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Python Game Developer From Home Jobs in Rhode Island

SDET / Automation Engineer

Woonsocket, RI · On-site

$44 - $58.25/hr

Self-starter who can build testing infrastructure from the ground up. Strong engineering mindset, not just QA execution. Experience with Python automation testing. Playwright experience. Experience ...

Coding Tutor

Providence, RI · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Deep knowledge of programming fundamentals including variables, loops, conditionals, functions ...

$20 - $60/hr

Programming experience in Python, C#, JavaScript, MATLAB, or a similar language. * Experience ... us -at work, at home, and everywhere in between. * Free premium access to meditation and ...

$20 - $60/hr

Programming experience in Python, C#, JavaScript, MATLAB, or a similar language. * Experience ... us -at work, at home, and everywhere in between. * Free premium access to meditation and ...

$20 - $60/hr

Programming experience in Python, C#, JavaScript, MATLAB, or a similar language. * Experience ... us -at work, at home, and everywhere in between. * Free premium access to meditation and ...

$20 - $60/hr

Programming experience in Python, C#, JavaScript, MATLAB, or a similar language. * Experience ... us -at work, at home, and everywhere in between. * Free premium access to meditation and ...

$20 - $60/hr

Programming experience in Python, C#, JavaScript, MATLAB, or a similar language. * Experience ... us -at work, at home, and everywhere in between. * Free premium access to meditation and ...

Showing results 41-60

Python Game Developer From Home information

What is the difference between Python Game Developer From Home vs Python Software Engineer?

AspectPython Game Developer From HomePython Software Engineer
Required CredentialsBachelor's in Computer Science or related field, portfolio of game projectsBachelor's in Computer Science or related field, coding experience
Work EnvironmentRemote, independent project-basedRemote or office, software development teams
Industry UsageGaming companies, indie developersTech companies, software firms
Common Search IntentJob opportunities, remote game developmentSoftware development roles, Python programming jobs

Python Game Developer From Home and Python Software Engineer share similar educational backgrounds and often work remotely. However, game developers focus on creating interactive games using Python, while software engineers develop a broader range of applications. Both roles require strong programming skills, but their industry applications and project types differ.

Can a Python Game Developer From Home work from home?

Yes, Python game developers can often work from home, especially if they are freelance or employed by companies that support remote work. They typically need a reliable internet connection, a suitable development environment, and skills in Python, game engines, and version control tools. Many remote positions also require good communication skills and the ability to collaborate virtually.

Do Python game developers from home work from home?

Python game developers working from home typically perform their tasks remotely, using programming skills and development tools on personal computers. Many such roles are flexible and allow for telecommuting, especially if the developer has a suitable workspace and access to necessary software and collaboration platforms.

What are popular job titles related to Python Game Developer From Home jobs in Rhode Island?

For Python Game Developer From Home jobs in Rhode Island, the most frequently searched job titles are:

What job categories do people searching Python Game Developer From Home jobs in Rhode Island look for?

The top searched job categories for Python Game Developer From Home jobs in Rhode Island are:

What cities in Rhode Island are hiring for Python Game Developer From Home jobs?

Cities in Rhode Island with the most Python Game Developer From Home job openings:

AI Agent Trajectory Annotator and Reviewer

Cranston, RI

$20 - $30/hr

Full-time

Posted 8 days ago


Job description

Type: Contract, hourly

Location: Remote

Hours: 20–30 per week

Pay: $20–30/hour, based on experience and language coverage

Start: Immediate

ABOUT THE ROLE

We evaluate how well advanced AI coding agents solve real engineering problems. An agent is given a real open source codebase inside a container and a hard task, then works on its own for 80 to 250 steps. A trajectory is the full record of that run — every command, result, and decision.

You will do two jobs, and you should expect either on any given day.

•Annotate — Read a trajectory nobody has looked at yet and judge it step by step.

• Review — Take an existing annotation, written by our AI tooling or another person, and confirm, correct, or reject it.

TASKS YOU'LL SEE

• Feature build — Add a working feature to a live library without breaking anything that already worked.

• Rebuild — Work out what a compiled tool does by running it, then rebuild it to match its output, exit codes, and file effects.

• Bug hunt — Find and fix twenty undocumented bugs across a dozen files with no test suite, then record what caused them.

Mostly Python and Go, with some Rust, C, and Ct+. A trajectory runs about 100 steps.

WHAT YOU JUDGE IN A TRAJECTORY

• Was the command right for the state the environment was actually in?

• Did the agent read the previous output correctly?

• Was the step wrong, or only inefficient — these are scored differently.

• Where did the run first go off course — usually earlier than where it visibly broke.

• Did the agent notice its own mistake and recover, or keep building on a false assumption?

• Did it game the grader instead of solving the task (e.g., weakening a test or hardcoding an expected value)?

WHAT WE NEED FROM YOU

• Experience — 2+ years in software engineering, DevOps, or site reliability, with real debugging in real codebases.

• Languages — Strong in Python or Go, and able to read a language you've never used.

• Linux — Comfortable with logs, running processes, build failures, and containers.

• Workflow — Everyday Git, diffs, pull requests, and issue tracking.

• Debugging — Able to work with no test suite and no error message pointing at the cause.

• Focus — Able to hold context across a long run, because step 74 can depend on step 12.

• Writing — Clear English, since every judgement needs an explanation another engineer can check.