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Remote Creative Jobs in Bothell, WA (NOW HIRING)

Art Director III (6634)

Seattle, WA · On-site +1

$55 - $68.25/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Manage creative for website and online advertising (e.g. email and display ads). * Plan project ...

New

Art Director III (6634)

Seattle, WA · On-site +1

$55 - $68.25/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Manage creative for website and online advertising (e.g. email and display ads). * Plan project ...

New

Others tap into specialized solutions--like Donut Studios, our in-house creative studio for ... Remote work environment with flexible hours * Unlimited PTO + company holidays * Comprehensive ...

Senior Manager, Client Strategy

Seattle, WA · On-site +1

$100K - $115K/yr

Others tap into specialized solutions-like Donut Studios, our in-house creative studio for platform ... Remote work environment with flexible hours * Unlimited PTO + company holidays * Comprehensive ...

Associate Producer (5933)

Seattle, WA · On-site +1

$65 - $80/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Partner with creative, marketing, production, and go-to-market teams to ensure alignment across ...

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Partner with creative, marketing, production, and go-to-market teams to ensure alignment across ...

Asset Manager (6495)

Seattle, WA · On-site +1

$65 - $90/hr

... every creative asset lands in the right place at the right time. RUN Studios, and their client ... While this is a remote position, RUN Studios can only consider candidates currently residing in the ...

Asset Manager (6495)

Seattle, WA · On-site +1

$65 - $90/hr

... every creative asset lands in the right place at the right time. RUN Studios, and their client ... While this is a remote position, RUN Studios can only consider candidates currently residing in the ...

Visual Designer (6615)

Seattle, WA · On-site +1

$65 - $88/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Translate creative briefs and business requirements into thoughtful visual concepts and structured ...

New

We want smart, agile, creative, tenacious, and energetic salespeople who have a strong ... This position is 100% remote, including client calls (mostly all zoom). Our client is interviewing ...

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Showing results 1-20

Remote Creative information

See Bothell, WA salary details

$52.5K

$116.9K

$176.6K

How much do remote creative jobs pay per year?

As of May 31, 2026, the average yearly pay for remote creative in Bothell, WA is $116,923.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,900.00 and $163,800.00 per year, depending on experience, location, and employer.

What Are the Qualifications to Get a Remote Creative Job?

The qualifications to get a remote creative job depends on the type of work you plan to pursue. Visual designers and product designers must have strong drawing and drafting skills, and a background in engineering may also be useful. For creative jobs in advertising or PR, you typically need a bachelor’s degree in communications, marketing, or a closely related field. UX or graphic design roles may require a background in fine arts or graphic art and relevant experience. To excel in a freelance creative job, you need strong communication, time management, and problem-solving skills, as well as the ability to work independently and meet deadlines. A reliable internet connection and proficiency with relevant technical tools are also essential.

What are the key skills and qualifications needed to thrive as a Remote Creative, and why are they important?

To thrive as a Remote Creative, you need a strong portfolio showcasing design, writing, or multimedia skills, along with relevant education or experience in your creative field. Familiarity with industry-standard software like Adobe Creative Suite, collaboration tools such as Slack or Trello, and sometimes certifications in digital design or content creation are highly valued. Exceptional communication, time management, and self-motivation are standout soft skills for succeeding independently and within virtual teams. These abilities are crucial for producing high-quality creative work, meeting deadlines, and maintaining effective collaboration despite physical distance.

How do Remote Creatives typically collaborate with team members despite working from different locations?

Remote Creatives commonly collaborate using a variety of digital tools such as project management platforms, shared cloud drives, and video conferencing software. Teams often schedule regular virtual check-ins to brainstorm, share updates, and review creative assets in real time. While working remotely can pose challenges in communication and feedback, clear expectations, organized workflows, and open channels greatly enhance collaboration and ensure projects stay on track. Building strong relationships with team members through proactive communication is key to succeeding in this role.

What are Remote Creatives?

Remote Creatives are professionals who work in creative fields—such as graphic design, copywriting, video editing, or marketing—from a location outside of a traditional office, usually from home or any internet-enabled space. They collaborate with clients and teams virtually to develop visual, written, or multimedia content. Remote Creatives use digital tools to communicate, share files, and manage projects, making them flexible and adaptable to a variety of industries. Their work often requires strong communication skills, self-motivation, and the ability to meet deadlines independently.

What is the difference between Remote Creative vs Remote Graphic Designer?

AspectRemote CreativeRemote Graphic Designer
Required CredentialsPortfolio, design skills, possibly a degree in design or related fieldPortfolio, proficiency in design software, degree often preferred
Work EnvironmentFlexible, project-based, often involves multiple disciplines like branding, marketing, and multimediaPrimarily focused on visual design tasks, working with clients or teams remotely
Employer & Industry UsageAdvertising agencies, marketing firms, freelance platformsDesign studios, marketing departments, freelance platforms

Remote Creative is a broad role encompassing various design and creative tasks, while Remote Graphic Designer specializes specifically in visual design. Both roles require a strong portfolio and proficiency in design tools, but Remote Creative often involves a wider range of creative responsibilities across different media and projects.

What are the most commonly searched types of Creative jobs in Bothell, WA? The most popular types of Creative jobs in Bothell, WA are:
What job categories do people searching Remote Creative jobs in Bothell, WA look for? The top searched job categories for Remote Creative jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Creative jobs? Cities near Bothell, WA with the most Remote Creative job openings:
Infographic showing various Remote Creative job openings in Bothell, WA as of May 2026, with employment types broken down into 86% Full Time, 12% Part Time, 1% Temporary, and 1% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $116,923 per year, or $56.2 per hour.

Senior Videogame Designer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 27 days ago


Job description

Salary: $48-68 USD per hour Depends on skills and experience

Senior Videogame Designer (Remote)

Seismic Squirrel LLC

Job Title: Senior Videogame Designer

The Role: Designing the gameplay, systems, mechanics, maps, and levels for our studio's videogames.

The Games: Narrative-driven RPG videogames set in an alternate-history 1930s New York City.

Experience: Senior Level 10+ years of professional videogame design experience.
Must have successfully shipped at least two videogames in the Senior Designer role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: ~20

Job Type: Contract-to-Hire -or- Employee (see below)

Pay: $48-68 USD per hour Depends on skills and experience.

Overview

We are looking for a creative and resourceful Videogame Designer to join our team. They will work with other departments to design, document, and implement a variety of game systems, mechanics, levels, and mission types. This position requires excellent collaboration and communication with various stakeholders. The job demands a clear understanding of the gameplay experience, player needs and expectations, a logical and systemic thinker, an iterative approach to development, a collaborative spirit, and an enthusiasm for our studio's genre of videogames.

The ideal candidate is driven to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. They possess a sense of urgency and enjoy working with talented designers, engineers, writers, artists, testers, and management.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional calls during late evenings, nights, and early mornings should be expected for meetings with international collaborators. Occasional travel may be expected. Applicant must have an ergonomic and secure workspace separate from their personal activities and roommates during work hours.

Applicants must be authorized to work in the USA or Canada. Whether an applicant qualifies for contract-to-hire or full-time employee, and the option to convert, depends on the applicant's location, skills, aptitude, fit, project needs and schedule, and pay expectations. H-1B transfers and sponsorships are not available at this time.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

Quests

  • Guide the design of gameplay, systems, and mechanics, including unit balancing, and in-game economy.
  • Work with other departments to design and implement game levels and missions, including establishing mission objectives, level layout, and the integration of art and narrative assets in Unity.
  • Preside over design meetings and clearly document game designs in the requirements.
  • Actively collaborate with the development team on the game concept and design.
  • Effectively communicate needed mechanics to Engineering.
  • Maintain outstanding UX quality throughout the game's design.
  • Participate in internal game testing and feedback.
  • Openly communicate with team members on progress and problems, define deliverables, and help to set realistic project timelines and expectations.
  • Champion intuitive UX to ease new players into the game with an engaging first-time experience.
  • Help predict, identify, and resolve user experience issues that could detract from player enjoyment.
  • Help to identify where to add analytics instrumentation and interpret the resulting analytics data to improve the user experience.

Character Stats

  • 10+ years of professional experience in the game design role through the full lifecycle of game development from start to finish:
    concept, design, prototype, production, content creation, testing, polish, launch, and support.
  • Possess a strong understanding of combat and travel systems and mechanics and level design best practices.
  • Expert as a Designer in Unity.
  • Experienced integrating and implementing narrative within gameplay.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Understand the unique needs and opportunities developing games for PC and console.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Passionate for the videogame industry and a desire to grow within it.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality as needs require.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Outstanding documentation, information organization, and cross-referencing skills.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Able to balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adept at working remotely using various collaboration tools.
  • Has an ergonomic and secure workspace separate from their personal activities and roommates during work hours.
  • Experienced applying UML in design.
  • Proficient in Atlassian Jira and Confluence.
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Proficient using tools for art (e.g. Adobe), modeling (e.g. Blender, 3ds Max), and design (e.g. Adobe XD, Figma).
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company

Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing thoughtful story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both yourRsum and your Cover Letter to Seismic Squirrel.