3

Part Time 3D Artist Remote Jobs (NOW HIRING)

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final ...

$125K - $149K/yr

... remote work at Penn State, seeNotice to Out of State Applicants. AND POSITION REQUIREMENTS: Penn State Center for the Performing Arts is accepting applications for part-time artists or performers.

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

$48K - $61K/yr

Approval of remote and hybrid work is not guaranteed regardless of work location. For additional ... Arts program seeks to fill part-time instructional support positions. Hours and wages for each ...

$48K - $61K/yr

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Arts program seeks to fill part-time instructional support positions. Hours and wages for each ...

$48K - $61K/yr

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Arts program seeks to fill part-time instructional support positions. Hours and wages for each ...

next page

Showing results 1-20

Part Time 3D Artist Remote information

See salary details

$19

$39

$68

How much do part time 3d artist remote jobs pay per hour?

As of Jul 22, 2026, the average hourly pay for part time 3d artist remote in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the typical challenges faced by remote part-time 3D artists, and how can they be managed effectively?

Remote part-time 3D artists often face challenges like coordinating across different time zones, staying aligned with team expectations, and managing feedback loops without in-person communication. To manage these effectively, it's important to maintain clear, proactive communication using collaboration tools, schedule regular check-ins with team members, and set realistic deadlines that account for your part-time availability. Additionally, organizing your workflow and keeping project files well-documented can help ensure smooth collaboration, even when working asynchronously.

What are part time 3D artists (remote)?

Part time 3D artists (remote) are professionals who create three-dimensional digital models, animations, and visual effects for various industries, such as gaming, film, and advertising, while working from a location outside the employer's physical office. They typically use 3D modeling software like Blender, Maya, or 3ds Max to bring concepts to life. Working part time allows them to have flexible hours, making it ideal for students, freelancers, or those seeking additional income. Remote arrangements rely on strong communication and collaboration skills, as artists often coordinate with teams online.

What are the key skills and qualifications needed to thrive as a Part Time 3D Artist Remote, and why are they important?

To thrive as a Part Time 3D Artist Remote, you need strong proficiency in 3D modeling, texturing, and rendering, usually backed by a portfolio and relevant experience or education. Familiarity with industry-standard software such as Blender, Maya, 3ds Max, or ZBrush, and sometimes knowledge of game engines like Unity or Unreal Engine, is typically required. Excellent time management, communication, and self-motivation are crucial soft skills for effectively collaborating and meeting deadlines in a remote setting. These skills and qualifications ensure high-quality creative output, efficient teamwork, and adaptability in a flexible work environment.

What is the difference between Part Time 3D Artist Remote vs Part Time 3D Modeler Remote?

AspectPart Time 3D Artist RemotePart Time 3D Modeler Remote
CredentialsPortfolio, relevant 3D software skillsPortfolio, software proficiency, possibly specific modeling certifications
Work EnvironmentRemote, freelance or contract basisRemote, freelance or contract basis
Industry UsageGaming, animation, advertising, filmGaming, product visualization, animation
Common Search IntentGeneral 3D art roles, creative projectsSpecific modeling tasks, detailed asset creation

Both roles are remote, part-time positions requiring strong 3D software skills. A 3D Artist typically handles a broad range of creative tasks, including texturing, lighting, and scene composition, while a 3D Modeler focuses specifically on creating detailed 3D models. Understanding these differences helps candidates target their applications more effectively.

More about Part Time 3D Artist Remote jobs
What cities are hiring for Part Time 3D Artist Remote jobs? Cities with the most Part Time 3D Artist Remote job openings:
What are the most commonly searched types of 3D Artist Remote jobs? The most popular types of 3D Artist Remote jobs are:
What states have the most Part Time 3D Artist Remote jobs? States with the most job openings for Part Time 3D Artist Remote jobs include:
Infographic showing various Part Time 3D Artist Remote job openings in the United States as of July 2026, with employment types broken down into 100% Part Time. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Principal Concept Artist

PUBG Madglory

Madison, WI โ€ข On-site, Remote

$128K - $147K/yr

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States and Canada. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and drives results through collaboration.
  • Understands concept artwork not as standalone images but as part of the game experience.
  • Can rapidly visualize ideas and explore a wide range of possibilities.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Define the project's visual direction and establish and maintain concept art quality standards.
  • Lead the overall visual development of characters, environments, props, etc., and give shape to the art direction.
  • Explore visual directions from the early ideation stage and establish the project's visual language.
  • Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final in-game output.
  • Review work from team members and outsource artists and provide clear feedback.
  • Build and maintain style guides and visual references.
  • Quickly present alternatives when project direction shifts and reestablish the visual direction.
  • Define the project's overall visual language and design and maintain the standards that align deliverables toward a cohesive direction.
Qualifications:
  • 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character or environment concept art.
  • Strong visual design capabilities across characters, environments, and other domains.
  • Deep understanding of form, structure, color, and lighting.
  • Ability to produce work ranging from rapid ideation sketches to highly polished concept pieces.
  • Understanding of the 3D production pipeline.
  • Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with weekly ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

โ€ข We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience with style development and building visual guides.
  • Experience working on games developed across multiple countries.
  • Experience working across a variety of game genres and styles.
  • Understanding of the production pipeline including 3D, lighting, and shaders.
  • Experience collaborating with outsource vendors.
  • Experience with storytelling-driven visual development.
  • Multi-platform (PC/Console) development experience.
  • Experience defining visual direction in the early stages of a project and maintaining it through completion.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.