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Remote Automotive Embedded Software Engineer Jobs in Florida

Sr. Software Engineer

Orlando, FL ยท Remote

$114K - $150K/yr

We are seeking a Senior Software Engineer to join the Video Encoding and Delivery team, where you ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

The Associate Software Engineer is an early-career engineering role responsible for contributing to ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

Analytic Software Engineer IV

Jacksonville, FL ยท Remote

$106K - $127K/yr

Location: Remote, US Role qualifications: * Bachelor's degree (preferably Computer Science ... with software engineering best practices to deliver big data solutions, including modularized ...

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Remote Automotive Embedded Software Engineer information

What are the key skills and qualifications needed to thrive as a Remote Automotive Embedded Software Engineer, and why are they important?

To thrive as a Remote Automotive Embedded Software Engineer, you need a strong background in computer science, embedded systems, and automotive standards like AUTOSAR, usually supported by a relevant degree. Familiarity with programming languages such as C/C++, real-time operating systems (RTOS), and tools like CANoe, MATLAB/Simulink, and version control systems is essential. Excellent problem-solving, communication, and self-motivation are critical soft skills, especially in a remote work environment. These skills ensure the reliable development of automotive software, effective remote collaboration, and compliance with industry safety and quality standards.

What is a Remote Automotive Embedded Software Engineer?

A Remote Automotive Embedded Software Engineer is a professional who designs, develops, tests, and maintains software systems embedded within vehicles, such as control units, infotainment systems, and safety features, while working from a remote location. They use programming languages like C or C++ to create real-time applications that interact with automotive hardware. These engineers collaborate with teams virtually and often follow automotive standards such as AUTOSAR and ISO 26262 to ensure quality and safety. Their work is crucial to the advancement of connected and autonomous vehicles.

What are some common challenges faced by Remote Automotive Embedded Software Engineers, and how can they be addressed?

Remote Automotive Embedded Software Engineers often encounter challenges such as effective communication with cross-functional teams, managing hardware access remotely, and ensuring real-time debugging. To address these, engineers typically leverage collaboration tools for regular check-ins, utilize remote access hardware labs or simulators, and maintain thorough documentation. Strong time management and proactive communication are essential to stay aligned with project milestones and quickly resolve technical issues.

What is the difference between Remote Automotive Embedded Software Engineer vs Remote Automotive Control Systems Engineer?

AspectRemote Automotive Embedded Software EngineerRemote Automotive Control Systems Engineer
Required CredentialsBachelor's in Electrical, Computer Engineering, or related field; experience with embedded programmingBachelor's in Electrical, Mechanical, or Systems Engineering; knowledge of control algorithms
Work EnvironmentDevelops software for vehicle ECUs, often in collaboration with hardware teamsDesigns and tests vehicle control systems, integrating hardware and software
Industry UsageCommonly employed in automotive OEMs and suppliers focusing on embedded softwareUsed in automotive OEMs and Tier 1 suppliers focusing on control system development

Both roles involve working in the automotive industry with a focus on vehicle systems. The Embedded Software Engineer primarily develops software for vehicle ECUs, while the Control Systems Engineer designs and tests control algorithms. They share similar credentials and work environments but differ in their specific focus areas within automotive system development.

What are the most commonly searched types of Automotive Embedded Software Engineer jobs in Florida? The most popular types of Automotive Embedded Software Engineer jobs in Florida are:
What are popular job titles related to Remote Automotive Embedded Software Engineer jobs in Florida? For Remote Automotive Embedded Software Engineer jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Remote Automotive Embedded Software Engineer jobs in Florida look for? The top searched job categories for Remote Automotive Embedded Software Engineer jobs in Florida are:
What cities in Florida are hiring for Remote Automotive Embedded Software Engineer jobs? Cities in Florida with the most Remote Automotive Embedded Software Engineer job openings:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Jacksonville, FL โ€ข Remote

$20 - $120/hr

Part-time

Posted 10 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE toolsโ€”including Atom Renderer, Component Entity System, Gems, and Asset Processorโ€”to create high-fidelity, effective environments.
  3. Collaborate with the customerโ€™s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.