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Remote 3D Graphics Software Engineer Jobs in Georgia

Senior Software Engineer

Atlanta, GA · On-site +1

$117K - $155K/yr

THE POSITION The Sr. Software Engineer is the engine room of our engineering org. You will lead ... Remote-ready, async-first. Most decisions happen in writing through Jira, Confluence, PR ...

Principal Software Engineer

Atlanta, GA · On-site +1

$129K - $174K/yr

REQUIREMENTS * 10+ years of software engineering experience, with a track record of cross-team ... Remote-ready, async-first. Most decisions happen in writing through Jira, Confluence, PR ...

If the role is remote, there may be occasions that you are requested to come to the office based on ... software development. • Salesforce Developer certification. • Proven experience with Scrum and ...

Software Engineer II

Atlanta, GA · On-site +1

$93K - $128K/yr

... remote employees worldwide-we are committed to building a diverse and inclusive workplace. We ... How You Will Make an Impact As a Software Engineer II on the Developer Platform Team, you will help ...

Posting Type Hybrid/Remote Job Overview WHO WE ARE Relativity is a leading legal data intelligence ... * 3+ years of professional software engineering experience * Proficiency in at least one ...

Collaborate with software vendor partners as a technical SME/liaison, understanding application ... Remote Candidates who are back-to-work, people with disabilities, without a college degree, and ...

Software Engineer II

Atlanta, GA · On-site +1

$93K - $128K/yr

As a Software Engineer II at Iterable, you'll independently develop, maintain, and deliver moderate ... Strong interpersonal skills and the ability to collaborate in a highly remote/distributed ...

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Remote 3D Graphics Software Engineer information

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a Remote 3D Graphics Software Engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by Remote 3D Graphics Software Engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Software Engineer, and why are they important?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Georgia? For Remote 3D Graphics Software Engineer jobs in Georgia, the most frequently searched job titles are:
What job categories do people searching Remote 3D Graphics Software Engineer jobs in Georgia look for? The top searched job categories for Remote 3D Graphics Software Engineer jobs in Georgia are:
What cities in Georgia are hiring for Remote 3D Graphics Software Engineer jobs? Cities in Georgia with the most Remote 3D Graphics Software Engineer job openings:
Senior Software Engineer

Senior Software Engineer

Ticket Evolution

Atlanta, GA • On-site, Remote

$117K - $155K/yr

Full-time

Posted 13 days ago


Job description

ABOUT VICTORY LIVE
Victory Live is a private equity backed technology company aimed at maximizing distribution and yield for live event ticket inventory. We provide an end-to-end software platform for the live ticketing industry, managing thousands of sports, theater, and live music event tickets on behalf of artists, promoters, teams, venues, and professional resellers. Victory Live's comprehensive offerings include an established B2B marketplace along with both a full-service and an automated SaaS platform to handle all elements of the ticket sales lifecycle, from ingestion to sales fulfillment.
THE POSITION
The Sr. Software Engineer is the engine room of our engineering org. You will lead projects from planning through execution, write the code on the hardest pieces, and raise the bar for the engineers around you. You'll also be a force multiplier for AI-assisted development on your team, modeling how to use Claude, Copilot, and agentic workflows to ship faster without compromising quality.
RESPONSIBILITIES
  • Lead delivery of more in-depth initiatives from planning through launch in partnership with product and technical leadership, where you own the technical execution.
  • Take on the hard parts. When a project has a complex or critical piece, you're the one writing it.
  • Shape architecture. Participate actively in design discussions, write design docs, and weigh tradeoffs out loud so the team can learn from your reasoning.
  • Mentor mid-level and junior engineers. Pair, code-review thoughtfully, and help teammates level up their skills, including their AI tooling fluency.
  • Drive process improvements. Spot recurring pain in the team's workflow and propose changes, not just complaints.
  • Push the AI-native bar. Build internal tooling, prompt patterns, and agentic workflows that make the whole team faster, not just yourself.
  • Be a reliable code reviewer on PRs across the team, including outside your immediate project area.
  • Operate cleanly on-call. Know your services in production; lead incident response when needed and write the postmortem.

REQUIREMENTS
  • 5+ years building production software, with a track record of leading non-trivial projects to completion.
  • Demonstrated ability to make sound architectural decisions and explain tradeoffs clearly in writing.
  • Strong technical depth in at least one of: backend systems, API design, distributed services, web frontend, or mobile.
  • Mentorship experience and a track record of helping teammates grow.
  • Fluent, deliberate use of AI tooling across the full engineering lifecycle (design, code, test, debug, review, docs).

PREFERRED QUALIFICATIONS
  • Experience leading projects in marketplace, ticketing, e-commerce, or two-sided platform environments.
  • Comfort with Datadog, Grafana, Kibana, Airbrake, Sentry, OpsGenie, or comparable production tooling.
  • Built or contributed to internal LLM-powered tools, agent workflows, or RAG systems.
WHY VICTORY LIVE
  • You'll build the infrastructure live events run on; millions of tickets, hundreds of venues, many of the largest teams and events in the world.
  • A lean team where decisions move fast and your code reaches real fans, often the same week.
  • Every release has stakes. Every improvement is felt.
  • High expectations, low tolerance for politics, and a culture built on writing well and shipping with care.

ENGINEERING PRINCIPLES
We are a remote-first, AI-native engineering team. Here is what that looks like in practice:
  • AI-assisted engineering. Every engineer uses Claude, Claude Code, Copilot, and agentic tooling as a routine part of their workflow.
  • Remote-ready, async-first. Most decisions happen in writing through Jira, Confluence, PR descriptions, design docs. We over-communicate on changes and under-communicate on noise.
  • Ownership mindset. Engineers are responsible for what they write and no code reaches production without review. Reviewers are co-owners.
  • Observability is part of "done." If the on-call engineer can't understand a system without reading source, more logging, metrics, and dashboards are needed.
  • Preservation of quality of code and life. We write code that is clean, tested, and maintainable so it serves us well over time, and we build sustainable processes so no one burns out or becomes a single point of failure.
  • Shared knowledge and continued education. We grow as a team by learning from each other through reviews, documentation, and collaboration.
OUR STACK & WAYS OF WORKING
  • VL1 (our core platform), B2B marketplace, distribution integrations, partner-facing APIs
  • Web & mobile clients, REST APIs, microservices
  • Languages: Ruby, Python, Typescript, C-Sharp
  • Frameworks and Technologies: Rails, FastAPI, .NET, Postgres, DynamoDB, MSSQL Server, Docker, Terraform
  • Cloud Providers: AWS, Azure
  • Data: Snowflake, dbt, Dagster, AWS, Azure Data Factory, Sigma, Airflow
  • AI tooling: Anthropic / Claude Code, GitHub Copilot, in-house agentic workflows
  • Observability: Datadog, Grafana, Elastic/Kibana, OpsGenie
  • Collaboration: Jira, Confluence, GitHub, Slack, Miro
  • Async-first, agile cadences, distributed onshore + offshore teams

Victory Live is an equal opportunity employer. We are committed to equal employment opportunity regardless of race, color, ethnicity, ancestry, religion, creed, sex, national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, gender expression, Veteran status, or another other characteristic protected by state, local or federal law.