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Remote Contract Game Developer Jobs in Washington

This remote contract-to-hire position will be originated in Falls Church, VA. * SELECTED CANDIDATES ... Collaborate with security engineers, compliance officers, and business managers to ensure policies ...

This remote contract-to-hire position will be originated in Falls Church, VA. * SELECTED CANDIDATES ... Collaborate with security engineers, compliance officers, and business managers to ensure policies ...

This remote contract-to-hire position will be originated in Falls Church, VA. * SELECTED CANDIDATES ... Collaborate with security engineers, compliance officers, and business managers to ensure policies ...

Azure Cosmos DBA

Chantilly, VA · Remote

$65 - $84.75/hr

Remote Contract Type: W2 Long Term Contract Job Overview: We are seeking a highly skilled Azure ... Collaborate with application developers, data engineers, and infrastructure teams to integrate ...

DevSecOps Architect (Remote)

Falls Church, VA · On-site +1

$69.25 - $89.50/hr

This remote contract-to-hire position will be originated in Falls Church, VA. * SELECTED CANDIDATES ... Developer Empowerment: Create self-service security tools and "Golden Paths" that allow developers ...

DevSecOps Architect (Remote)

Falls Church, VA · Remote

$69.25 - $89.50/hr

This remote contract-to-hire position will be originated in Falls Church, VA. * SELECTED CANDIDATES ... Developer Empowerment: Create self-service security tools and "Golden Paths" that allow developers ...

This remote contract-to-hire position will be originated in Falls Church, VA. * SELECTED CANDIDATES ... Developer Empowerment: Create self-service security tools and "Golden Paths" that allow developers ...

Manager, Contracts

Annapolis, MD · On-site +1

$88.10K - $117.80K/yr

US-MD-REMOTE Position Role Type: Remote U.S. Citizen, U.S. Person, or Immigration Status ... S. citizens are authorized to access information under this program/contract. Security Clearance ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

... programming for games, art asset creation, and playtesting methodology. Ability to explain game ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

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Showing results 1-20

Remote Contract Game Developer information

What is the difference between Remote Contract Game Developer vs Remote Full-Time Game Developer?

AspectRemote Contract Game DeveloperRemote Full-Time Game Developer
CredentialsPortfolio, relevant experience, possibly specific software certificationsPortfolio, relevant experience, possibly specific software certifications
Work EnvironmentProject-based, flexible hours, short-term contractsCompany-employed, fixed schedule, ongoing employment
Employer & Industry UsageFreelance platforms, indie studios, larger game companies for specific projectsGame studios, publishers, tech companies with permanent teams

Remote Contract Game Developers typically work on a project basis with flexible hours, often through freelance platforms or for specific projects. In contrast, Remote Full-Time Game Developers are employed directly by companies with a fixed schedule and ongoing employment. Both roles require similar skills and credentials but differ mainly in employment type and work structure.

What job categories do people searching Remote Contract Game Developer jobs in Washington look for? The top searched job categories for Remote Contract Game Developer jobs in Washington are:
What cities in Washington are hiring for Remote Contract Game Developer jobs? Cities in Washington with the most Remote Contract Game Developer job openings:
Infographic showing various Remote Contract Game Developer job openings in Washington as of May 2026, with employment types broken down into 2% As Needed, 36% Full Time, 58% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 38% Physical, 1% Hybrid, and 61% Remote job distribution.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 22 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun