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Remote Contract Developer Jobs in Seattle, WA (NOW HIRING)

Senior Software Developer/ReactJS

Seattle, WA ยท On-site +1

$62 - $82/hr

Seattle, WA - Remote Openings:5 Type: Long-Term Contract The Client is looking for an experienced Software Developer with a ReactJS background. They need to be highly motivated and able to work in a ...

Sr Java Developer with Kafka

Seattle, WA ยท On-site +1

$65.25 - $83/hr

Senior- Java Developer Location : 100% remote Duration: 9 Months Contract to begin with Need 10 + Years of Experience only! Tops 3 Skills Needed: * Java Coding - 5+ Years of Experience * Testing ...

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Remote Contract Developer information

See Seattle, WA salary details

$45.5K

$147.2K

$180.4K

How much do remote contract developer jobs pay per year?

As of Jul 15, 2026, the average yearly pay for remote contract developer in Seattle, WA is $147,202.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,600.00 and $178,700.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Contract Developer, and why are they important?

To thrive as a Remote Contract Developer, you need strong programming skills, experience with relevant frameworks or languages, and a proven track record in software development projects. Familiarity with version control systems like Git, cloud platforms, and collaborative tools such as Jira or Slack is typically required. Excellent time management, proactive communication, and self-motivation are vital soft skills for remote work success. These qualities enable developers to deliver high-quality results independently, maintain client satisfaction, and collaborate effectively from a distance.

What is a Remote Contract Developer?

A Remote Contract Developer is a software professional who is hired on a contract basis to work on specific projects or tasks for a company, but performs their work entirely remotely, often from their own home or a location of their choosing. These developers may work for multiple clients at once and are typically responsible for writing, testing, and maintaining code according to project requirements. The remote aspect allows for flexibility in work location and hours, while the contract nature means employment is usually for a fixed term or until the completion of a particular project. Remote contract developers often need strong communication and time-management skills to coordinate effectively with distributed teams.

How do Remote Contract Developers typically communicate and collaborate with clients and team members?

Remote Contract Developers often rely on a combination of communication tools such as Slack, Zoom, and project management platforms like Jira or Trello to stay connected with clients and colleagues. Regular check-ins, daily standups, and clear documentation are essential for staying aligned on project goals and deadlines. Since team members may be spread across different time zones, flexibility and proactive communication are key to ensuring smooth collaboration and successful project delivery.
What are the most commonly searched types of Remote Developer jobs in Seattle, WA? The most popular types of Remote Developer jobs in Seattle, WA are:
What are popular job titles related to Remote Contract Developer jobs in Seattle, WA? For Remote Contract Developer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Contract Developer jobs in Seattle, WA look for? The top searched job categories for Remote Contract Developer jobs in Seattle, WA are:
Infographic showing various Remote Contract Developer job openings in Seattle, WA as of July 2026, with employment types broken down into 65% Full Time, and 35% Contract. Highlights an 100% Remote job distribution, with an average salary of $147,202 per year, or $70.8 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Re-posted 15 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/