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Remote Character Concept Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

Marketing Artist (Contract) (Remote)

Boulder, CO ยท Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... character, too). We consider transparency in AI usage important. If you utilize AI in your concept ...

You should be comfortable taking assets from concept through final in-engine implementation ... We're looking for artists of all levels who can operate independently, bring thoughtful creative ...

Marketing Artist (Contract)

Boulder, CO ยท On-site +1

$131K - $157K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... character, too). We consider transparency in AI usage important. If you utilize AI in your concept ...

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Remote Character Concept Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote character concept artist jobs pay per year?

As of Jun 17, 2026, the average yearly pay for remote character concept artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

How does a remote character concept artist typically collaborate with art directors and other team members?

As a remote character concept artist, collaboration is primarily conducted through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Asana. You'll regularly participate in virtual meetings with art directors to discuss project goals, receive feedback, and present your work-in-progress. Sharing sketches and iterations via cloud-based platforms like Google Drive or specialized art review tools is common. Timely communication and openness to feedback are essential, as you'll often need to adjust your designs based on team input to ensure consistency with the overall visual style.

What are the key skills and qualifications needed to thrive as a Remote Character Concept Artist, and why are they important?

To thrive as a Remote Character Concept Artist, you need strong drawing and design skills, an understanding of anatomy, color theory, and a portfolio demonstrating creative character development. Proficiency in digital art tools like Adobe Photoshop, Corel Painter, or Procreate is typically required, and experience with collaborative platforms such as Slack or Trello is beneficial. Creativity, self-motivation, effective communication, and the ability to interpret feedback are vital soft skills for excelling in a remote, team-oriented environment. These skills ensure you can consistently deliver high-quality, original character concepts that align with project visions and deadlines while collaborating effectively from a distance.

What is a Remote Character Concept Artist?

A Remote Character Concept Artist is a creative professional who designs and illustrates characters for video games, animation, films, or other media, while working from a location outside of a traditional office setting. They develop visual concepts based on project briefs, collaborating with art directors and other team members online to bring unique characters to life. This role often requires strong artistic skills, proficiency with digital art tools, and the ability to communicate ideas effectively in a remote work environment.

What is the difference between Remote Character Concept Artist vs Remote 3D Modeler?

AspectRemote Character Concept ArtistRemote 3D Modeler
Required SkillsDrawing, illustration, character design3D modeling, texturing, sculpting
Work EnvironmentDigital art software, creative studios3D software, rendering tools
Industry UsageVideo games, animation, filmVideo games, film, VR/AR

Remote Character Concept Artists focus on creating visual concepts and character designs, often working in 2D. Remote 3D Modelers build and refine 3D assets based on designs. Both roles require artistic skills but differ in tools and output. Understanding these differences helps employers and artists find the right fit for their projects.

What cities are hiring for Remote Character Concept Artist jobs? Cities with the most Remote Character Concept Artist job openings:
What are the most commonly searched types of Character Concept Artist jobs? The most popular types of Character Concept Artist jobs are:
What states have the most Remote Character Concept Artist jobs? States with the most job openings for Remote Character Concept Artist jobs include:

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development