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Realitykit Jobs in California (NOW HIRING)

CV/ML Systems Integration Engineer

Sunnyvale, CA · On-site

$196K/yr

... RealityKit Experience with GPU programming and the testing, integration, and deployment of Machine Learning models Familiarity in Python for Machine Learning research prototypes, with experience ...

SceneKit, RealityKit, Metal, Unity, Unreal, Three.js, OpenGL, Vulkan, WebGL, or similar graphics frameworks. * Connected systems experience: Experience integrating applications with real-time APIs ...

... RealityKit Experience with GPU programming and the testing, integration, and deployment of Machine Learning models Familiarity in Python for Machine Learning research prototypes, with experience ...

Realitykit information

See California salary details

$8

$25

$60

How much do realitykit jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for realitykit in California is $25.79, according to ZipRecruiter salary data. Most workers in this role earn between $14.83 and $30.13 per hour, depending on experience, location, and employer.

What is RealityKit?

RealityKit is Apple’s high-level framework for building augmented reality (AR) experiences on iOS and iPadOS devices. It offers developers tools to easily render 3D content, simulate real-world physics, and manage complex AR scenes. RealityKit works hand-in-hand with ARKit, providing features like animation, spatial audio, and collaborative AR. It is optimized for performance and designed to help create immersive, interactive AR apps efficiently.

What are the key skills and qualifications needed to thrive as a RealityKit developer?

To thrive as a RealityKit Developer, you need strong proficiency in Swift programming, experience with 3D graphics, and a solid understanding of ARKit and RealityKit frameworks, often supported by a degree in computer science or related fields. Familiarity with Xcode, Apple's developer tools, and version control systems like Git is typically required. Creativity, problem-solving abilities, and effective communication are vital soft skills for designing engaging AR experiences and collaborating with cross-functional teams. These skills ensure the successful development, deployment, and maintenance of high-quality augmented reality applications on Apple platforms.

What are some common challenges RealityKit developers face when working on AR projects, and how can they be addressed?

RealityKit developers often encounter challenges such as performance optimization, managing real-time 3D assets, and ensuring accurate motion tracking across various iOS devices. Tackling these issues typically involves efficient use of RealityKit's rendering pipeline, asset compression, and thorough testing on multiple hardware configurations. Collaboration with designers and QA testers is also essential to maintain a seamless AR experience and address device-specific quirks. Staying updated with Apple's ARKit and RealityKit documentation can help developers adopt best practices and troubleshoot effectively.

What is the difference between Realitykit vs AR Developer?

AspectRealitykitAR Developer
Required CredentialsSwift, Xcode, Apple Developer accountProgramming skills, often Unity or ARKit experience
Work EnvironmentiOS/macOS development, Apple ecosystemMobile apps, AR experiences across platforms
Industry UsageApple AR apps, immersive experiencesAR applications in gaming, retail, training

Realitykit is a framework for creating AR experiences on Apple devices, primarily using Swift and Xcode. An AR Developer may use Realitykit but also works with other tools like Unity or ARKit to develop AR applications across various platforms. While Realitykit is specific to Apple's ecosystem, AR Developers have broader roles that include designing, coding, and deploying AR content for multiple environments.

What cities in California are hiring for Realitykit jobs?

Cities in California with the most Realitykit job openings:

Senior Software Engineer, AI Tools - Special Projects

Apple

Cupertino, CA • On-site

$151K - $199K/yr

Full-time

Re-posted 12 hours ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 683 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Apple's next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We're looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.
You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Description
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple's next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple's ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple's intelligent systems evolve.
Minimum Qualifications
Proven experience developing high-quality tools with intuitive workflows for technical or creative professionals
Proficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)
Experience developing software in Python, including scripting, pipelines, or backend integrations
Experience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)
Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applications
Strong grasp of Apple development tools and frameworks
Ability to design modular, maintainable architectures and decompose complex requirements into practical, high-impact features
Demonstrated success collaborating with cross-functional teams
Excellent problem-solving, debugging, and communication skills
Bachelor's or Master's degree in Computer Science or related technical field, and 5+ years of industry experience
Preferred Qualifications
Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)
Experience with 3D content creation pipelines and familiarity with common formats such as USD
Knowledge of modern rendering techniques, including Metal
Experience developing connected applications backed by large-scale data storage and cloud services
Experience with data visualization, data mining, or analytics tooling
Familiarity with creative pipelines in animation, simulation, robotics, or game development
Experience building annotation tools, labeling systems, or user-study data pipelines
Experience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)
Understanding of interaction paradigms for spatial interfaces or AR/VR workflows

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976