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Remote Backend Game Developer Jobs in Washington

Senior Back-End Developer

VA · On-site +1

$120K - $157K/yr

General information Job Posting Title Senior Back-End Developer Date Monday, April 13, 2026 City Remote Country United States Working time Full-time Description & Requirements Maximus is seeking a ...

Senior Back-End Developer

VA · On-site +1

$120K - $157K/yr

General information Job Posting Title Senior Back-End Developer Date Monday, April 13, 2026 City Remote Country United States Working time Full-time Description & Requirements Maximus is seeking a ...

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Remote Backend Game Developer information

What is a Remote Backend Game Developer?

A Remote Backend Game Developer is a software engineer who works from a remote location to design, build, and maintain the server-side components of video games. They are responsible for creating scalable systems that handle game logic, player data, multiplayer features, and real-time communication. These developers collaborate with frontend developers, game designers, and other team members to ensure seamless gameplay experiences for users around the world. Their work often involves programming in languages such as Java, Python, C#, or Node.js, and managing cloud infrastructures.

What are the typical collaboration methods for remote backend game developers working with cross-functional teams?

Remote backend game developers frequently collaborate with frontend developers, game designers, and QA teams through a mix of communication tools such as Slack, Jira, and version control platforms like Git. Regular video meetings and code reviews are common to ensure alignment on project goals, address technical challenges, and maintain code quality. Clear documentation and proactive communication are key to overcoming distance and time zone barriers, fostering a productive team environment and smooth project workflow.

What are the key skills and qualifications needed to thrive as a Remote Backend Game Developer, and why are they important?

To thrive as a Remote Backend Game Developer, you need strong programming skills in languages like Java, C#, or Python, along with experience in server-side architecture and database management. Familiarity with cloud platforms (such as AWS or Azure), game server frameworks, and version control systems like Git is typically required. Excellent problem-solving, teamwork, and clear communication are vital soft skills for effective remote collaboration and troubleshooting. These abilities ensure reliable, scalable game infrastructure and smooth integration with front-end systems, essential for delivering high-quality multiplayer gaming experiences.

What is the difference between Remote Backend Game Developer vs Remote Frontend Game Developer?

AspectRemote Backend Game DeveloperRemote Frontend Game Developer
Required SkillsServer-side programming, database management, API developmentUI/UX design, client-side scripting, visual integration
Work EnvironmentCollaborates with server teams, cloud services, and databasesWorks closely with designers, artists, and client-side frameworks
Common Industry UsageDevelops game logic, multiplayer features, and data managementCreates user interfaces, menus, and visual elements

Remote Backend Game Developers focus on server-side systems, multiplayer functionality, and data management, while Remote Frontend Game Developers handle the visual and interactive aspects of games. Both roles are essential in game development, often working together remotely to deliver seamless gaming experiences.

What are the most commonly searched types of Backend Game Developer jobs in Washington? The most popular types of Backend Game Developer jobs in Washington are:
What are popular job titles related to Remote Backend Game Developer jobs in Washington? For Remote Backend Game Developer jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Remote Backend Game Developer jobs in Washington look for? The top searched job categories for Remote Backend Game Developer jobs in Washington are:
What cities in Washington are hiring for Remote Backend Game Developer jobs? Cities in Washington with the most Remote Backend Game Developer job openings:
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

This job post has expired today. Applications are no longer accepted.


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun