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Part Time 3D Artist Remote Jobs in Florida (NOW HIRING)

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

The ideal candidate has an artistic eye, 5+ years of experience scaling social media pages, and the ... W ork as an Independent Contractor Employment Type: PART_TIME

CAD Drafter

Panama City, FL ยท On-site +1

$55K - $126K/yr

Remote Work: No Job Number: R0245215 Location: Panama City,FL,US Share job via: Share CAD Drafter ... Knowledge of 3D modeling techniques and best practices * Ability to support SOLIDWORKS and AutoCAD

Part Time 3D Artist Remote information

What are the typical challenges faced by remote part time 3D artists, and how can they be managed effectively?

Remote part-time 3D artists often face challenges like coordinating across different time zones, staying aligned with team expectations, and managing feedback loops without in-person communication. To manage these effectively, it's important to maintain clear, proactive communication using collaboration tools, schedule regular check-ins with team members, and set realistic deadlines that account for your part-time availability. Additionally, organizing your workflow and keeping project files well-documented can help ensure smooth collaboration, even when working asynchronously.

What is a part time 3D artist remote?

Part time 3D artists (remote) are professionals who create three-dimensional digital models, animations, and visual effects for various industries, such as gaming, film, and advertising, while working from a location outside the employer's physical office. They typically use 3D modeling software like Blender, Maya, or 3ds Max to bring concepts to life. Working part time allows them to have flexible hours, making it ideal for students, freelancers, or those seeking additional income. Remote arrangements rely on strong communication and collaboration skills, as artists often coordinate with teams online.

What are the key skills and qualifications needed to thrive as a part time 3D artist remote, and why are they important?

To thrive as a Part Time 3D Artist Remote, you need strong proficiency in 3D modeling, texturing, and rendering, usually backed by a portfolio and relevant experience or education. Familiarity with industry-standard software such as Blender, Maya, 3ds Max, or ZBrush, and sometimes knowledge of game engines like Unity or Unreal Engine, is typically required. Excellent time management, communication, and self-motivation are crucial soft skills for effectively collaborating and meeting deadlines in a remote setting. These skills and qualifications ensure high-quality creative output, efficient teamwork, and adaptability in a flexible work environment.

What is the difference between Part Time 3D Artist Remote vs Part Time 3D Modeler Remote?

AspectPart Time 3D Artist RemotePart Time 3D Modeler Remote
CredentialsPortfolio, relevant 3D software skillsPortfolio, software proficiency, possibly specific modeling certifications
Work EnvironmentRemote, freelance or contract basisRemote, freelance or contract basis
Industry UsageGaming, animation, advertising, filmGaming, product visualization, animation
Common Search IntentGeneral 3D art roles, creative projectsSpecific modeling tasks, detailed asset creation

Both roles are remote, part-time positions requiring strong 3D software skills. A 3D Artist typically handles a broad range of creative tasks, including texturing, lighting, and scene composition, while a 3D Modeler focuses specifically on creating detailed 3D models. Understanding these differences helps candidates target their applications more effectively.

What are the most commonly searched types of 3D Artist Remote jobs in Florida? The most popular types of 3D Artist Remote jobs in Florida are:
What job categories do people searching Part Time 3D Artist Remote jobs in Florida look for? The top searched job categories for Part Time 3D Artist Remote jobs in Florida are:
What cities in Florida are hiring for Part Time 3D Artist Remote jobs? Cities in Florida with the most Part Time 3D Artist Remote job openings:
Infographic showing various Part Time 3D Artist Remote job openings in Florida as of August 2026, with employment types broken down into 100% Part Time. Highlights an 100% Remote job distribution.

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Re-posted 12 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.