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Part Time 3D Rigging Artist Jobs in Chicago, IL (NOW HIRING)

Part Time 3D Rigging Artist information

See Chicago, IL salary details

$20

$40

$70

How much do part time 3d rigging artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for part time 3d rigging artist in Chicago, IL is $40.65, according to ZipRecruiter salary data. Most workers in this role earn between $27.98 and $50.00 per hour, depending on experience, location, and employer.

What is the difference between Part Time 3D Rigging Artist vs Part Time 3D Modeler?

AspectPart Time 3D Rigging ArtistPart Time 3D Modeler
Required SkillsKnowledge of rigging techniques, anatomy, and character setupModeling skills, topology, and texturing
Work EnvironmentAnimation studios, game development, VFX companiesAnimation studios, game studios, visual effects firms
Common CertificationsRelevant 3D software certifications (Maya, Blender)3D modeling certifications or portfolio

While both roles involve 3D software expertise, a Part Time 3D Rigging Artist focuses on creating the skeletons and controls for characters, whereas a Part Time 3D Modeler specializes in creating the initial 3D models. Both roles are essential in the 3D production pipeline and often work closely together in animation and game development projects.

What are the key skills and qualifications needed to thrive as a part time 3D rigging artist?

A Part Time 3D Rigging Artist needs a strong grasp of anatomy, 3D modeling, and animation principles, often supported by formal education or relevant experience in digital art or animation. Expertise in industry-standard tools like Autodesk Maya, Blender, and knowledge of scripting languages such as Python or MEL is commonly required. Attention to detail, problem-solving ability, and strong communication skills help artists collaborate effectively with animators and other team members. These skills ensure that characters and assets move realistically, enabling seamless integration into animation pipelines and high-quality final productions.

What is a part time 3D rigging artist?

Part time 3D rigging artists are professionals who specialize in creating and implementing skeletal frameworks (rigs) for 3D models, enabling them to move realistically in animations or video games, but they work on a part-time schedule. Their primary role is to build the control structures that animators use to manipulate characters or objects. They may also be responsible for skinning, weight painting, and troubleshooting technical animation issues. Working part-time allows them to either balance other commitments or contribute to multiple projects simultaneously.

What are some common challenges a part time 3D rigging artist may face when collaborating remotely with animation teams?

As a part-time 3D Rigging Artist working remotely, you may encounter challenges such as coordinating your schedule with full-time team members and ensuring clear communication of rigging requirements or updates. Sharing large 3D files and troubleshooting technical issues collaboratively can also require efficient use of project management and version control tools. Proactively participating in virtual meetings and maintaining detailed documentation of your rigs will help streamline collaboration and minimize misunderstandings with animators and modelers.
What are the most commonly searched types of 3D Rigging Artist jobs in Chicago, IL? The most popular types of 3D Rigging Artist jobs in Chicago, IL are:
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Adjunct Faculty in Industrial Design

DePaul University

Chicago, IL • On-site

Full-time, Part-time

Re-posted 21 days ago


DePaul University rating

7.2

Company rating: 7.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

384th of 616 rated colleges and universities


Job description

Description
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Design (SoD) offers a learning environment that nurtures the development of innovative designers, who embrace interdisciplinary methods to solve challenging problems. SoD offers a variety of undergraduate and graduate programs including Digital Communication and Media Arts, Game Design, Graphic Design, Human Centered Design, Industrial Design, and User Experience Design.
Qualifications
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions
The School of Design's Industrial Design Program invites applications for an adjunct teaching position. We are seeking educators and industry professionals with a background in industrial design, specifically those possessing expertise in 3D modeling and rendering software (including SolidWorks, Fusion 360, Rhino 3D, and KeyShot).
The ideal candidate will demonstrate comprehensive technical skills in model shop fabrication, alongside a deep understanding of manufacturing processes and materials science. Additional proficiency in coding and hardware prototyping (e.g., Arduino ecosystems) is highly desirable.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).

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