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Remote Audio Jobs in Missouri (NOW HIRING)

$42 - $55.50/hr

This primarily remote role involves close collaboration with the Technical Team to design, implement, test, and refine modern C++ and DSP solutions for real-time audio applications. You will ...

$42 - $55.50/hr

This primarily remote role involves close collaboration with the Technical Team to design, implement, test, and refine modern C++ and DSP solutions for real-time audio applications. You will ...

As champions of audio, we connect with people in the moments that matter - delivering trusted local news, passionate sports and your favorite music across 220+ radio stations, premium podcasts, live ...

This is a flexible, fully remote opportunity where you can provide consults from a private setting ... in audio/video and intuitive EMR module Benefits: • Excellent consultation-based pay • No ...

Hybrid, Remote, or On-Site Employment Type: Full-Time Pay: Competitive hourly rate Pay Differential ... AVDG and GCPro headline the enterprise audio-visual integration business, delivering a best-in ...

This is a remote opportunity for a creative professional looking to contribute to impactful ... Basic knowledge of motion graphics, animation, color correction, and audio enhancement is preferred.

$27.16 - $38.03/hr

Provides remote and hands-on support for clients with excellent customer service skills. Provides ... support, audio, and presentation materials. Manages follow-up as appropriate. * Serves as ...

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Showing results 1-20

Remote Audio information

See Missouri salary details

$27.7K

$79.2K

$160.9K

How much do remote audio jobs pay per year?

As of Aug 6, 2026, the average yearly pay for remote audio in Missouri is $79,220.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,900.00 and $106,000.00 per year, depending on experience, location, and employer.

What are remote audio jobs?

Remote audio jobs involve working with sound-related tasks, such as recording, editing, mixing, or producing audio, while operating from a location outside of a traditional studio or office. These roles are common in industries like music, film, podcasting, broadcasting, and online education. Professionals in remote audio jobs use specialized software and equipment to deliver high-quality audio content, often collaborating with teams and clients virtually. The flexibility of remote audio work allows for a broader range of opportunities and often attracts freelancers and independent contractors.

What are remote audio jobs?

Remote audio jobs include positions like audio editing engineer and re-recording mixer. In this field, you may work from home to prepare audio for broadcast over radio systems, provide engineering services when designing new audio systems, or help with sound production before people record material for a podcast. Remote audio jobs frequently involve using professional editing software, working with multi-track audio recordings, and managing the quality of sound for different environments. The audio-heavy nature of this job often requires unusually high-quality headphones or speaker systems. Employers usually provide any particularly rare or specialized equipment required for this role, such as specialty mixers or audio control systems.

What is the difference between Remote Audio vs Remote Video Editor?

AspectRemote AudioRemote Video Editor
Required CredentialsAudio engineering certifications, DAW proficiencyVideo editing certifications, editing software skills
Work EnvironmentAudio studios, post-production facilities, home studiosVideo editing suites, post-production houses, remote setups
Industry UsageMusic, film, broadcasting, podcastingFilm, TV, online content, advertising
Common Search IntentRemote audio jobs, audio editing remoteRemote video editing jobs, video post-production remote

Remote Audio professionals focus on editing and mixing sound for various media, often working in audio-specific environments. Remote Video Editors handle visual content, requiring skills in editing video footage. While both roles involve post-production work and require technical certifications, their tools, industry focus, and work environments differ significantly.

What are the key skills and qualifications needed to thrive as a remote audio engineer, and why are they important?

To thrive as a Remote Audio Engineer, you need strong skills in audio production, mixing, and mastering, often supported by a background in audio engineering or related certifications. Familiarity with digital audio workstations (DAWs) like Pro Tools or Ableton Live, audio interfaces, and remote collaboration tools is typically required. Attention to detail, effective communication, and the ability to manage time independently are vital soft skills for this role. These skills ensure high-quality audio output and seamless teamwork, even when working remotely.

What are some common challenges faced by remote audio professionals, and how can they be addressed?

Remote audio professionals often encounter challenges such as communication delays with clients or team members, managing different time zones, and ensuring consistent audio quality across varying home setups. To address these, it's important to establish clear communication channels, use reliable collaboration tools, and invest in high-quality audio equipment. Regularly syncing with the team and maintaining organized project files also help ensure smooth workflows and high-quality deliverables.
What are the most commonly searched types of Audio jobs in Missouri? The most popular types of Audio jobs in Missouri are:
What cities in Missouri are hiring for Remote Audio jobs? Cities in Missouri with the most Remote Audio job openings:
Infographic showing various Remote Audio job openings in Missouri as of August 2026, with employment types broken down into 76% Full Time, 8% Part Time, 3% Temporary, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $79,220 per year, or $38.1 per hour.

Senior Software Developer - Audio (Job Req #2026-049)

rossvideo

Remote

$42 - $55.50/hr

Other

Medical, PTO

Re-posted 24 days ago


Job description

Job Overview:

Lama is a small, focused audio development team in Europe operating within Ross Video. As part of the Technical Team, you will work directly with the full lifecycle of production-grade software—from early prototypes to stable, shipping features. This primarily remote role involves close collaboration with the Technical Team to design, implement, test, and refine modern C++ and DSP solutions for real-time audio applications.

You will contribute both to new product development and to the ongoing evolution of our existing software. The role offers room to influence technical direction, support sound decision-making, and take responsibility for well-defined areas of the product.

Who you report to:Senior Director, Technical Product Management - Audio Systems

What we offer:

Ross offers competitive salaries, comprehensive health plans, and several perks to help you perform at your best. Some of these perks include flexible hours, generous paid time off, fitness/wellness allowance, an employee share ownership program, development support, and a ton of fun social activities and events! Best of all, you will be part of the Ross Video family, and we've got an energizing environment here.  

What the job is all about:

  • Designing and implementing modern C++ and DSP components for real-time audio processing

Who you are:

  • You enjoy new technical challenges, and are excited at the prospect of writing code for actual, shipping products
  • You are a self-starter, happy to take the reins and take initiative
  • When you complete a task, you naturally look for areas to refine or improve
  • You like people. Knowledge is all around you, and you know that finding and talking to the right people is the way to get things done
  • You recognize that communication skills are as important as technical skills
  • You know how to ask questions - and how to listen to answers. 
  • You absorb knowledge like a sponge. You're happy to dig through code, track down obscure issues, and solve problems other people haven't
  • You have strong proficiency in modern C++
  • You have demonstrated experience in audio DSP programming, ideally for commercial audio products (VST plug-ins, DAWs, or hardware FX processors)
  • You bring practical experience with JUCE
  • You are comfortable with lock-free and multi-threaded programming for real-time audio
  • Experience with SIMD optimization for real-time audio is a plus
  • Experience with PyTorch, TensorFlow, ONNX, or similar ML tools in an audio context is a plus

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