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Remote 3D Graphics Software Engineer Jobs in Utah

Software Engineer - AI-Native Full Stack Bolo AI Bay Area (Hybrid) | Salt Lake City Area (Remote) | Full-Time Senior Engineer The Role Has Changed Three person engineering teams are building what ...

... remote and hybrid environments. * Strong knowledge of software engineering best-practices ... Excellent communication, collaboration, and presentation skills. Nice to have * Bachelor's degree ...

Senior Software Developer

Salt Lake City, UT · On-site +1

$147K - $198K/yr

The software developers on our team are the primary contributors to Neuron on both the frontend and ... You will work closely with a fully remote team of designers, developers, and stakeholders to add ...

... software and we are ready to rock the world and launch. All positions are remote capable, so we can ... Create various Graphic art assets. * Working with Video Editing Tools. * Required to create or ...

... software and we are ready to rock the world and launch. All positions are remote capable, so we can ... Create various Graphic art assets. * Working with Video Editing Tools. * Required to create or ...

Senior Backend Engineer - AI Platform

Salt Lake City, UT · On-site +1

$118K - $156K/yr

This is a remote position; however, the candidate must reside within 30 miles of one of the ... Seattle, WA; and Portland, ME About the Team/Role We are seeking a seasoned Sr. Software Engineer ...

Senior Backend Engineer - AI Platform

Salt Lake City, UT · On-site +1

$118K - $156K/yr

This is a remote position; however, the candidate must reside within 30 miles of one of the ... Seattle, WA; and Portland, ME About the Team/Role We are seeking a seasoned Sr. Software Engineer ...

Remote micro1 is engaging Computational Biology & Cheminformatics Experts to contribute their expertise to a customer's computational drug discovery project. In this role, you'll apply your expertise ...

Data science software developer

Murray, UT · On-site +1

$124K - $170K/yr

Senior Data Science Software Engineer (Solventum) 3M Health Care is now Solventum At Solventum, we ... Remote Relocation Assistance: Not authorized Must be legally authorized to work in country of ...

Data science software developer

Murray, UT · On-site +1

$124K - $170K/yr

Senior Data Science Software Engineer (Solventum) 3M Health Care is now Solventum At Solventum, we ... Remote Relocation Assistance: Not authorized Must be legally authorized to work in country of ...

Remote micro1 is engaging Computational Biology & Cheminformatics Experts to contribute their expertise to a customer's computational drug discovery project. In this role, you'll apply your expertise ...

Lead agile software processes for engineering teams and introduce best-in-class industry practices ... You have experience managing remote teams * The ability to thrive on a fast pace environment with ...

Showing results 21-40

Remote 3D Graphics Software Engineer information

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Utah?

For Remote 3D Graphics Software Engineer jobs in Utah, the most frequently searched job titles are:

What job categories do people searching Remote 3D Graphics Software Engineer jobs in Utah look for?

The top searched job categories for Remote 3D Graphics Software Engineer jobs in Utah are:

What cities in Utah are hiring for Remote 3D Graphics Software Engineer jobs?

Cities in Utah with the most Remote 3D Graphics Software Engineer job openings:

Software Engineer - AI-Native Full Stack

Bolo AI

On-site, Remote

Full-time

PTO

Re-posted 13 days ago


Job description

Software Engineer - AI-Native Full StackBolo AI

Bay Area (Hybrid) | Salt Lake City Area (Remote) | Full-Time Senior Engineer

The Role Has Changed

Three person engineering teams are building what used to take thirty. Not by working harder, but by working differently. The engineers shipping at this pace don't write code. They write specs precise enough that agents implement them correctly. They build harnesses. CI gates, structural tests, linting rules, and architectural enforcement that mechanically prevent entire classes of agent mistakes. They design validation systems where agents write the tests and humans verify that features actually work from the user's perspective.

The code is a generated artifact. The spec, the harness, and the validation infrastructure are what engineers maintain.

This is how we work at Bolo.ai. We're hiring engineers who already work this way, or who have the depth to start.

The Company

Bolo AI is building the AI company for heavy industry.

These are the sectors the world depends on: energy, utilities, manufacturing, and industrial operations. They have been underserved by modern software and AI for too long. We are changing that with AI built for their messy, high-stakes operational reality.

Customers are already using Bolo to catch critical equipment failures, recover hidden cost impact, automate operational workflows, and put decades of industrial data to work.

Backed by True Ventures, Benchstrength, Accomplice, Analog Ventures, and Beat Ventures, we are a small, AI-native team working close to the customer to make their daily work faster, safer, and better.

The Work

You'll spend your time on four things:

  • Specifications. You write behavioral specs, architectural constraints, and feature requirements that agents implement against. When agent output misses the mark, you tighten the spec. Not by adding more words, but by being more precise about what "correct" means. This requires understanding the system deeply enough to define its behavior at every layer.
  • Harness. You build and maintain the infrastructure that keeps agents producing reliable code. Structural tests that enforce architectural boundaries. Linting rules where every failure message teaches the agent what went wrong. CI gates that reject drift. Structured knowledge bases agents can navigate. The principle: every class of agent mistake gets a mechanical fix so it never recurs.
  • Validation. Agents write the code. Agents write the tests. You verify that features work from the user's perspective, under real deployment conditions, against edge cases that matter in production. You define scenarios and acceptance criteria. You build the end-to-end checks, behavioral verification, and automation that make this trustworthy at scale. When something breaks, your job is diagnosing whether the failure is in the spec, the harness, or the agent's implementation, and fixing the right layer.
  • Architecture and operations. Our systems run across cloud providers and on-premises environments. You design modular abstractions, clean interfaces where deployment targets don't leak into application logic. You own production systems used by energy companies in regulated environments where failures have real consequences. Reliability, observability, and graceful degradation matter here.
What Makes Someone Good at This

7+ years of engineering experience, applied at a higher altitude. You need years of building and debugging production systems. Not because you'll write every line, but because you can't design a harness that catches real failures, write a spec that anticipates edge cases, or diagnose a broken feature across the full stack without that foundation. The depth serves the abstraction.

Systems thinking over code fluency. How components interact. Where failures cascade. What breaks when requirements change. What to anticipate before it happens. This is what agents are worst at and what matters most.

An agent-driven workflow. You already direct AI agents (Claude Code, Codex, Cursor, or similar) to handle implementation while you focus on architecture, specification, and validation. Or you have the engineering judgment to make that transition and the motivation to do it now.

Experience building the infrastructure around agents. CI enforcement, scenario-based testing, documentation systems agents can consume, structured knowledge bases - you've built some of this, or you have specific ideas about how and why.

Comfort making decisions with incomplete information. Startup. Requirements shift. The right approach isn't always obvious. You move forward, and you know when to ask versus when to make a call.

Direct communication. You give and receive honest feedback. You can disagree with a decision, say so clearly, and still commit to the outcome. We care about getting it right more than being right.

Enthusiasm for a field that reinvents itself quarterly. Tools change. Workflows get replaced. Best practices from three months ago become obsolete. You're energized by that. You see this as the most interesting period in the history of software.

About Us

Small, senior-leaning engineering team. Real ownership, direct impact, no layers between you and the work. We expect a lot from each other and give each other the room to deliver.

Sustainable pace over heroic sprints.

What We Offer

Bolo AI is headquartered in Palo Alto, backed by True Ventures, Benchstrength, Accomplice, J Ventures, and Beat Ventures.

  • Competitive compensation with equity so you share in what we build together.
  • Hybrid flexibility - in-person collaboration in Palo Alto with room to work how you're most productive.
  • Early-stage ownership - join at a stage where your decisions shape the product, the architecture, and the engineering culture.
  • Generous PTO and flexible working hours.
Hiring Process

We evaluate how you work in an AI-native workflow. AI tool usage is expected, not just permitted. We're looking at engineering judgment. Can you write specs agents execute well against, build systems that catch real failures, and reason about problems across the full stack.

We'll be straightforward about our process, give you real information to evaluate us, and give you feedback regardless of outcome.

If this sounds like what you're already building toward, we'd like to talk.