Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has ... artists, designers, and producers Clear written and verbal communication for documenting and ...
Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has ... artists, designers, and producers Clear written and verbal communication for documenting and ...
Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has ... artists, designers, and producers Clear written and verbal communication for documenting and ...
Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has ... artists, designers, and producers Clear written and verbal communication for documenting and ...
Remote Drawing Artist information
See salary details
$30.5K - $41.6K
7% of jobs
$41.6K - $52.7K
4% of jobs
$52.7K - $63.8K
2% of jobs
$63.8K - $74.9K
2% of jobs
$74.9K - $86K
0% of jobs
$86K - $97K
0% of jobs
$97K - $108.1K
0% of jobs
$108.1K - $119.2K
0% of jobs
$123.4K is the 25th percentile. Wages below this are outliers.
$119.2K - $130.3K
25% of jobs
$130.3K - $141.4K
0% of jobs
The median wage is $143.2K / yr.
$141.4K - $152.5K
59% of jobs
$30.5K
$129.5K
$152.5K
How much do remote drawing artist jobs pay per year?
How to make $1000 a week remote?
What is a Remote Drawing Artist?
What are the key skills and qualifications needed to thrive as a Remote Drawing Artist, and why are they important?
How to get paid for drawing online?
What is the difference between Remote Drawing Artist vs Remote Concept Artist?
| Aspect | Remote Drawing Artist | Remote Concept Artist |
|---|---|---|
| Credentials | Portfolio, artistic skills | Portfolio, artistic skills, sometimes additional design knowledge |
| Work Environment | Home studio, digital tools | Home studio, digital tools, often collaborative |
| Industry Usage | Art, illustration, publishing | Video games, film, entertainment |
| Common Search/Comparison | Yes | Yes |
The main difference between a Remote Drawing Artist and a Remote Concept Artist lies in their focus. Remote Drawing Artists primarily create detailed illustrations, character designs, or artwork, often for publishing or personal projects. Remote Concept Artists, on the other hand, develop visual ideas and designs for characters, environments, or objects mainly for entertainment industries like gaming and film. Both roles require strong artistic skills and digital proficiency, but concept artists typically need a broader understanding of design and storytelling to visualize ideas early in the production process.
How do Remote Drawing Artists typically collaborate with clients and team members to ensure project requirements are met?
What is the 80/20 rule for artists?
How can I make 2000 a week working from home?
Programming- (Various Disciplines) - Talent Pool (N America)
Fort Lauderdale, FL • On-site, Remote
Contractor
Posted 19 days ago
Job description
About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity:
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the requirements of the specific or prospective co-development opportunity.
How We Keep You Engaged:
We believe in maintaining strong relationships with our talent pool. As part of this community, you'll receive regular updates, industry insights, and will be kept informed of upcoming opportunities. We will also check in to confirm your availability and interest.
Our hiring teams will carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps:
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
We are building a diverse and skilled pool of engineering talent in Sao Paulo to support current and future co-development projects across a wide variety of game genres and technical challenges. This is a general application for candidates with experience in AI, Gameplay, Systems, Tools, Engine, Animation, Networking, Live Ops, DevOps, or Cloud Services.
If you're an engineer with a background in any of these areas or want to explore cross-functional opportunities, this is your invitation to get on our radar.
Only resumes submitted in English will be considered.
Requirements
Responsibilities
Depending on your area of expertise, you may:
Design, build, and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture
Develop and maintain tools that empower content creators, designers, and QA teams
Contribute to Live Ops, build pipelines, or deployment systems for scalable and stable game delivery
Implement and refine networking, multiplayer architecture, or backend services for seamless player experiences
Collaborate with cross-disciplinary teams to ensure smooth integration of art, design, and systems
Profile and optimize performance, memory usage, and load times across platforms
Troubleshoot bugs, resolve bottlenecks, and propose clean, maintainable solutions
Qualifications
Experience
3 or more years of professional experience in engineering roles in games or related tech fields
Shipped at least one title on PC, console, mobile, or VR/AR
Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps
Technical Skills
Proficiency in C++, C#, Python, or equivalent languages
Hands-on experience with Unity, Unreal Engine, or proprietary engines
Familiarity with source control, debugging tools, performance profiling, and agile workflows
Collaboration and Communication
Comfortable working in cross-functional teams with artists, designers, and producers
Clear written and verbal communication for documenting and sharing technical solutions
Mindset
Proactive, curious, and solution-oriented
Passionate about games, scalable systems, and collaborative development
Preferred Skills
Experience with AAA pipelines, real-time rendering, or platform certification
Exposure to cloud platforms such as AWS, Azure, or GCP and CI/CD pipelines
Familiarity with Live Ops strategies, telemetry, and remote content deployment
Prior co-dev experience or working with distributed teams
About the Talent Pool
This is a general engineering application. We encourage all qualified engineers to apply regardless of specialization. We regularly review this pool when staffing new or ongoing projects, so even if there isn't an open role now, joining ensures you'll be top of mind when client needs arise.
Benefits
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.