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Remote Apple Swift Jobs (NOW HIRING)

Developer Relations Lead

San Francisco, CA · On-site +1

$69.50 - $91/hr

... real workloads on remote Apple hardware. It works directly with Platform, Fleet, Network ... Strong software engineering skills in Python, Go, Rust, Swift, or a similar language. * Deep ...

IOS Developer (Remote)

Edison, NJ · On-site +1

$53.50 - $73.75/hr

... Swift UI - (60%) Figma UI/UX Design (20%) Other Analysis & Design - (20%) Skills Required ... Minimum 3 years of experience in Apple Xcode Integrated Development Environment, including ...

Sr. Software Engineer, iOS (Swift)

Seattle, WA · On-site +1

$159K/yr

You will have a hybrid remote/in-office schedule where you will work from our casual, pet-friendly ... Preferred Qualifications * Experience with SwiftUI, Combine, and modern Apple development ...

IOS Developer

Farmington, MI · Remote

$51 - $70/hr

... Remote 1 Year * 6+ years of experience developing publicly available iOS apps using Swift 5 and/or ... Participated in the release of at least 1 publicly available app to the Apple App Store ...

IOS Developer

Farmington, MI · Remote

$51 - $70/hr

... Remote 1 Year * 6+ years of experience developing publicly available iOS apps using Swift 5 and/or ... Participated in the release of at least 1 publicly available app to the Apple App Store ...

Remote iOS Developer

Laguna Beach, CA · Remote

$90K - $140K/yr

About Us We're a credible, funded, remote-first startup backed by a growing team. We're pre-launch ... We need someone who ships on Apple's stack: Swift, SwiftUI and/or UIKit, Xcode, TestFlight, and the ...

iOS Engineer - Remote(Baltimore, MD)

$53 - $73/hr

Required : • 4+ years of iOS development with Swift • A fundamental understanding of iOS development, including working with Xcode and Apple code signing • Strong communication skills with the ...

Swift / Objective-C (iOS) * Kotlin / Java (Android) * React Native * Flutter * Implement responsive ... Apple App Store * Google Play Console * Prepare: * release builds * metadata * release notes ...

iOS Vulnerability Researcher

Arlington, VA · On-site +1

$59.50 - $82/hr

You'll join our team looking to identify vulnerabilities in Apple platforms using both static and ... Skills in debugging and hacking around with low level or other relevant languages such as C, Swift ...

This is a fully remote position. You will be responsible for developing and maintaining features ... Support the mobile release process, including builds and submissions to the Apple App Store and ...

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Remote Apple Swift information

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$10

$59

$86

How much do remote apple swift jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote apple swift in the United States is $59.61, according to ZipRecruiter salary data. Most workers in this role earn between $49.76 and $68.51 per hour, depending on experience, location, and employer.

What is a remote Apple Swift developer?

A Remote Apple Swift developer is a software engineer who specializes in building applications using Swift, Apple's programming language, while working from a location outside of a traditional office. These developers typically create apps for iOS, macOS, watchOS, or tvOS devices. Working remotely allows them to collaborate with teams and clients across the globe, often using online tools and platforms for communication and project management. Remote Swift developers need strong technical skills in Swift, familiarity with Apple development environments like Xcode, and good self-management abilities.

What are the key skills and qualifications needed to thrive as a remote Apple Swift developer?

To succeed as a Remote Apple Swift Developer, you need strong proficiency in Swift programming, iOS/macOS app development, and a solid understanding of Apple's design principles, typically supported by a computer science degree or relevant experience. Familiarity with Xcode, Git, Cocoa Touch frameworks, and potentially certifications like Apple Certified iOS Developer are highly valuable. Excellent communication, self-motivation, and time management skills are crucial for collaborating effectively in a remote environment. These competencies ensure high-quality, efficient app delivery while maintaining productivity and alignment with distributed teams.

What are some common challenges faced by remote Apple Swift developers, and how can they be addressed?

Remote Apple Swift developers often face challenges such as asynchronous communication with team members, staying updated with the rapidly evolving iOS ecosystem, and maintaining productivity without in-person collaboration. To address these, it's helpful to establish clear communication channels (like Slack or Teams), regularly participate in virtual stand-ups, and set aside time for continuous learning through Apple's developer resources and online communities. Additionally, using collaborative tools like GitHub and code review platforms ensures smooth teamwork despite the remote setup.

What is the difference between Remote Apple Swift vs Remote iOS Developer?

AspectRemote Apple SwiftRemote iOS Developer
Required CredentialsProficiency in Swift, Xcode, and Apple frameworksProficiency in Swift, Objective-C, Xcode, and iOS SDKs
Work EnvironmentPrimarily remote, Apple ecosystem-focusedPrimarily remote, mobile app development for iOS devices
Industry UsageUsed in Apple app development, often within tech companiesUsed across startups, agencies, and large corporations developing iOS apps

Remote Apple Swift focuses specifically on coding in Swift within the Apple ecosystem, often for app development. Remote iOS Developer covers a broader scope, including Objective-C and other iOS-related skills. Both roles are remote and industry-relevant, but Apple Swift specialists typically concentrate on Swift language expertise for Apple platforms.

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Infographic showing various Remote Apple Swift job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 78% Full Time, 13% Part Time, and 8% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $123,994 per year, or $59.6 per hour.

Developer Relations Lead

San Francisco, CA • On-site, Remote

$69.50 - $91/hr

Full-time

Posted 4 days ago


Job description

Mount Thor is hiring a deeply technical developer relations lead to help engineers build on our macOS and Apple Silicon compute platform.
Who We Are
Mount Thor makes Apple hardware (macOS and Apple Silicon) available and performant at datacenter scale for AI workloads. We take consumer hardware and build the infrastructure platform around it to enable consumption as elastic compute exposed through developer-friendly interfaces. Our customers use us to develop computer-use model capabilities, deploy long-running agents, and accelerate agentic engineering.
The Team
Developer Relations owns the technical relationship between Mount Thor and the engineers building on our platform.
The team builds the code, documentation, examples, integrations, and technical resources developers need to run real workloads on remote Apple hardware. It works directly with Platform, Fleet, Network Infrastructure, Product, and customers to find friction, improve the developer experience, and turn internal systems knowledge into public artifacts engineers can trust.
This is an engineering role. You will spend significant time writing code, operating workloads on macOS, debugging failures, and measuring performance-not simply describing work done by other teams.
In this role you will
  • Build and maintain example applications, tools, integrations, and reference implementations for developing and operating workloads on Mount Thor.
  • Use the platform as a developer would. Run computer-use models, long-running agents, build and test workloads, and other demanding applications across macOS and Apple Silicon systems.
  • Own technical documentation for the developer journey, including quickstarts, platform guides, macOS configuration, workload lifecycle, networking, storage, observability, and troubleshooting.
  • Produce reproducible benchmarks and technical deep dives covering Apple hardware generations, macOS configurations, workload performance, reliability, and system tradeoffs.
  • Work directly with developers during onboarding and complex technical investigations. Turn recurring problems into documentation, tooling, automated checks, or product improvements.
  • Build integrations with the agent frameworks, developer tools, CI systems, and AI workflows used by Mount Thor's customers.
  • Find difficult bugs across application code, macOS, virtualization, networking, storage, and the underlying compute platform. Create strong reproductions and work with engineering to resolve them.
  • Represent developers inside Mount Thor. Bring concrete feedback, missing capabilities, and rough edges into product and engineering decisions.
  • Teach through working code, technical writing, workshops, and demonstrations. Establish a high-signal presence in the developer and open-source communities relevant to Apple infrastructure and agentic engineering.
You might thrive in this role if you have
  • Worked as a software, platform, infrastructure, or developer-tools engineer on production systems.
  • Strong software engineering skills in Python, Go, Rust, Swift, or a similar language.
  • Deep knowledge of macOS and Apple Silicon. You understand processes, services, permissions, code signing, system security, networking, storage, and performance on the platform.
  • Experience building or operating cloud infrastructure, remote development environments, bare-metal compute, virtual machines, or distributed systems.
  • Built tools, libraries, integrations, or example applications that other developers use.
  • Experience debugging problems across application, operating-system, and infrastructure boundaries.
  • Strong technical writing skills. You can explain difficult systems precisely without hiding important implementation details or tradeoffs.
  • Experience designing reproducible tests or benchmarks and communicating the results accurately.
  • Public technical work we can evaluate, such as open-source contributions, repositories, documentation, benchmarks, or substantive technical writing.
  • Led ambiguous, cross-functional technical work from an unclear problem to a shipped result.
Bonus Skills
  • Built infrastructure or developer tools for macOS at scale.
  • Worked with Apple Virtualization.framework, Hypervisor.framework, Metal, MLX, Core ML, or other Apple platform technologies.
  • Built computer-use agents, macOS automation, remote-interaction systems, or agent evaluation infrastructure.
  • Worked with macOS recovery, secure boot, device provisioning, MDM, or automated machine lifecycle management.
  • Built SDKs, CLIs, API clients, CI integrations, or developer portals.
  • Operated Kubernetes, workload schedulers, bare-metal fleets, or multi-tenant cloud platforms.
  • Worked in developer relations, solutions architecture, forward-deployed engineering, or another technical role embedded with external engineering teams.
  • Maintained or contributed substantially to an open-source developer or infrastructure project.