2

Remote Character Concept Artist Jobs (NOW HIRING)

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Create high-quality, keyframe Character Animation. * Develop the timing and pace of the movement of ...

Who you are: You are a spatial thinker with an artist's sensibility. You understand that ... Contribute to spatial concept development--from big ideas to the refined aesthetic details that ...

Who you are: You are a spatial thinker with an artist's sensibility. You understand that ... Contribute to spatial concept development-from big ideas to the refined aesthetic details that ...

next page

Showing results 1-20

Remote Character Concept Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote character concept artist jobs pay per year?

As of Jun 16, 2026, the average yearly pay for remote character concept artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

How does a remote character concept artist typically collaborate with art directors and other team members?

As a remote character concept artist, collaboration is primarily conducted through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Asana. You'll regularly participate in virtual meetings with art directors to discuss project goals, receive feedback, and present your work-in-progress. Sharing sketches and iterations via cloud-based platforms like Google Drive or specialized art review tools is common. Timely communication and openness to feedback are essential, as you'll often need to adjust your designs based on team input to ensure consistency with the overall visual style.

What are the key skills and qualifications needed to thrive as a Remote Character Concept Artist, and why are they important?

To thrive as a Remote Character Concept Artist, you need strong drawing and design skills, an understanding of anatomy, color theory, and a portfolio demonstrating creative character development. Proficiency in digital art tools like Adobe Photoshop, Corel Painter, or Procreate is typically required, and experience with collaborative platforms such as Slack or Trello is beneficial. Creativity, self-motivation, effective communication, and the ability to interpret feedback are vital soft skills for excelling in a remote, team-oriented environment. These skills ensure you can consistently deliver high-quality, original character concepts that align with project visions and deadlines while collaborating effectively from a distance.

What is a Remote Character Concept Artist?

A Remote Character Concept Artist is a creative professional who designs and illustrates characters for video games, animation, films, or other media, while working from a location outside of a traditional office setting. They develop visual concepts based on project briefs, collaborating with art directors and other team members online to bring unique characters to life. This role often requires strong artistic skills, proficiency with digital art tools, and the ability to communicate ideas effectively in a remote work environment.

What is the difference between Remote Character Concept Artist vs Remote 3D Modeler?

AspectRemote Character Concept ArtistRemote 3D Modeler
Required SkillsDrawing, illustration, character design3D modeling, texturing, sculpting
Work EnvironmentDigital art software, creative studios3D software, rendering tools
Industry UsageVideo games, animation, filmVideo games, film, VR/AR

Remote Character Concept Artists focus on creating visual concepts and character designs, often working in 2D. Remote 3D Modelers build and refine 3D assets based on designs. Both roles require artistic skills but differ in tools and output. Understanding these differences helps employers and artists find the right fit for their projects.

What cities are hiring for Remote Character Concept Artist jobs? Cities with the most Remote Character Concept Artist job openings:
What are the most commonly searched types of Character Concept Artist jobs? The most popular types of Character Concept Artist jobs are:
What states have the most Remote Character Concept Artist jobs? States with the most job openings for Remote Character Concept Artist jobs include:
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site, Remote

$103K - $132K/yr

Full-time

Posted 21 days ago


Walt Disney Company rating

7.6

Company rating: 7.6 out of 10

Based on 124 frontline employees who took The Breakroom Quiz

5th of 48 rated entertainment


Job description

Job Posting Title:

Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152348

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media