1

Phd In Physics Jobs in Raleigh, NC (NOW HIRING)

Senior Research Engineer - AI/ML

Raleigh, NC · On-site

$181K/yr

PhD or MS in Engineering, Computer Science, Physics, Mathematics, or a related field * Experience in cloud-based, parallel, or distributed computing. * Experience developing generative AI, agentic AI ...

Bachelors degree in mathematics, statistics, physics, pharmacology or with a strong statistical component, Masters or PhD preferred. * 5-7 years of experience in the application of medical statistics ...

Materials Analyst, Microscopy

Raleigh, NC · On-site

$25.75 - $31.75/hr

Every analysis, every test, and every question asked in our labs helps unlock what materials and ... General understanding of semiconductor device physics and failure analysis concepts gained through ...

next page

Showing results 1-20

Phd In Physics information

See Raleigh, NC salary details

$10.7K

$59.4K

$91.9K

How much do phd in physics jobs pay per year?

As of Jul 13, 2026, the average yearly pay for phd in physics in Raleigh, NC is $59,449.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,700.00 and $62,700.00 per year, depending on experience, location, and employer.

What is a PhD in Physics?

A PhD in Physics is the highest academic degree awarded in the field of physics. It involves several years of advanced coursework, independent research, and the completion of a dissertation that contributes original knowledge to the field. Earning a PhD prepares graduates for careers in academia, research, industry, and government, where they can apply their deep understanding of physical principles to solve complex problems. The process typically takes 4-6 years beyond a bachelor's or master's degree.

What are the common career paths available to someone with a PhD in Physics outside of academia?

A PhD in Physics opens doors to a wide range of career paths beyond academia, including roles in industry research and development, data science, finance, technology consulting, and government or national laboratories. Many physicists find rewarding careers in sectors like aerospace, energy, and healthcare, leveraging their problem-solving and analytical skills. Collaboration is often key, as you'll work with interdisciplinary teams of engineers, data analysts, and project managers. Transitioning into these roles may involve learning new tools or adapting to different team structures, but the foundational skills from your PhD are highly valued.

What are the key skills and qualifications needed to thrive as a PhD in Physics, and why are they important?

To thrive as a PhD in Physics, you need advanced knowledge of physical theories, strong analytical skills, and experience in research methodologies, typically supported by a doctoral degree in physics or a related field. Proficiency with data analysis tools (such as MATLAB or Python), laboratory equipment, and scientific publishing systems is commonly required. Critical thinking, problem-solving, and effective communication are crucial soft skills for presenting complex ideas and collaborating with multidisciplinary teams. These skills and qualities are essential for conducting impactful research, advancing scientific understanding, and succeeding in academic or industry settings.

What is the difference between Phd In Physics vs Physicist?

AspectPhd In PhysicsPhysicist
Required CredentialsDoctoral degree in PhysicsTypically a PhD in Physics or related field
Work EnvironmentResearch labs, universities, academiaResearch institutions, industry, academia
Industry UsageAcademic and research-focused rolesResearch, development, applied physics roles
Search & Comparison IntentUnderstanding academic qualificationsCareer options and job roles

In summary, a Phd In Physics is an academic qualification, while a Physicist is a professional working in research or industry. The Phd is necessary to become a Physicist, but not all Physicists hold a PhD. The roles often overlap in research environments, but the PhD emphasizes education, whereas Physicist roles focus on applying physics principles.

What are popular job titles related to Phd In Physics jobs in Raleigh, NC? For Phd In Physics jobs in Raleigh, NC, the most frequently searched job titles are:
What job categories do people searching Phd In Physics jobs in Raleigh, NC look for? The top searched job categories for Phd In Physics jobs in Raleigh, NC are:
What cities near Raleigh, NC are hiring for Phd In Physics jobs? Cities near Raleigh, NC with the most Phd In Physics job openings:
Infographic showing various Phd In Physics job openings in Raleigh, NC as of July 2026, with employment types broken down into 1% As Needed, 71% Full Time, 23% Part Time, 1% Temporary, and 4% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $59,449 per year, or $28.6 per hour.
Senior Manager, Software Engineering - Robotics Manipulation

Senior Manager, Software Engineering - Robotics Manipulation

Nvidia

Durham, NC

Full-time

Posted 4 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

NVIDIA is the engine of modern AI, and robotics is where AI meets the physical world. The Isaac robotics platform - spanning Isaac Sim, Isaac Lab, Isaac ROS, the foundation models behind Isaac GR00T, and the accelerated libraries that run on Jetson and in the data center - is how the world's developers and industrial leaders build intelligent robots.

We are looking for an exceptional engineering leader and manager to head up Isaac for Manipulation: giving robotic arms and dexterous systems the perception, grasping, motion, and learned skills they need to do real, impactful work. You will be responsible for the strategy, roadmap, and execution for Manipulation - turning hard, contact-rich problems in manufacturing, logistics, and industrial automation into shipping capabilities that our partners and developers can build on. This is a high-visibility role with direct line of sight to the most consequential problems in robotics today. You will grow and mentor a team of world-class robotics and machine-learning engineers, set a bold technical direction, and partner deeply with the robot-arm and industrial-automation ecosystem to make NVIDIA the default platform for robotic manipulation.

What you'll be doing:

  • Lead the Isaac Manipulation team. Recruit, grow, and mentor a high-performing team of robotics software engineers; set direction, raise the technical bar, and manage the team's health, velocity, and delivery.

  • Shape the roadmap. Collaborate with Product Management to define and drive the strategy and roadmap for grasping, motion planning and control, perception-for-manipulation, and learned manipulation policies - from research to productized, supported platform capabilities.

  • Apply creative solutions to real industrial problems. Translate the hardest contact-rich manipulation tasks in manufacturing, logistics, assembly, and machine tending into robust capabilities that work in the real world, not just the lab.

  • Bridge research and product. Partner with NVIDIA Research, the Isaac Sim/Lab teams, and foundation-model teams (e.g., Isaac GR00T, Cosmos) to bring sim-to-real, imitation, and reinforcement learning approaches into the platform and onto physical arms.

  • Engage partners and developers. Serve as a technical face of Isaac Manipulation to robot-arm OEMs, system integrators, and the developer community - gathering requirements, running joint engineering, and ensuring our APIs and tools meet real workflows. Support our ecosystem of developers through responsible migration handling of their solutions built on our durable platform.

  • Leverage accelerated compute. Drive architecture and execution that fully uses NVIDIA GPUs, CUDA, and the accelerated-computing stack across simulation, training, and on-robot inference on Jetson and edge platforms.

  • Deliver. Drive planning and execution of complex, multi-functional programs; own quality, performance, and the real-world deployment of learned policies and manipulation stacks on physical robots.

  • Influence the strategy. Represent manipulation in platform-level technical and business decisions, and help shape where NVIDIA invests across the robotics stack.

What we need to see:

  • BS, MS, or PhD in Robotics, Computer Science, Electrical/Mechanical Engineering, or a related field (or equivalent experience).

  • 12+ total years of relevant industry experience building robotics or robotics-adjacent systems, including 3+ years leading, mentoring, and managing engineering teams.

  • Robotic arm depth. Hands-on expertise with robotic arms, manipulation, and physics from grasping, motion planning (across both numerical optimization and sampling-based approaches), and control (including force/impedance and contact-rich control) to perception-guided manipulation.

  • Accelerated compute. Working understanding of GPU-accelerated computing and modern ML infrastructure, and how to architect robotics software to take advantage of it (CUDA, PyTorch, GPU-accelerated simulation, edge inference).

  • Partner and developer interface. Demonstrated ability to work directly with external partners, customers, and developer communities and to translate their needs into roadmap and shipping product.

  • Technical credibility. Strong software engineering fundamentals (modern C++ and Python) and the ability to engage substantively in technical and architectural decisions with your team.

Ways to stand out from the crowd:

  • Industry leadership and fluency. Experience building manipulation or industrial automation products at an established robot-arm company or manipulation startup, and a strong understanding of the product landscape including use cases, the integrators, and the platforms from leading vendors.

  • Hardware-agnostic platforms. A track record building developer-facing or low-code platforms and tooling that abstract across multiple robot-arm brands and make manipulation accessible to non-experts.

  • Learned manipulation. Deep experience with imitation learning, reinforcement learning, sim-to-real transfer, or manipulation foundation models, and shipping learned policies onto real hardware.

  • Ecosystem & OSS. Contributions to ROS 2, ros2_control, MoveIt, or the broader robotics open-source and standards community.

  • Founder / 0-to-1 instincts. Experience starting or scaling a product or team from the ground up and operating with speed in ambiguous, fast-pace problem spaces.

Manipulation is one of the defining unsolved problems in robotics, and NVIDIA is uniquely positioned - across simulation, foundation models, and accelerated compute - to solve it at platform scale. You'll lead a team that the entire robotics industry builds on, and your work will show up on factory floors and in warehouses around the world!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD for Level 4, and 320,000 USD - 488,750 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993