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Remote Character Design Internship Jobs in Arizona

Genesys Cloud Architect

Arizona City, AZ · On-site +1

$65.50 - $83.25/hr

We are looking for an experienced Genesys Cloud Architect to lead the design, architecture, and ... remote work. * Growth Mindset : reap the benefits of a range of professional development ...

Genesys Cloud Architect

Arizona City, AZ · Remote

$65.50 - $83.25/hr

We are looking for an experienced Genesys Cloud Architect to lead the design, architecture, and ... remote work. * Growth Mindset : reap the benefits of a range of professional development ...

Internship or academic project experience in cloud or web application development * Familiarity ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

Joyful by design, sunny by nature, and unapologetically bold. If your bestie has you saved in their ... Remote; role requires presence in assigned market (listed below). This is a driving position. A ...

Remote Character Design Internship information

What is a Remote Character Design Internship job?

A Remote Character Design Internship is a training opportunity where aspiring artists create and develop characters for various media, such as video games, animation, or comics, while working remotely. Interns collaborate with design teams, receive feedback, and refine their artistic and conceptual skills. This internship helps build portfolios and industry experience without requiring a physical office presence.

What are the key skills and qualifications needed to thrive in the Remote Character Design Internship position, and why are they important?

To thrive as a Remote Character Design Intern, you typically need strong drawing skills, a solid understanding of anatomy and visual storytelling, and a portfolio showcasing your creative designs. Familiarity with digital illustration software such as Adobe Photoshop, Illustrator, or Procreate is often required, and knowledge of 3D modeling tools can be a plus. Excellent communication, openness to feedback, and self-motivation are essential soft skills for remote collaboration. These abilities are crucial for delivering original character concepts that align with project goals and for adapting to the dynamic, team-oriented nature of creative design work.

What kinds of projects or tasks can I expect to work on during a Remote Character Design Internship?

As a Remote Character Design Intern, you will typically assist senior artists by creating original character concepts, refining existing designs, and producing turnaround sheets or pose sketches. You may participate in team meetings, share progress updates, and incorporate feedback from art directors or project leads. Additional tasks could include researching references, collaborating with other artists, and preparing artwork for inclusion in project presentations. This hands-on experience offers valuable exposure to the professional design process, preparing you for more advanced roles in the creative industry.

What cities in Arizona are hiring for Remote Character Design Internship jobs? Cities in Arizona with the most Remote Character Design Internship job openings:
Infographic showing various Remote Character Design Internship job openings in Arizona as of June 2026, with employment types broken down into 20% Internship, 37% Full Time, and 43% Part Time. Highlights an 100% Remote job distribution.
3D Character Art Lead

3D Character Art Lead

Sony Interactive Entertainment (SIE)

Phoenix, AZ • On-site, Remote

$153K - $230K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 14 hours ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.