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Remote Board Game Designer Jobs (NOW HIRING)

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

Senior Mathematician

$108K - $123K/yr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

Associate Mathematician

$15 - $19.75/hr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

Game Directors who have experience launching titles, managing remote teams and external parties ... Strong ability to analyze and adapt designs based on feedback and data * Collaborative, self ...

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... Work directly with engineers and designers to get problems actually solved, not just filed * Verify ...

Immersive Designer

Lexington, MA · On-site +1

$55K - $126K/yr

Remote Work: Hybrid Job Number: R0246958 Location: Lexington,MA,US Share job via: Share Immersive Designer The Opportunity: Work with a team of artists, programmers, instructional designers, and game ...

You'll have the opportunity to partner with talented UI artists and game designers, all while ... Comfortable working in a remote, cross-functional team * 5+ years experience Strong Pluses

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

Merge Game, our free to play mobile Merge-2 title. This is a hands-on role for someone senior enough to jump straight in and add value from day one. Setup: Fully remote, start as soon as possible.

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Remote Board Game Designer information

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$47K

$156K

How much do remote board game designer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for remote board game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a remote board game designer?

Remote Board Game Designers are professionals who create and develop board games while working from a location outside a traditional office or studio, often from their home. They are responsible for conceptualizing game mechanics, designing components, writing rules, and playtesting, typically collaborating with teams online. With advancements in digital communication tools, remote board game designers can effectively work with artists, developers, and publishers across the globe. This role requires creativity, strong communication skills, and a passion for games, as well as familiarity with digital prototyping tools. Remote work offers flexibility but also requires self-discipline and proactive collaboration.

What are the key skills and qualifications needed to thrive as a remote board game designer?

To thrive as a Remote Board Game Designer, you need strong creative thinking, game mechanics knowledge, and proficiency in art or prototyping, often supported by a background in game design or related fields. Familiarity with digital prototyping tools (such as Tabletop Simulator or Adobe Creative Suite) and experience using collaboration platforms are typically required. Excellent communication, self-motivation, and adaptability are crucial soft skills for remote teamwork and creative iteration. These skills and qualities enable designers to develop engaging games, collaborate effectively across distances, and navigate the unique challenges of remote work.

How does a remote board game designer typically collaborate with artists, developers, and playtesters across different locations?

Remote board game designers often work with a distributed team, relying on digital tools like video calls, shared documents, and online prototyping platforms to communicate and iterate on game concepts. Regular virtual meetings help keep everyone aligned, while collaborative platforms enable sharing of design files, artwork, and playtest feedback in real time. Coordinating playtests can be challenging, but designers often use tabletop simulators or print-and-play files to facilitate remote testing sessions. Clear communication and proactive organization are key to ensuring smooth collaboration and a successful development process.
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What cities are hiring for Remote Board Game Designer jobs?

Cities with the most Remote Board Game Designer job openings:

What are the most commonly searched types of Board Game Designer jobs?

The most popular types of Board Game Designer jobs are:

What states have the most Remote Board Game Designer jobs?

States with the most job openings for Remote Board Game Designer jobs include:

Infographic showing various Remote Board Game Designer job openings in the United States as of August 2026, with employment types broken down into 1% Locum Tenens, 2% As Needed, 79% Full Time, 16% Part Time, and 2% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Senior Game Engineer - Graphics

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$160K - $240K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted yesterday


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight

Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability

Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

Optimize rendering performance across CPU, GPU, memory, and platform constraints

Investigate and fix graphics, rendering, and visual pipeline issues

REQUIRED SKILLS

Strong expertise in real-time rendering techniques and modern graphics pipelines

Excellent C++ programming skills

Experience with Unreal Engine 5 and its rendering framework

Experience building designer- and artist-facing components and tools

Ability to work autonomously and drive technical initiatives from concept to completion

Strong communication and collaboration skills with both engineers and artists

NICE-TO-HAVE SKILLS

Experience with development on a variety of platforms (PC, console)

Passion for creating visually expressive and polished player experiences

Experience in Gameplay Networking

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000-$240,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.