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Part Time Unity Software Developer Jobs in Texas

Revvity | About Us Revvity is a developer and provider of end-to-end solutions designed to help ... Part-time and temporary roles may not be eligible for all benefits listed. Please reach out to your ...

The Software Integration & Operations (SIO) team builds the pipelines, tools, and systems that make ... Military fellows and part-time employees are not eligible for benefits. Please speak to your talent ...

Software Engineer

San Antonio, TX · Remote

$45 - $55/hr

... developer tools Able to collaborate across different functions. Work closely with product ... Part-time Pay: $45.00 - $55.00 per hour Experience: relevant: 1-3 years (Required) Work ...

Software Engineer

Texas City, TX · Remote

$45 - $55/hr

... developer tools Able to collaborate across different functions. Work closely with product ... Part-time Pay: $45.00 - $55.00 per hour Experience: relevant: 1-3 years (Required) Work ...

Java, JQuery, HTML

Dallas, TX · Remote

$56.75 - $72.25/hr

Our company provides application analysis, design, development and programming, software ... Current is only 2 months at full time, but we have a part-time developer position through next year ...

Showing results 21-40

Part Time Unity Software Developer information

What does a part time Unity software developer do?

A Part Time Unity Software Developer creates and maintains interactive applications, games, or simulations using the Unity engine while working on a reduced or flexible schedule. Their responsibilities can include writing C# scripts, designing user interfaces, optimizing performance, and collaborating with other team members. They may also help with debugging, testing, and deploying Unity projects. Part-time roles are ideal for those balancing other commitments or seeking flexible work options within the game or software development industry.

What are the key skills and qualifications needed to thrive as a part time Unity software developer?

To thrive as a Part Time Unity Software Developer, you need a solid understanding of C# programming, game development principles, and experience with the Unity engine, often supported by a degree in computer science or relevant field. Familiarity with version control systems (like Git), Unity's asset pipeline, and possibly certifications like Unity Certified Developer are valuable. Strong problem-solving abilities, effective time management, and clear communication are standout soft skills for this role. These competencies ensure efficient project delivery, high-quality code, and smooth collaboration within distributed or flexible teams.

What are some common challenges faced by part time Unity software developers when working on collaborative projects?

Part-time Unity software developers often face challenges in staying aligned with full-time team members, especially when project requirements or priorities shift rapidly. Effective communication and clear documentation are essential to ensure that everyone is on the same page, despite differing schedules. Using version control systems like Git and participating in regular stand-up meetings can help bridge the gap and maintain project momentum. Additionally, part-time developers may need to prioritize tasks efficiently to make the most of their limited hours.

What is the difference between Part Time Unity Software Developer vs Part Time Game Programmer?

AspectPart Time Unity Software DeveloperPart Time Game Programmer
Required SkillsUnity engine, C#, scripting, game developmentGame logic, C++, scripting, engine familiarity
Work EnvironmentGame studios, freelance projects, mobile/PC platformsGame studios, indie developers, freelance work
Common CertificationsUnity Certified Developer, C# programmingNone specific, programming certifications helpful

Both roles involve game development with a focus on Unity, requiring C# skills. The main difference is that a Part Time Unity Software Developer specializes in Unity engine projects, while a Part Time Game Programmer may work across various engines and languages. Both roles are common in game studios and freelance settings, sharing similar credentials and work environments.

Are Part Time Unity Software Developer jobs in demand?

Part Time Unity Software Developer jobs are in moderate demand as companies seek flexible developers skilled in Unity, C#, and 3D modeling for game development, simulations, and AR/VR projects. The demand varies by industry and location but generally aligns with growth in gaming and interactive media sectors.

Is part time Unity software developer still in demand?

Part-time Unity software developers are still in demand, especially in industries like gaming, virtual reality, and simulation, where Unity is a leading development platform. Skills in C# programming, 3D modeling, and experience with Unity's tools increase employability, and remote or flexible schedules are common in this role.

What are the most commonly searched types of Unity Software Developer jobs in Texas?

The most popular types of Unity Software Developer jobs in Texas are:

What cities in Texas are hiring for Part Time Unity Software Developer jobs?

Cities in Texas with the most Part Time Unity Software Developer job openings:

Ground Control Station (GCS) Software Engineer (R3963)

Dallas, TX

Shield AI
Software Development • 11 - 50 employees

$130K - $250K/yr

Full-time, Part-time

Re-posted 23 days ago


Job description

Shield AI is a venture-backed defense-tech company with the mission of protecting service members and civilians with intelligent systems. Its products include Hivemind autonomy software, V-BAT and X-BAT aircraft, and Aechelon simulation and synthetic reality technologies. With offices and facilities across the U.S., Europe, the Middle East, and Asia-Pacific, Shield AI’s technology actively supports operations worldwide. For more information, visit www.shield.ai. Follow Shield AI on LinkedIn, X, Instagram, and YouTube. 

Job Description:
We’re looking for a Software Engineer to join our team developing next-generation Ground Control Station (GCS) applications for unmanned aerial systems (UAS). This role is ideal for engineers with a strong foundation in real-time, performance-sensitive software who also bring experience with modern web technologies. 
 
You’ll work on mission-critical software that bridges responsive user interfaces with robust backend systems, enabling human operators to plan, command, and monitor autonomous assets with precision and reliability. 
What you'll do:
  • Design, develop, and optimize ground control software that enables low-latency communication with UAVs and other autonomous platforms. 
  • Build high-performance client and server applications that support telemetry processing, mission planning, and real-time control. 
  • Implement responsive user interfaces with React and TypeScript for operator workflows and visualization of spatial data, sensor feeds, and mission state. 
  • Collaborate closely with teams across autonomy, embedded systems, backend, and UX to deliver integrated, field-ready solutions. 
  • Contribute to architectural decisions and system designs that ensure responsiveness, scalability, and fault-tolerance. 
  • Lead development efforts on key features or subsystems, from early design through deployment and iteration. 
  • Write high-quality, well-tested code and participate in peer design/code reviews. 
Required qualifications:
  • Senior: Bachelor’s degree with 5+ years of relevant experience, or Masters with 4+ years, or PhD with 2+ years.
  • Staff: Bachelor’s degree with 7+ years of relevant experience, or Masters with 6+ years, or PhD with 4+ years.
  • Senior Staff: Bachelor’s degree with 10+ years of relevant experience, or Masters with 9+ years, or PhD with 7+ years.
  • Demonstrated experience building real-time or performance-sensitive applications—preferably for UAVs, robotics, autonomous vehicles, or simulation environments. 
  • Proficiency in a strongly typed programming language (e.g. C#, TypeScript, Java, C++) with exposure to lower-level systems or protocol integration. 
  • Experience with web technologies, especially React, TypeScript/JavaScript, and Node.js.
  • Strong software engineering fundamentals including version control, testing, debugging, and performance profiling. 
  • Proven ability to deliver high-quality software as part of a collaborative engineering team. 
  • Ability to obtain security clearance.
Preferred qualifications:
  • Experience with GCS software, mission planning tools, or real-time visualization platforms. 
  • Familiarity with API-driven systems using REST or gRPC, and communication protocols like WebSocket or custom telemetry formats. 
  • Knowledge of standards such as STANAG 4586, Cursor on Target (CoT), or MAVLink. 
  • Familiarity with containerized environments (e.g., Docker, Kubernetes) and CI/CD practices. 
  • Exposure to distributed systems and cloud integration for telemetry data pipelines. 
  • Understanding of security best practices in control systems and networked applications. 
#LI-AA1
#LC

Full-time regular employee offer package:
Pay within range listed + Bonus + Benefits + Equity
 
Temporary employee offer package:
Pay within range listed above + temporary benefits package (applicable after 60 days of employment)
 
Salary compensation is influenced by a wide array of factors including but not limited to skill set, level of experience, licenses and certifications, and specific work location. All offers are contingent on a cleared background and possible reference check. Military fellows and part-time employees are not eligible for benefits. Please speak to your talent acquisition representative for more information.
 
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Shield AI is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. 

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.