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Part Time Blender Animation Jobs (NOW HIRING)

About the Role This is a unique opportunity to blend artistic vision with cutting-edge AI ... Working part-time with flexible hours, you'll experiment with the latest AI video generation tools ...

About the Role This is a unique opportunity to blend artistic vision with cutting-edge AI ... Working part-time with flexible hours, you'll experiment with the latest AI video generation tools ...

About the Role This is a unique opportunity to blend artistic vision with cutting-edge AI ... Working part-time with flexible hours, you'll experiment with the latest AI video generation tools ...

We are looking for a part-time Code Sensei to join our team of dynamic, energetic, forward-thinking ... Some understanding of 3D modeling and animation tools like ZBrush, Blender, and Maya Candidates ...

Contract Spatial Designer

Chicago, IL · On-site +1

$55 - $85/hr

Known for its ability to blend strategy, creativity, and flawless execution, Agency EA partners ... SUMMARY The Contract Spatial Designer is a part-time/freelance position in the creative department ...

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Part Time Blender Animation information

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$12

$18

$23

How much do part time blender animation jobs pay per hour?

As of Jun 5, 2026, the average hourly pay for part time blender animation in the United States is $18.58, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Part Time Blender Animation professional, and why are they important?

To thrive as a Part Time Blender Animation professional, you need proficiency in 3D modeling, texturing, and animation principles, often supported by a portfolio showcasing previous work and a solid understanding of Blender software. Familiarity with Blender's advanced tools, add-ons, and rendering engines, as well as basic knowledge of formats for exporting animations, is crucial. Creativity, attention to detail, time management, and effective communication with clients or team members are valuable soft skills in this role. These skills ensure the creation of high-quality animations that meet project requirements and deadlines while fostering productive collaboration.

What are some typical challenges faced by part-time Blender animators working on multiple projects?

Part-time Blender animators often juggle several projects simultaneously, which can make time management and prioritization essential skills. Balancing client expectations, meeting deadlines, and ensuring consistent quality across different animation styles can be challenging. Additionally, part-time animators may work remotely or collaborate with team members in different time zones, requiring clear communication and adaptability. Staying updated with Blender’s frequent updates and new features is also important for maintaining high-quality work.

What does a Part Time Blender Animation job involve?

A Part Time Blender Animation job involves using Blender, a free and open-source 3D creation suite, to create animations, models, or visual effects on a part-time basis. Responsibilities may include modeling, texturing, rigging, animating, and rendering 3D assets for various projects such as films, games, or advertisements. Part-time Blender animators typically work flexible hours, either remotely or on-site, depending on the employer. They may collaborate with other artists, designers, or clients to achieve the desired visual output while meeting deadlines. This role is suitable for those with strong artistic skills, proficiency in Blender, and the ability to manage time effectively.

What is the difference between Part Time Blender Animation vs Part Time 3D Modeler?

AspectPart Time Blender AnimationPart Time 3D Modeler
Required SkillsProficiency in Blender, animation techniques, storytellingModeling skills, proficiency in 3D software, texturing
Work EnvironmentAnimation studios, freelance projects, multimedia companiesDesign studios, gaming companies, freelance work
Common Industry UsageCreating animated content, visual effects, character animationDeveloping 3D assets, environment modeling, product visualization

While both roles involve 3D skills, Part Time Blender Animation focuses on bringing models to life through animation, whereas Part Time 3D Modeler emphasizes creating detailed 3D models. Both roles often overlap in industries like gaming, film, and advertising, but their core tasks differ significantly.

More about Part Time Blender Animation jobs
What are the most commonly searched types of Blender Animation jobs? The most popular types of Blender Animation jobs are:
What job categories do people searching Part Time Blender Animation jobs look for? The top searched job categories for Part Time Blender Animation jobs are:
Infographic showing various Part Time Blender Animation job openings in the United States as of May 2026, with employment types broken down into 100% Part Time. Highlights an 73% In-person, and 27% Remote job distribution, with an average salary of $38,646 per year, or $18.6 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2K - $3K/wk

Full-time, Part-time

Posted 2 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer