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Remote 3D Modeling Texture Artist Jobs in San Rafael, CA

This is a hybrid-remote role, with the expectation to work from our San Francisco offices at least ... In-depth knowledge of manufacturing processes and their impact on 3D modeling and surface ...

This is a hybrid-remote role, with the expectation to work from our San Francisco offices at least ... In-depth knowledge of manufacturing processes and their impact on 3D modeling and surface ...

Staff Product Design Engineer

San Francisco, CA · On-site +1

$152K - $182K/yr

... 3D Modeling: Experience using 3D CAD (NX or Solidworks) to design densely packaged consumer ... We've been alerted to scammers posing as OURA recruiters, especially for remote roles. Please note:

Wearables experience preferred. * 3D Modeling: Experience using 3D CAD (NX or Solidworks) to design ... We've been alerted to scammers posing as OURA recruiters, especially for remote roles. Please note:

Wearables experience preferred. * 3D Modeling: Experience using 3D CAD (NX or Solidworks) to design ... We've been alerted to scammers posing as ŌURA recruiters, especially for remote roles. Please note:

Staff Product Design Engineer

San Francisco, CA · On-site +1

$152K - $182K/yr

... 3D Modeling: Experience using 3D CAD (NX or Solidworks) to design densely packaged consumer ... We've been alerted to scammers posing as ŌURA recruiters, especially for remote roles. Please note:

Senior Nuclear Facility Engineer

Alameda, CA · On-site +1

$118K - $162K/yr

... and 3D CAD model management. * Experience in reactor component fabrication and life cycle ... the role. #LI-remote About our Benefits We know that we have some of the most talented and ...

... 3D. We're building better, smarter, and more controllable tools to harness this medium ... We recently took this a step forward with the launch of Krea 2, our first foundational model, built ...

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Remote 3D Modeling Texture Artist information

See San Rafael, CA salary details

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How much do remote 3d modeling texture artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for remote 3d modeling texture artist in San Rafael, CA is $43.98, according to ZipRecruiter salary data. Most workers in this role earn between $30.29 and $54.13 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote 3D modeling texture artist?

To thrive as a Remote 3D Modeling Texture Artist, you need strong proficiency in 3D modeling, texturing, and UV mapping, often demonstrated by a portfolio and a degree in art, design, or a related field. Expertise in software such as Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with version control systems like Git or Perforce. Attention to detail, creativity, strong communication, and self-motivation are standout soft skills for remote collaboration and delivering high-quality assets. These abilities ensure the creation of visually compelling and technically sound assets that meet project requirements and deadlines in a distributed work environment.

What is a remote 3D modeling texture artist?

A Remote 3D Modeling Texture Artist is a digital artist who works from a remote location to create and apply textures to 3D models used in video games, movies, animations, or virtual environments. Their primary responsibilities include designing surface details like color, patterns, and material qualities to make 3D objects look realistic or stylized. They collaborate with other artists and developers online, using specialized software like Blender, Maya, or Substance Painter. This role requires a strong understanding of art fundamentals, texture mapping, and digital sculpting techniques.

How does a remote 3D modeling texture artist typically collaborate with other team members across different locations?

As a Remote 3D Modeling Texture Artist, you'll often collaborate with other artists, animators, and project managers using digital tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings, shared asset repositories, and clear documentation are essential for staying in sync on project requirements and feedback. You'll frequently share your work-in-progress for review and iterate based on input from art directors and team leads. Strong communication skills and proactive updates help ensure smooth collaboration despite the physical distance.

What is the difference between Remote 3D Modeling Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Modeling Texture ArtistRemote 3D Modeler
Primary FocusCreating textures and surface details for 3D modelsBuilding and shaping 3D models from scratch or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentTypically collaborates with modelers and art teams in game/film industriesWorks on creating 3D assets for games, movies, or visualization projects

While both roles involve 3D art creation, the Remote 3D Modeling Texture Artist specializes in adding surface details and textures to models, whereas the Remote 3D Modeler focuses on creating the overall shape and structure of 3D assets. Both roles often work together in the production pipeline, but their core skills and tasks differ.

What job categories do people searching Remote 3D Modeling Texture Artist jobs in San Rafael, CA look for? The top searched job categories for Remote 3D Modeling Texture Artist jobs in San Rafael, CA are:
What cities near San Rafael, CA are hiring for Remote 3D Modeling Texture Artist jobs? Cities near San Rafael, CA with the most Remote 3D Modeling Texture Artist job openings:

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Re-posted yesterday


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist