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Remote Character Concept Artist Jobs (NOW HIRING)

You should be comfortable taking assets from concept through final in-engine implementation ... We're looking for artists of all levels who can operate independently, bring thoughtful creative ...

Bring 2D character to life using 2D skeletal animations * Collaborate closely with a team of top ... Artists and Engineers to translate abstract concepts into thrilling experiences * Optimize ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

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Remote Character Concept Artist information

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$104.5K

$120.5K

$128.5K

How much do remote character concept artist jobs pay per year?

As of Jul 25, 2026, the average yearly pay for remote character concept artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

How does a remote character concept artist typically collaborate with art directors and other team members?

As a remote character concept artist, collaboration is primarily conducted through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Asana. You'll regularly participate in virtual meetings with art directors to discuss project goals, receive feedback, and present your work-in-progress. Sharing sketches and iterations via cloud-based platforms like Google Drive or specialized art review tools is common. Timely communication and openness to feedback are essential, as you'll often need to adjust your designs based on team input to ensure consistency with the overall visual style.

What are the key skills and qualifications needed to thrive as a Remote Character Concept Artist, and why are they important?

To thrive as a Remote Character Concept Artist, you need strong drawing and design skills, an understanding of anatomy, color theory, and a portfolio demonstrating creative character development. Proficiency in digital art tools like Adobe Photoshop, Corel Painter, or Procreate is typically required, and experience with collaborative platforms such as Slack or Trello is beneficial. Creativity, self-motivation, effective communication, and the ability to interpret feedback are vital soft skills for excelling in a remote, team-oriented environment. These skills ensure you can consistently deliver high-quality, original character concepts that align with project visions and deadlines while collaborating effectively from a distance.

What is a Remote Character Concept Artist?

A Remote Character Concept Artist is a creative professional who designs and illustrates characters for video games, animation, films, or other media, while working from a location outside of a traditional office setting. They develop visual concepts based on project briefs, collaborating with art directors and other team members online to bring unique characters to life. This role often requires strong artistic skills, proficiency with digital art tools, and the ability to communicate ideas effectively in a remote work environment.

What is the difference between Remote Character Concept Artist vs Remote 3D Modeler?

AspectRemote Character Concept ArtistRemote 3D Modeler
Required SkillsDrawing, illustration, character design3D modeling, texturing, sculpting
Work EnvironmentDigital art software, creative studios3D software, rendering tools
Industry UsageVideo games, animation, filmVideo games, film, VR/AR

Remote Character Concept Artists focus on creating visual concepts and character designs, often working in 2D. Remote 3D Modelers build and refine 3D assets based on designs. Both roles require artistic skills but differ in tools and output. Understanding these differences helps employers and artists find the right fit for their projects.

More about Remote Character Concept Artist jobs
What cities are hiring for Remote Character Concept Artist jobs? Cities with the most Remote Character Concept Artist job openings:
What are the most commonly searched types of Character Concept Artist jobs? The most popular types of Character Concept Artist jobs are:
What states have the most Remote Character Concept Artist jobs? States with the most job openings for Remote Character Concept Artist jobs include:
What job categories do people searching Remote Character Concept Artist jobs look for? The top searched job categories for Remote Character Concept Artist jobs are:
Infographic showing various Remote Character Concept Artist job openings in the United States as of July 2026, with employment types broken down into 57% Full Time, 14% Temporary, and 29% Contract. Highlights an 7% In-person, and 93% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Posted 22 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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