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Remote Atm Software Developer Jobs in Nevada (NOW HIRING)

The Associate Software Engineer is an early-career engineering role responsible for contributing to ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

If you are a software engineer and love the idea of working on embedded AI hardware and software ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

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Remote Atm Software Developer information

What is the difference between Remote Atm Software Developer vs Remote Payment Software Developer?

AspectRemote Atm Software DeveloperRemote Payment Software Developer
Required CredentialsBachelor's in Computer Science, experience with embedded systemsBachelor's in Computer Science, knowledge of payment protocols
Work EnvironmentDevelops ATM software, often in financial institutions or tech firmsCreates payment processing solutions, in fintech or banking sectors
Employer & Industry UsageFinancial institutions, ATM manufacturersFintech companies, banks, payment service providers
Common Search & ComparisonOften compared for industry overlap and skillsRelated but focuses on payment systems rather than ATM hardware

The main difference between a Remote Atm Software Developer and a Remote Payment Software Developer lies in their focus areas. The ATM developer specializes in software for ATM machines, while the Payment developer works on payment processing systems. Both roles require similar technical skills and often operate within the financial technology industry, but their specific applications and hardware focus differ.

What cities in Nevada are hiring for Remote Atm Software Developer jobs? Cities in Nevada with the most Remote Atm Software Developer job openings:
Infographic showing various Remote Atm Software Developer job openings in Nevada as of June 2026, with employment types broken down into 90% Full Time, 9% Part Time, and 1% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Las Vegas, NV • Remote

$20 - $120/hr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.