salary of $50,519 per year, or $24.3 per hour.

Full-time

Re-posted 15 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see