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Remote Creative Developer Jobs in Seattle, WA (NOW HIRING)

Collaborate closely with Data Engineering and Data Sciences teams to incorporate their expertise ... Deep data/business analysis capabilities and creative thinking with demonstrated ability to work in ...

Remote * Tuesday-Thursday: Onsite at our Reading, PA location Candidates outside the Reading, PA ... Creative in finding solutions and overcoming obstacles * Initiative: Aggressive while using good ...

Solutions Engineer (Remote)

Seattle, WA ยท Remote

$100K - $115K/yr

Collaborate with cross-functional teams across strategy, creative, quality assurance, and account ... We are a 100% remote company where you will work from your home with company-provided equipment to ...

NY, DSM, SEA or Remote-US Responsibilities * Develop HTML-based products for email and other ... Proficient in Adobe Creative Suite and Figma * Strong eye for design, including typography and page ...

We are consistently looking for bright, creative professionals with diverse perspectives and ... devops/site reliability concepts. Prior experience managing remote teams, building strong ...

Field Application Engineer

Kirkland, WA ยท On-site +1

$54K - $81K/yr

... through creative configurations of our technical products * Install and program our products using hand tools or programming languages. * Provide on-call, on-site and remote technical support ...

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Remote Creative Developer information

See Seattle, WA salary details

$45.5K

$102.7K

$157K

How much do remote creative developer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for remote creative developer in Seattle, WA is $102,736.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,500.00 and $147,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Creative Developer, and why are they important?

To thrive as a Remote Creative Developer, you need a strong background in web development (HTML, CSS, JavaScript), visual design principles, and a portfolio showcasing creative digital projects. Familiarity with tools like Adobe Creative Suite, Figma, and frameworks such as React or Three.js is commonly required. Outstanding communication, problem-solving skills, and self-motivation help you excel in a remote, collaborative environment. These skills enable you to deliver innovative, user-centered digital experiences while effectively collaborating with distributed teams.

How do Remote Creative Developers typically collaborate with designers and other stakeholders while working from different locations?

Remote Creative Developers often use a combination of video calls, collaborative design tools, and project management platforms to work closely with designers, project managers, and other stakeholders. Regular check-ins and clear communication channels are key to ensuring that creative concepts are translated effectively into interactive experiences. This role requires a proactive approach to feedback, version control, and staying aligned with the team's vision, even when working across time zones. Adapting to asynchronous workflows and leveraging shared documentation helps maintain productivity and creativity.

What is the difference between Remote Creative Developer vs Remote Front-End Developer?

AspectRemote Creative DeveloperRemote Front-End Developer
Required SkillsCreative design, coding, multimedia tools, UI/UX understandingHTML, CSS, JavaScript, frameworks like React or Angular
Work EnvironmentDesign studios, digital agencies, tech companies, remote teamsWeb development teams, tech companies, startups, remote roles
Common CertificationsDesign certifications, coding bootcamps, UI/UX coursesFront-end development certifications, JavaScript frameworks
Industry UsageCreative agencies, digital media, advertisingWeb development, software companies, tech startups

The Remote Creative Developer combines creative design skills with development expertise, focusing on multimedia and UI/UX design. In contrast, the Remote Front-End Developer specializes in coding and implementing web interfaces using HTML, CSS, and JavaScript. Both roles often work remotely and require technical skills, but their core focuses differ: creative design versus coding implementation.

What are Remote Creative Developers?

Remote Creative Developers are professionals who design and build interactive digital experiences, such as websites, applications, or multimedia content, while working from a location outside of a traditional office. They combine skills in programming, design, and user experience to create visually engaging and functional products. Remote Creative Developers collaborate with teams using online tools and are responsible for both the technical and creative aspects of digital projects.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 11 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/