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Remote Board Game Artist Jobs (NOW HIRING)

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

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$37K

$123.1K

$196K

How much do remote board game artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for remote board game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a remote board game artist?

Remote Board Game Artists are creative professionals who design and illustrate visual elements for board games while working from a remote location. Their responsibilities often include creating character art, game boards, cards, tokens, and other graphic assets that enhance the gameplay experience. They collaborate with game designers, developers, and publishers using digital communication tools to ensure the artwork aligns with the game's vision and mechanics. Working remotely allows these artists to contribute to international projects and work with clients from around the world.

How does a remote board game artist typically collaborate with game designers and other team members from a distance?

Remote Board Game Artists usually work closely with game designers, developers, and sometimes marketing teams using collaborative tools like Slack, Trello, and shared cloud drives. Communication is often asynchronous, but regular video meetings help align on art direction and feedback. Artists share drafts and revisions digitally, and clear documentation is essential to ensure their work matches both the creative vision and production timelines. Building strong relationships with the team despite the distance is key to a smooth workflow and successful project outcomes.

What are the key skills and qualifications needed to thrive as a remote board game artist, and why are they important?

To thrive as a Remote Board Game Artist, you need strong illustration skills, a solid understanding of game design principles, and proficiency in digital art, often supported by a portfolio and relevant art degree. Familiarity with tools like Adobe Creative Suite, Procreate, and digital asset management systems is typically required. Creativity, adaptability, and clear communication are essential for collaborating with distributed teams and interpreting feedback. These skills ensure that game visuals are engaging, cohesive, and effectively support gameplay, which is vital for the game's success and player experience.
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Infographic showing various Remote Board Game Artist job openings in the United States as of September 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Game Designer

San Francisco, CA โ€ข Remote

Full-time

Re-posted 6 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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