This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
Lead 3D Animator - Virtual Reality
Irvine, CA · On-site +1
Creation of high quality game animations in collaboration with concept artists and CCO * Define the ... Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
The Rigging Artist is responsible for designing and creating complex character and creature rigs ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Character or animation pipelines * VFX or lighting workflows * Procedural content creation
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Character or animation pipelines * VFX or lighting workflows * Procedural content creation
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Character or animation pipelines * VFX or lighting workflows * Procedural content creation
Quick apply
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Character or animation pipelines * VFX or lighting workflows * Procedural content creation
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Character or animation pipelines * VFX or lighting workflows * Procedural content creation
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Character or animation pipelines * VFX or lighting workflows * Procedural content creation
Roblox 3D Artist
Los Angeles, CA · Remote
$30 - $45/hr
Take models from concept and blockout through to final, game-ready delivery, with clean topology ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...
Quick apply
Roblox 3D Artist
Los Angeles, CA · Remote
$30 - $45/hr
Take models from concept and blockout through to final, game-ready delivery, with clean topology ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...
Roblox 3D Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Take models from concept and blockout through to final, game-ready delivery, with clean topology ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...
Roblox 3D Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
Take models from concept and blockout through to final, game-ready delivery, with clean topology ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...
Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ... Remote
Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ... Remote
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
Translate art direction, concept art, reference material, gameplay requirements, narrative goals ... Ensure lighting supports gameplay readability, navigation, combat visibility, character ...
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
Translate art direction, concept art, reference material, gameplay requirements, narrative goals ... Ensure lighting supports gameplay readability, navigation, combat visibility, character ...
CG Experimental Artist - Ink
$62.74/hr
Artists on this team will help shape storytelling and visual aesthetics with creative leadership ... Use GenAI tools such as ComfyUI to generate concept frames, style frames, character explorations ...
CG Experimental Artist - Ink
$62.74/hr
Artists on this team will help shape storytelling and visual aesthetics with creative leadership ... Use GenAI tools such as ComfyUI to generate concept frames, style frames, character explorations ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Quick apply
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Line Artist
Detroit Lakes, MN · On-site +1
$50K - $60K/yr
Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ... A TYPICAL DAY | CONCEPT + CREATE + REFINE + ELEVATE * Develop original artwork and apparel graphics ...
Line Artist
Detroit Lakes, MN · On-site +1
$50K - $60K/yr
Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ... A TYPICAL DAY | CONCEPT + CREATE + REFINE + ELEVATE * Develop original artwork and apparel graphics ...
Line Artist
Detroit Lakes, MN · Remote
$50K - $60K/yr
Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ... A TYPICAL DAY | CONCEPT + CREATE + REFINE + ELEVATEDevelop original artwork and apparel graphics ...
Quick apply
Line Artist
Detroit Lakes, MN · Remote
$50K - $60K/yr
Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ... A TYPICAL DAY | CONCEPT + CREATE + REFINE + ELEVATEDevelop original artwork and apparel graphics ...
Remote Character Concept Artist information
See salary details
$104.5K - $106.7K
16% of jobs
$108.5K is the 25th percentile. Wages below this are outliers.
$106.7K - $108.9K
10% of jobs
$108.9K - $111K
0% of jobs
$111K - $113.2K
0% of jobs
$113.2K - $115.4K
0% of jobs
$115.4K - $117.6K
0% of jobs
$117.6K - $119.8K
0% of jobs
$119.8K - $122K
18% of jobs
The median wage is $123K / yr.
$122K - $124.1K
11% of jobs
$124.1K - $126.3K
0% of jobs
$127.3K is the 75th percentile. Wages above this are outliers.
$126.3K - $128.5K
44% of jobs
$104.5K
$120.5K
$128.5K
How much do remote character concept artist jobs pay per year?
What is a remote character concept artist?
What are the key skills and qualifications needed to thrive as a remote character concept artist?
How does a remote character concept artist typically collaborate with art directors and other team members?
What is the difference between Remote Character Concept Artist vs Remote 3D Modeler?
| Aspect | Remote Character Concept Artist | Remote 3D Modeler |
|---|---|---|
| Required Skills | Drawing, illustration, character design | 3D modeling, texturing, sculpting |
| Work Environment | Digital art software, creative studios | 3D software, rendering tools |
| Industry Usage | Video games, animation, film | Video games, film, VR/AR |
Remote Character Concept Artists focus on creating visual concepts and character designs, often working in 2D. Remote 3D Modelers build and refine 3D assets based on designs. Both roles require artistic skills but differ in tools and output. Understanding these differences helps employers and artists find the right fit for their projects.
What cities are hiring for Remote Character Concept Artist jobs?
Cities with the most Remote Character Concept Artist job openings:
What are the most commonly searched types of Character Concept Artist jobs?
The most popular types of Character Concept Artist jobs are:
What states have the most Remote Character Concept Artist jobs?
States with the most job openings for Remote Character Concept Artist jobs include:
What are popular job titles related to Remote Character Concept Artist jobs?
For Remote Character Concept Artist jobs, the most frequently searched job titles are:

VFX Artist - GameSim - Talent Pipeline
New Orleans, LA • On-site, Remote
Full-time
Re-posted 10 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US