This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
(Remote) Software Engineer
Iowa, LA · Remote
The successful candidate will initially report to the Vice President of Research & Development, to ... libraries, JSP) Core Technologies (Java, Python, Procedural SQL, SOA & MVC Architecture, Micro ...
(Remote) Software Engineer
Iowa, LA · Remote
The successful candidate will initially report to the Vice President of Research & Development, to ... libraries, JSP) Core Technologies (Java, Python, Procedural SQL, SOA & MVC Architecture, Micro ...
The successful candidate will initially report to the Vice President of Research & Development, to ... libraries, JSP) Core Technologies (Java, Python, Procedural SQL, SOA & MVC Architecture, Micro ...
The successful candidate will initially report to the Vice President of Research & Development, to ... libraries, JSP) Core Technologies (Java, Python, Procedural SQL, SOA & MVC Architecture, Micro ...
Sr COBOL Programmer
New Orleans, LA · Remote
$83K/yr
... Remote) Description of specific duties in a typical workday for this position: Daily activities ... Researching and resolving data capture issues. * Preparing Interface Control Agreements (ICAs)
Quick apply
Sr COBOL Programmer
New Orleans, LA · Remote
$83K/yr
... Remote) Description of specific duties in a typical workday for this position: Daily activities ... Researching and resolving data capture issues. * Preparing Interface Control Agreements (ICAs)
Physician - Interventional Pain
New Orleans, LA · On-site +1
As this is an academic program, candidates must be willing to commit to teaching and/or research ... Please refer to the to determine whether the position you are interested in is remote or on-site.
Physician - Interventional Pain
New Orleans, LA · On-site +1
As this is an academic program, candidates must be willing to commit to teaching and/or research ... Please refer to the to determine whether the position you are interested in is remote or on-site.
Physician - Interventional Pain
New Orleans, LA · On-site +1
As this is an academic program, candidates must be willing to commit to teaching and/or research ... Please refer to the to determine whether the position you are interested in is remote or on-site.
Physician - Interventional Pain
New Orleans, LA · On-site +1
As this is an academic program, candidates must be willing to commit to teaching and/or research ... Please refer to the to determine whether the position you are interested in is remote or on-site.
Project Manager
Baton Rouge, LA · On-site +1
For the right candidate, this position may be remote, provided the individual resides in a state ... Jude Children's Research Hospital * Regular drawings for Sports tickets * Professional offices with ...
Project Manager
Baton Rouge, LA · On-site +1
For the right candidate, this position may be remote, provided the individual resides in a state ... Jude Children's Research Hospital * Regular drawings for Sports tickets * Professional offices with ...
Remote Disney Animation Research Library information
What is the Remote Disney Animation Research Library?
What does a typical day look like for someone working remotely at the Disney Animation Research Library?
What are the key skills and qualifications needed to thrive as a remote Disney Animation Research Library professional, and why are they important?
What is the difference between Remote Disney Animation Research Library vs Remote Animation Archivist?
| Aspect | Remote Disney Animation Research Library | Remote Animation Archivist |
|---|---|---|
| Credentials | Typically requires a degree in library science, film studies, or related fields | Requires a degree in library science, archival studies, or related disciplines |
| Work Environment | Primarily digital access, research, and cataloging for Disney's animation assets | Managing and preserving animation archives, often both digital and physical collections |
| Employer & Industry | Disney, entertainment, animation industry |
The Remote Disney Animation Research Library focuses on providing digital access and research support for Disney's animation assets, while the Remote Animation Archivist manages and preserves both digital and physical animation collections. Both roles require similar credentials and serve the entertainment industry, but their core responsibilities differ in scope and focus.
What are popular job titles related to Remote Disney Animation Research Library jobs in Louisiana?
For Remote Disney Animation Research Library jobs in Louisiana, the most frequently searched job titles are:
What job categories do people searching Remote Disney Animation Research Library jobs in Louisiana look for?
The top searched job categories for Remote Disney Animation Research Library jobs in Louisiana are:
What cities in Louisiana are hiring for Remote Disney Animation Research Library jobs?
Cities in Louisiana with the most Remote Disney Animation Research Library job openings:
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA • On-site, Remote
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 78 rated media
Good employer
Learn new skills
Full-time
Re-posted 28 days ago
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US