2

Remote 3D Game Design Jobs (NOW HIRING)

... design principles • Work with audio, effects, 3D and animation to make in-game gameplay ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

... design principles Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players REQUIRED SKILLS Intuitive understanding of how second-to-second action games work ...

Gaming Software Engineer: 25-05356

Lehi, UT · On-site +1

$101.34 - $105.63/hr

Remote as per CST time zone (Lehi, UT, US) Pay Range: $101.34 - $105.63 per hour on w-2 Job Summary ... Expert proficiency in C# and Unity 3D game development. * Strong experience with SDK and third ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Systems design: You will develop systems that simulate play, blending expertise in player ...

Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with ... Design, build and maintain gameplay systems with long term feature reusability in mind, aimed at ...

Game Designer

$158K/yr

With a remote team of product experts, we're tapping into American talent to drive the next ... Produce and maintain clear design documentation for your game * Collaborate with other game ...

Game Designer

$154K/yr

With a remote team of product experts, we're tapping into American talent to drive the next ... Produce and maintain clear design documentation for your game * Collaborate with other game ...

Responsibilities : • Independently design and implement systems and gameplay features. • ... Required : • Expert proficiency in C# and Unity 3D game development. • Strong experience with ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Design and adhere to standards and specifications that are consistent with the project vision and ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... Continuously tests in-development games to ensure functionality and production value meet design ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... Continuously tests in-development games to ensure functionality and production value meet design ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... Continuously tests in-development games to ensure functionality and production value meet design ...

Gameplay Engineer

$105K - $133K/yr

Provide technical insight and ideas regarding game design * Work closely with designers and ... Excellent 3D Vector Math Skills * Knowledge and usage of a 3D art tool such as Maya * Experience ...

Showing results 21-40

Remote 3D Game Design information

See salary details

$79.5K

$130.8K

$196K

How much do remote 3d game design jobs pay per year?

As of Aug 21, 2026, the average yearly pay for remote 3d game design in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is remote 3D game design?

Remote 3D game design is the process of creating three-dimensional visual and interactive elements for video games while working from a location outside of a traditional office environment. Remote 3D game designers use specialized software to model characters, environments, and objects, collaborating with other team members through digital communication tools. This role allows professionals to contribute to game development projects from anywhere with internet access, making it a flexible option for creative individuals. Effective communication, time management, and proficiency with 3D design tools are essential skills for success in this field.

What are the key skills and qualifications needed to thrive as a remote 3D game designer?

To thrive as a Remote 3D Game Designer, you need strong skills in 3D modeling, animation, and game design principles, often supported by a degree in game design, computer graphics, or a related field. Proficiency in tools like Blender, Maya, Unity, or Unreal Engine, as well as familiarity with version control systems such as Git, is typically required. Creativity, effective remote communication, and strong time management are essential soft skills for collaborating with distributed teams and meeting project deadlines. These skills ensure you can create engaging game environments and characters while working efficiently in a remote, team-based setting.

How do remote 3D game designers typically collaborate with developers and artists on complex projects?

Remote 3D game designers often use a variety of collaboration tools, such as version control systems, project management software, and communication platforms like Slack or Discord, to stay connected with developers and artists. Regular video meetings and detailed documentation help ensure everyone is aligned on project goals and design specifications. Designers may also participate in virtual brainstorming sessions and provide feedback on assets or prototypes through shared digital workspaces. This collaborative approach is crucial for maintaining consistency and efficiency, especially when working across different time zones.

What is the difference between Remote 3D Game Design vs Remote 3D Modeling?

AspectRemote 3D Game DesignRemote 3D Modeling
Primary FocusCreating interactive game environments, gameplay mechanics, and level designDeveloping detailed 3D models for various applications like animation, product visualization, or game assets
Skills RequiredGame engines, scripting, level design, storytellingModeling software, texturing, UV mapping, rendering
Work EnvironmentGame studios, remote teams, collaborative platformsDesign studios, freelance, remote work
Industry UsageVideo game development, entertainmentAnimation, product design, gaming assets

Remote 3D Game Design focuses on creating interactive gameplay and environments, requiring knowledge of game engines and storytelling. Remote 3D Modeling emphasizes creating detailed 3D assets for various media. While both roles involve 3D skills, their applications and tools differ significantly, catering to different aspects of digital content creation.

More about Remote 3D Game Design jobs

What cities are hiring for Remote 3D Game Design jobs?

Cities with the most Remote 3D Game Design job openings:

What are the most commonly searched types of 3D Game Design jobs?

The most popular types of 3D Game Design jobs are:

What states have the most Remote 3D Game Design jobs?

States with the most job openings for Remote 3D Game Design jobs include:

Infographic showing various Remote 3D Game Design job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $130,762 per year, or $62.9 per hour.

Senior Gameplay Designer (Combat & AI)

teamLFG

Remote

$118K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 5 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?
We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization
• Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades
• Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies
• Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles
• Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players
REQUIRED SKILLS
• Intuitive understanding of how second-to-second action games work and why people play them
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations
• Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
• Outstanding oral and written communication skills
PREFERRED EXPERIENCE
• Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Knowledge and perspective from playing competitive team games
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$118,000-$177,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.