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Remote 3D Graphics Software Engineer Jobs in Roy, UT

Sr. Software Engineer (Full-stack)

Ogden, UT · On-site +1

$83K - $131K/yr

This role is hybrid (4 days on-site / 1 day remote) at our Ogden, UT or Kansas City metropolitan ... software engineer OR a bachelor's degree in computer science, Information Systems, or similar ...

Bachelor's degree or higher in Software Engineering, Computer Science or similar. Location: Remote work is possible, but hybrid is preferred in one of our primary engineering locations of Austin TX, ...

New

About Kadince Kadince (pronounced cadence) is a fully remote (must live in the USA) software ... Who We Want to Hire To be a web developer at Kadince we prefer you have 5+ years of experience.

... software. * Collaborate with internal teams, including sales engineers and customer success ... Remote work can be conducted at managers discretion and in accordance with company hybrid policy.

... software. * Collaborate with internal teams, including sales engineers and customer success ... Remote work can be conducted at managers discretion and in accordance with company hybrid policy.

... equipment, software, and services to protect, control, andoptimizeassets within electrical ... Remote {#LI-Remote}, this role provides support for the East Coast and will require East Coast ...

Takes ownership of deep learning about our software, its functions, and how it fulfills our ... Remote work can be conducted at managers discretion and in accordance with company hybrid policy.

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Remote 3D Graphics Software Engineer information

See Roy, UT salary details

$132.1K

$154.6K

$166.4K

How much do remote 3d graphics software engineer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for remote 3d graphics software engineer in Roy, UT is $154,573.00, according to ZipRecruiter salary data. Most workers in this role earn between $133,500.00 and $165,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a Remote 3D Graphics Software Engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by Remote 3D Graphics Software Engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Software Engineer, and why are they important?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
What cities near Roy, UT are hiring for Remote 3D Graphics Software Engineer jobs? Cities near Roy, UT with the most Remote 3D Graphics Software Engineer job openings:

Senior Full Stack/Platform Software Engineer

Xbow

Magna, UT • On-site, Remote

Full-time

Posted yesterday

New


Job description

About X-Bow:

X-Bow Systems is a cutting-edge aerospace technology company focused on revolutionizing solid propellant propulsion systems for space exploration and defense applications. Our team of innovative engineers and scientists is committed to pushing the boundaries of what's possible in rocket propulsion and manufacturing.

About the Role:

X-Bow is seeking a Senior Software Engineer who enjoys solving complex systems problems, designing distributed architectures, and building platforms that transform how aerospace and defense engineering is performed.

In this role you will develop core capabilities underpinning our Digital Engineering ecosystem, including communication infrastructure, workflow automation, engineering applications, lifecycle information services, and visualization tools.

This is a highly collaborative role working alongside systems engineers, data engineers, data scientists and domain specialists. The ideal candidate will be capable of taking ownership of software capabilities from concept through deployment, working closely with stakeholders to translate engineering challenges into production quality solutions.

Responsibilities:
  • Design and develop scalable backend services and event-driven capabilities supporting engineering workflows and information exchange across multiple systems.
  • Develop APIs and services powering internal applications and engineering tools
  • Design mechanisms for discovering, navigating, and contextualizing engineering information
  • Collaborate with data engineers to develop metadata models, information services, and data processing pipelines
  • Build user-facing applications, dashboards, and visualization capabilities
  • Extend and maintain existing custom engineering applications including materials, testing, and analytics platforms
  • Partner with domain experts to transform complex engineering processes into intuitive software experiences
  • Contribute to platform architecture, reliability, observability, and long-term maintainability
Desired Skills:

Strong experience in several of the following:

  • Python
  • TypeScript/JavaScript
  • FastAPI, Flask, or similar backend frameworks
  • SQL
  • REST APIs
  • Messaging brokers (Kafka, RabbitMQ, MQT, etc)
  • Docker
  • Kubernettes
  • Azure, AWS
  • Git and CI/CD tooling
  • Distributed systems design
  • Microservice architectures

Helpful but not required:

  • Graph databases
  • GraphQL
  • Search technologies (Elastisearch, OpenSearch, Solr)
  • Workflow platforms
  • Data pipelines
  • Manufacturing or industrial software
  • PLM, ERP, or MBSE familiarity
Education:

Bachelor's degree or higher in Software Engineering, Computer Science or similar.

Location:

Remote work is possible, but hybrid is preferred in one of our primary engineering locations of Austin TX, Huntsville, AL or Salt Lake City UT.