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Remote Computer Chip Engineer Jobs in Florida (NOW HIRING)

Azure Developer - Remote

Lakeland, FL ยท On-site +1

$51 - $63.25/hr

Azure Developer Location: (100% remote) Duration: 12 months Azure Development - (50%) Front End - ... Bachelor's degree in Computer Science or related analytical field or equivalent experience

Data Quality Engineer

Jacksonville, FL ยท Remote

$106K - $127K/yr

... Remote-OH, Remote-PA, Remote-RI, Remote-VA Details Kemper is one of the nation's leading ... Bachelor's degree in Computer Science, Information Systems, or a related field; equivalent work ...

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Salesforce Developer (Remote Opportuntity)

Tampa, FL ยท Remote

$52.50 - $69.50/hr

Bachelor's degree in Computer Science, Information Technology, Computer Engineering, or a related ... Remote Opportunity. Note: Selected candidates will be required to complete fingerprinting at a ...

Salesforce Developer (Remote Opportuntity)

Tampa, FL ยท On-site +1

$52.50 - $69.50/hr

Bachelor's degree in Computer Science, Information Technology, Computer Engineering, or a related ... Remote Opportunity. Note: Selected candidates will be required to complete fingerprinting at a ...

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Remote Computer Chip Engineer information

What are the key skills and qualifications needed to thrive as a Remote Computer Chip Engineer, and why are they important?

To thrive as a Remote Computer Chip Engineer, you need a strong background in electrical engineering, digital/analog circuit design, and semiconductor fundamentals, typically supported by a relevant degree. Familiarity with CAD tools like Cadence or Synopsys, experience with HDL languages (such as Verilog or VHDL), and knowledge of simulation and verification systems are essential. Excellent problem-solving, self-motivation, and effective remote communication skills set top engineers apart in virtual teams. These competencies ensure high-quality chip development, efficient collaboration, and successful project delivery in a remote work environment.

What does a Remote Computer Chip Engineer do?

A Remote Computer Chip Engineer designs, develops, tests, and optimizes microchips and integrated circuits while working from a remote location. They use specialized software tools to create blueprints, simulate chip behavior, and collaborate with other engineers online. Their work is crucial in developing faster, more efficient processors and electronic devices. By working remotely, they leverage digital communication and project management tools to coordinate with teams around the world.

What are some common challenges faced by Remote Computer Chip Engineers, and how can they be addressed?

Remote Computer Chip Engineers often face challenges related to effective collaboration, particularly when working across different time zones or with team members in various locations. Communication about design updates, debugging, and hardware testing can require extra coordination. To address these issues, teams typically use robust project management tools, regular video meetings, and clear documentation practices. Establishing strong communication channels and proactively sharing progress help ensure everyone stays aligned and projects move forward efficiently.
What are the most commonly searched types of Computer Chip Engineer jobs in Florida? The most popular types of Computer Chip Engineer jobs in Florida are:
What are popular job titles related to Remote Computer Chip Engineer jobs in Florida? For Remote Computer Chip Engineer jobs in Florida, the most frequently searched job titles are:
What cities in Florida are hiring for Remote Computer Chip Engineer jobs? Cities in Florida with the most Remote Computer Chip Engineer job openings:
Infographic showing various Remote Computer Chip Engineer job openings in Florida as of July 2026, with employment types broken down into 82% Full Time, 13% Part Time, and 5% Contract. Highlights an 25% In-person, and 75% Remote job distribution.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 19 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.