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Remote Computer Science Game Development Jobs in Santa Clara, CA

Unity AI is built to democratize game development the way modern tools transformed video creation ... Mountain View, SF/Bay: $200,400 - $260,500 Bellevue, Seattle, NYC, Remote CA: $178,300 - $231,800 ...

Data Scientist

Santa Cruz, CA · Remote

$130K - $170K/yr

... biosensing, remote monitoring, non-invasive sleep technology, and the development of new ... Bachelor's degree or higher in Mathematics, Statistics, Physics, Computer Science, or equivalent

... Skills Game engine development experience Experience with neural rendering, radiance fields, or ... computer science, software engineering, or related technical fields, or equivalent practical ...

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Remote Computer Science Game Development information

See Santa Clara, CA salary details

$91K

$180.9K

$268.4K

How much do remote computer science game development jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote computer science game development in Santa Clara, CA is $180,937.00, according to ZipRecruiter salary data. Most workers in this role earn between $154,400.00 and $206,700.00 per year, depending on experience, location, and employer.

What is remote computer science game development?

Remote computer science game development is the process of designing, coding, and testing video games while working from a location outside a traditional office, often from home. Game developers use programming languages, game engines, and collaborative tools to build interactive entertainment experiences. This remote setup allows for flexibility in work hours and location, but also requires strong communication and time management skills. Developers may specialize in areas like gameplay programming, graphics, artificial intelligence, or networking. Successfully working remotely in game development often involves using version control systems and regular virtual meetings to coordinate with team members.

What are the key skills and qualifications needed to thrive as a remote computer science game developer?

A Remote Computer Science Game Developer typically needs a solid background in programming languages such as C++, C#, or Java, a degree in computer science or a related field, and experience with game development frameworks. Familiarity with industry-standard tools like Unity or Unreal Engine, version control systems (e.g., Git), and possibly certifications in game development platforms are highly beneficial. Strong problem-solving abilities, creativity, and effective remote communication skills set standout candidates apart in distributed teams. These skills are crucial for efficiently building, debugging, and collaborating on innovative and high-quality games in a remote work environment.

What are some common challenges faced by remote computer science professionals in game development, and how can they be addressed?

Remote computer science professionals in game development often face challenges such as coordinating with team members across different time zones, ensuring effective communication, and managing version control for large codebases. To address these, teams typically rely on robust project management tools, version control systems like Git, and regular virtual meetings to keep everyone aligned. Additionally, clear documentation and defined workflows help minimize misunderstandings and streamline collaboration, ensuring that remote team members can contribute effectively and stay engaged throughout the development cycle.

What is the difference between Remote Computer Science Game Development vs Remote Software Engineer?

AspectRemote Computer Science Game DevelopmentRemote Software Engineer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; portfolio of gamesBachelor's in Computer Science or related field; coding proficiency
Work EnvironmentGame studios, tech companies, remote teams focused on gamingTech companies, startups, remote teams across industries
Industry UsagePrimarily in gaming and entertainment sectorsAcross various industries including tech, finance, healthcare
Common Search/ComparisonYesNo

Remote Computer Science Game Development focuses on creating interactive games, requiring skills in graphics, physics, and game engines. Remote Software Engineers develop a wide range of software applications across industries. While both roles require programming skills and a computer science background, game developers specialize in gaming platforms and tools, whereas software engineers work on diverse software solutions.

Can you work remotely as a computer science game developer?

Yes, computer science game developers often work remotely, especially in roles focused on programming, design, and testing. Many companies offer remote positions that require skills in programming languages, game engines, and collaboration tools, making remote work a common option in the industry.

How much do remote computer science game developers make?

Remote computer science game developers typically earn between $60,000 and $120,000 annually, depending on experience, location, and skill level. Entry-level developers may start lower, while experienced professionals with specialized skills or working for larger companies can earn higher salaries, often supplemented by benefits and bonuses.

What are popular job titles related to Remote Computer Science Game Development jobs in Santa Clara, CA?

For Remote Computer Science Game Development jobs in Santa Clara, CA, the most frequently searched job titles are:

What job categories do people searching Remote Computer Science Game Development jobs in Santa Clara, CA look for?

The top searched job categories for Remote Computer Science Game Development jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Remote Computer Science Game Development jobs?

Cities near Santa Clara, CA with the most Remote Computer Science Game Development job openings:

Infographic showing various Remote Computer Science Game Development job openings in Santa Clara, CA as of August 2026, with employment types broken down into 84% Full Time, 5% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $180,937 per year, or $87 per hour.

Staff Applied Scientist - 3D Synthetic Data

Adobe

San Jose, CA • On-site, Remote

Full-time

Re-posted 13 days ago


Adobe rating

8.9

Company rating: 8.9 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

38th of 247 rated software companies


Job description

Adobe's Applied Science & Machine Learning (ASML) organization is looking forapplied research scientiststo helpusbuild the next generation of multimodal foundation models. We are seeking candidates with strong technicalexpertisein 3D/4D content generation, simulation and game engine workflows, agentic systems, and scalable data pipelines. We are particularly interested in candidates who enjoy working across traditional research and engineering boundaries and are excited about building novel systems for future foundation model training.

As an appliedresearchscientistat ASML, you will join a world-class team ofappliedresearchers and engineers developing the future of creative intelligence. You will have the opportunity to work on large-scale 3D/4D data generation, simulation-driven content creation, and agentic workflows that will power next-generation multimodal AI systems.

What you willbe responsible for:

  • Develop large-scale pipelines for generating, curating, and validating 3D and 4D assets for foundation model training.

  • Develop simulation-based data generation systems using game engines and digital environments.

  • Build agentic workflows that use AI systems to create, manipulate, repair, annotate, evaluate, and refine 3D and 4D content.

  • Design and implement asset integration pipelines formeshes,materials, textures, rigs, skeletal animation,blendshapes, motion clips, scene graphs, lighting, cameras, and physics metadata.

  • Design tools and infrastructure for procedural asset creation, animation generation, motion synthesis, and interactive content generation.

  • Advocate and set patterns for software development to scale up synthetic data generation.

  • Collaborate with researchers and engineers across foundation models, multimodal learning, graphics, and data systems.

Whatyou'llneed to succeed:

  • BS, MS, or PhD in Computer Science, AI/ML, Computer Graphics, Robotics, Game Development, or related fields.

  • Strong programming skills in Python and C++, with experience building reliable production quality software.

  • Experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA, Isaac Sim, Omniverse, or similar systems.

  • Experience building scalable 3D data pipelines, including ingestion, transformation, validation, export, and quality control for assets, scenes, animation, and generated content.

  • Strong working knowledge of 3D content systems, including meshes, materials, textures, scene structure, cameras, lighting, coordinate systems, skeletal animation, and motion workflows.

  • Experience with procedural generation for assets, scenes, environments, characters, or simulation scenarios.

  • Strong problem-solving skills and the ability to learnnew technologiesquickly.

  • Excellent communication skills and the ability to collaborate across research and engineering teams.

Nice-to-have qualifications:

  • Experience building agentic systems or LLM based workflows for automation.

  • Background in animation, simulation, robotics, video games, or interactive environments.

  • Experience with video generation, multi modal foundation models, diffusion models, world models, or generative models for 3D, 4D, motion, animation, or scene synthesis.

  • Experience withreal timerendering, offline rendering, physics-based rendering, ray tracing, shader development, material systems, or rendering optimization.

  • Experience with large scale data generation systems, including distributed rendering, simulation orchestration, dataset versioning, automated quality checks, and human review tooling.

  • Research publications in computer graphics, computer vision, machine learning, robotics, or related fields.

  • Interestin creative tools, games, virtual worlds, digital content creation, simulation, and emerging AI technologies.

About Adobe

Adobe empowers everyone to create through innovative platforms and tools that unleash creativity, productivity and personalized customer experiences. Adobe's industry-leading offerings including Adobe Acrobat Studio, Adobe Express, Adobe Firefly, Creative Cloud, Adobe Experience Platform, Adobe Experience Manager, and GenStudio enable people and businesses to turn ideas into impact, powered by AI and driven by human ingenuity.

Our 30,000+ employees worldwide are creating the future and raising the bar as we drive the next decade of growth. We're on a mission to hire the very best and believe in creating a company culture where all employees are empowered to make an impact. At Adobe, we believe that great ideas can come from anywhere in the organization. The next big idea could be yours.


Let's Adobe together

At Adobe, we believe in creating a company culture where all employees are empowered to make an impact. Learn more about Adobe life, including our values and culture, focus on people, purpose and community, Adobe for All, comprehensive benefits programs, the stories we tell, the customers we serve, and how you can help us advance our mission of empowering everyone to create.

Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other protected characteristic. Learn more.

Adobe aims to make our Careers website and recruiting process accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call +1 408-536-3015.

AI Use Guidelines for Interviews:
Our interviews are designed to reflect your own skills and thinking. The use of AI or recording tools during live interviews is not permitted unless explicitly invited by the interviewer or approved in advance as part of a reasonable accommodation. If these tools are used inappropriately or in a way that misrepresents your work, your application may not move forward in the process.

At Adobe, we empower employees to innovate with AI - and we look for candidates eager to do the same. As part of the hiring experience, we provide clear guidance on where AI is encouraged during the process and where it's restricted during live interviews. See how we think about AI in the hiring experience.

Expected Pay Range:

Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this positionis $164,000 -- $313,300 annually. Paywithin this range varies by work locationand may also depend on job-related knowledge, skills,and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process. In California, the pay range for this position is $216,400 - $313,300

At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).

In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.

State-Specific Notices:

California:

Fair Chance Ordinances

Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances.

Colorado:

Application Window Notice

If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.

Massachusetts:

Massachusetts Legal Notice

It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.


What Adobe employees say

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Benefits

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About Adobe

Sourced by ZipRecruiter

Adobe for All is our vision to advance diversity, equity, and inclusion (DEI) across our company and in our communities. We’re focused on creating a more diverse and inclusive workforce; unleashing the full potential of every employee; and driving meaningful impact for Adobe, our industry, and society at large. Creativity has the power to unite us and inspire us to change the world. Through a vision we call Creativity for All, we’re empowering millions of people of all ages and backgrounds to express themselves, reach their full potential, and share their diverse perspectives with the world. We’re committed to advancing the responsible use of technology and driving a positive environmental impact through sustainability and climate action. Our innovations are making a significant impact across AI ethics, security, privacy, trust and safety, accessibility, and sustainability.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

San Jose, CA, US

Year founded

1982