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Remote Coding Jobs in Fort Collins, CO (NOW HIRING)

Sr. Storage Software Developer

Niwot, CO ยท On-site +1

$54 - $71.25/hr

Experience developing Linux or BSD kernel-level code is a plus. Location: We strongly prefer candidates in Pittsburgh, PA or Denver, CO . However, we are open to remote candidates who meet the ...

Sr. Storage Software Developer

Niwot, CO ยท On-site +1

$54 - $71.25/hr

Experience developing Linux or BSD kernel-level code is a plus. Location: We strongly prefer candidates in Pittsburgh, PA or Denver, CO . However, we are open to remote candidates who meet the ...

iOS Engineer -Remote

Greeley, CO ยท Remote

$61.63 - $88.47/hr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

iOS Engineer -Remote

Fort Collins, CO ยท Remote

$61.63 - $88.47/hr

Own the entire software development process from timeline estimation to coding, testing and release ... remote work reimbursement, paid time off, employee assistance programs, and more. Benefits are ...

Premium Audit Reviewer

Fort Collins, CO ยท Remote

$50K - $61K/yr

Phone, Mail, Physical, Remote Physical, Virtual * Independently determine if each audit adequately ... Thorough experience regarding the usage of PAAS (Codes, Bulletins, FAQ's, Chart of State Exceptions ...

Overview / Responsibilities Wood is currently seeking a Remote - Mid Level Electrical Cost ... Establish and maintain WBS, project coding structures * Work with engineering, procurement and ...

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Remote Coding information

See Fort Collins, CO salary details

$17

$21

$23

How much do remote coding jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for remote coding in Fort Collins, CO is $21.28, according to ZipRecruiter salary data. Most workers in this role earn between $17.84 and $22.60 per hour, depending on experience, location, and employer.

What is remote coding?

Remote coding refers to the practice of writing, testing, and maintaining computer code from a location outside of a traditional office, typically from home or another remote environment. This job allows software developers, engineers, or programmers to collaborate on projects using online tools and communication platforms. Remote coding offers flexibility in work location and often in working hours, making it a popular option for those seeking better work-life balance. Employers benefit from access to a wider talent pool, while employees can avoid long commutes and work in a comfortable setting.

What are the key skills and qualifications needed to thrive as a remote coder?

To thrive as a Remote Coder, you need a solid understanding of medical coding guidelines, healthcare documentation, and relevant coding systems such as ICD-10, CPT, and HCPCS, often supported by certification like CPC or CCS. Familiarity with electronic health record (EHR) systems, coding software, and compliance tools is typically required. Strong attention to detail, self-motivation, and effective communication skills help remote coders manage workloads and collaborate virtually. These competencies ensure coding accuracy, regulatory compliance, and efficient remote workflow in healthcare organizations.

What are some common challenges remote coders face, and how can they overcome them?

Remote coders often encounter challenges such as communication gaps with team members, managing time across different time zones, and maintaining a healthy work-life balance. To address these, it's important to actively participate in regular virtual meetings, use collaboration tools like Slack or Jira, and establish a dedicated workspace to minimize distractions. Additionally, setting clear boundaries for work hours and proactively seeking feedback can help remote coders stay connected and productive within their teams.

What is the difference between Remote Coding vs Remote Web Development?

AspectRemote CodingRemote Web Development
Required CredentialsTypically coding certifications, programming skillsSame as Remote Coding, plus web-specific skills
Work EnvironmentRemote, flexible coding projectsRemote, often involves designing and building websites
Employer & Industry UsageTech companies, startups, freelanceDigital agencies, tech firms, freelance
Search & Comparison IntentPeople comparing coding rolesPeople interested in web-specific roles

Remote Coding and Remote Web Development share many similarities, including remote work settings and required programming skills. However, Remote Web Development focuses specifically on building and maintaining websites, often requiring knowledge of web technologies like HTML, CSS, and JavaScript. Both roles are popular in tech industries and frequently searched for by job seekers looking for flexible, remote opportunities.

Can I get a remote coding job?

Yes, remote coding jobs are widely available across various industries and companies. These roles typically require proficiency in programming languages, problem-solving skills, and familiarity with collaboration tools like Git and Slack. Many employers offer flexible schedules and remote work arrangements for qualified candidates.

What are the most commonly searched types of Coding jobs in Fort Collins, CO?

The most popular types of Coding jobs in Fort Collins, CO are:

What are popular job titles related to Remote Coding jobs in Fort Collins, CO?

For Remote Coding jobs in Fort Collins, CO, the most frequently searched job titles are:

What job categories do people searching Remote Coding jobs in Fort Collins, CO look for?

The top searched job categories for Remote Coding jobs in Fort Collins, CO are:

What cities near Fort Collins, CO are hiring for Remote Coding jobs?

Cities near Fort Collins, CO with the most Remote Coding job openings:

Infographic showing various Remote Coding job openings in Fort Collins, CO as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 80% Full Time, 13% Part Time, and 5% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $44,270 per year, or $21.3 per hour.

Senior Game Engineer - PC & Console (Remote)

Second Unit Games

Loveland, CO โ€ข Remote

$107K - $146K/yr

Full-time

Posted 9 days ago


Job description

Senior Game Engineer  PC&Console

Second Unit Games | Remote - U.S.

Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.

We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.

We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.

What You'll Do

Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.

You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.

You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.

The actual work will vary by project. You might be:

  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.

What We're Looking For

There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.

You must have:

  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.

What We Want to See From You

When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.

In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.

We care much more about what you actually did than what your title was.

About Second Unit

Keep your next game moving. Keep your current game thriving.

Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.

Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.

Our teams are led by experienced developers who are still actively involved in making the game.

How We Work

Second Unit is a remote-first U.S. studio.

Our primary employment model is W-2 hourly.

You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.

While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.

You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.

The Person We're Looking For

You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.

If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.