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Remote Architectural Visualization Artist Jobs in Oregon

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Architect and maintain art pipelines, tools, and automation that keep content optimized by default ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Solutions Architect

OR · On-site +1

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Experience selling high end capital equipment in the graphic arts industry would be a asset. * Core ...

Solutions Architect

OR · Remote

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Experience selling high end capital equipment in the graphic arts industry would be a asset. * Core ...

The candidate will be expected to work in a remote team environment via web conferences, and via ... Bachelor of Science / Bachelor of Arts degree or equivalent work experience is required.

Solution Architect

$63 - $83/hr

... Visualization, Information Assurance, and Business Process Re-Engineering. Synergy offers its ... This is primarily a remote role; however, candidates must be available for occasional onsite ...

Revenue Operations Lead - 100% Remote

OR · On-site +1

$140K - $170K/yr

HubSpot Ownership - Serve as the primary admin and architect of our HubSpot instance, including CRM ... Analytical Skills - Strong proficiency in data analysis and visualization. * Communication ...

... visualization development. This Data Scientist will create data models working from mock ... Open to Remote. Local preferred at client site in Crystal City VA or Aberdeen MD. LMI is a new ...

... architecture familiarity. This role is 100% remote with the option to work at any of our local ... Interest and/or experience with data visualization, GenAI, and iPass solutions are a plus * Ability ...

Sr. Data Analytics Engineer

OR · On-site +1

$125K - $165K/yr

Your Impact Data Engineering & Architecture: * Lead data model design, semantic layer definition ... Build high-quality analytical datasets and visualization-optimized data structures. Quality, CI/CD ...

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Remote Architectural Visualization Artist information

What is the difference between Remote Architectural Visualization Artist vs Remote 3D Renderer?

AspectRemote Architectural Visualization ArtistRemote 3D Renderer
CredentialsTypically requires a degree in architecture, design, or 3D art; proficiency in visualization softwareOften requires similar 3D software skills; may have specialized rendering certifications
Work EnvironmentCollaborates with architects, designers, and clients on visualizationsFocuses on rendering 3D models, often as part of a larger pipeline
Industry UsageCommon in architecture, real estate, and interior design firmsUsed across architecture, gaming, and product visualization industries

While both roles involve 3D visualization skills, the Remote Architectural Visualization Artist focuses on creating detailed architectural visuals for clients, whereas the Remote 3D Renderer specializes in rendering 3D models, often supporting various industries. The roles overlap in software proficiency and industry usage but differ in their primary focus and project types.

How much do architectural visualizers make?

Architectural visualization artists typically earn between $40,000 and $80,000 annually, depending on experience, skill level, and location. Senior or specialized artists with proficiency in tools like 3ds Max, SketchUp, or Unreal Engine can earn higher salaries, especially in competitive markets or with advanced certifications.

What are Remote Architectural Visualization Artists?

Remote Architectural Visualization Artists are professionals who create digital renderings, animations, or virtual reality experiences of architectural designs from a remote location. They use specialized software to transform architects' plans and sketches into realistic images or videos that help clients and stakeholders visualize projects before they are built. Working remotely allows these artists to collaborate with firms and clients around the world, often communicating through digital platforms and delivering high-quality visualizations electronically. Their work is essential in marketing, client presentations, and design decision-making within the architecture and real estate industries.

Will Archviz be replaced by AI?

Remote Architectural Visualization Artists use software like 3D rendering tools to create realistic building images. While AI can assist with automating certain tasks, it is unlikely to fully replace the creative and technical skills required for high-quality architectural visualization. Professionals will continue to adapt by integrating AI tools into their workflows to improve efficiency and output quality.

How does a Remote Architectural Visualization Artist typically collaborate with architects and design teams across different locations?

As a Remote Architectural Visualization Artist, you'll frequently collaborate with architects, interior designers, and project managers through cloud-based platforms, video meetings, and collaborative design tools. Clear communication and regular updates are essential to ensure your visualizations accurately reflect evolving project requirements. You'll often participate in virtual design reviews, share drafts for feedback, and make iterative changes based on team input. This collaborative workflow requires strong organizational skills and adaptability to different communication styles and time zones.

What are the key skills and qualifications needed to thrive as a Remote Architectural Visualization Artist, and why are they important?

To thrive as a Remote Architectural Visualization Artist, you need strong skills in 3D modeling, rendering, and a solid understanding of architectural concepts, often supported by a degree in architecture, design, or related fields. Expertise in software such as 3ds Max, SketchUp, V-Ray, or Lumion, along with proficiency in Photoshop and CAD tools, is typically required. Excellent visual communication, attention to detail, and the ability to collaborate virtually are vital soft skills. These capabilities ensure the delivery of accurate, visually compelling presentations that effectively communicate design intent to clients and project stakeholders.

How much do 3D visualizers get paid?

Remote architectural visualization artists typically earn between $40,000 and $80,000 annually, depending on experience, skill level, and project complexity. Entry-level artists may start lower, while experienced professionals with advanced rendering skills and proficiency in tools like 3ds Max or Blender can earn higher salaries or hourly rates. Freelance visualizers might charge $25 to $100 per hour based on their expertise and portfolio.

How much does a remote architect make?

A remote architectural visualization artist typically earns between $50,000 and $80,000 annually, depending on experience, skill level, and the complexity of projects. Senior artists with advanced skills in 3D modeling and rendering tools like Revit or 3ds Max may earn higher salaries, especially when working for established firms or as freelancers.
What are the most commonly searched types of Architectural Visualization Artist jobs in Oregon? The most popular types of Architectural Visualization Artist jobs in Oregon are:
What are popular job titles related to Remote Architectural Visualization Artist jobs in Oregon? For Remote Architectural Visualization Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Architectural Visualization Artist jobs in Oregon look for? The top searched job categories for Remote Architectural Visualization Artist jobs in Oregon are:
What cities in Oregon are hiring for Remote Architectural Visualization Artist jobs? Cities in Oregon with the most Remote Architectural Visualization Artist job openings:
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Other

Medical, Life, Retirement, PTO

Posted 20 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

68th of 75 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds.

These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization.

This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible. Responsibilities Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.

Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight. Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments Bonus Skills Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling Experience writing or heavily modifying custom render features, post-process effects, or compute shaders Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets Location LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997