2

Part Time 2D Animator Jobs (NOW HIRING)

The School of Art at Ball State University invites applications for part-time instructors to teach ... Instructors of Art and Design will teach undergraduate courses in the Foundations (2D, 3D, 4D, or ...

New

next page

Showing results 1-20

Part Time 2D Animator information

See salary details

$10

$39

$70

How much do part time 2d animator jobs pay per hour?

As of May 31, 2026, the average hourly pay for part time 2d animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Part Time 2D Animator vs Part Time Motion Designer?

AspectPart Time 2D AnimatorPart Time Motion Designer
Required Skills2D animation, storytelling, character design2D/3D animation, visual effects, graphic design
Work EnvironmentAnimation studios, freelance projects, media companiesAdvertising agencies, media firms, digital content creators
Common UsageCreating animated characters and scenesDesigning animated graphics and visual effects for videos

While both roles involve animation skills, Part Time 2D Animators focus primarily on creating 2D animated characters and scenes, often emphasizing storytelling. Part Time Motion Designers incorporate broader visual effects and graphic design elements, often working on animated graphics for marketing or multimedia projects. The roles overlap in animation skills but differ in scope and application.

More about Part Time 2D Animator jobs
What cities are hiring for Part Time 2D Animator jobs? Cities with the most Part Time 2D Animator job openings:
What are the most commonly searched types of 2D Animator jobs? The most popular types of 2D Animator jobs are:
What states have the most Part Time 2D Animator jobs? States with the most job openings for Part Time 2D Animator jobs include:
Infographic showing various Part Time 2D Animator job openings in the United States as of May 2026, with employment types broken down into 3% As Needed, 96% Part Time, and 1% Temporary. Highlights an 99% Physical, and 1% Hybrid job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Adjunct Faculty - Digital Art & Design (Multiple Specialties)

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY • On-site

$99 - $108/hr

Part-time

Posted 5 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
Responsibilities
The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:
Open Positions & Responsibilities:
  • UX Researcher (NYC Campus Only)
    Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
  • Animation & Virtual Production (NYC & LI Campuses)
    Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
  • Design Historian (Online Asynchronous)
    Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
  • Motion Graphics (LI Campus Only)
    Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
  • Maya: Hard Surface Modeling (NYC Campus Only)
    Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
  • Product Growth Design (NYC Campus Only)
    Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks
  • Visual Identity & Brand Systems (NYC & LI Campuses)
    Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.
  • Digital Cinematography (NYC Campus Only)
    Teach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications

General Duties
• Collaborate with department chairs and coordinators on course progress.
• Support a positive, inclusive, and engaging learning environment.
• Adhere to university policies and academic integrity guidelines.
Qualifications
Qualifications (By Role)
UX Researcher
Master's or Bachelor's + 5 years' experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred.
Animation & Virtual Production
Master's or Bachelor's + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required.
Design Historian
Master's+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required.
Motion Graphics
Bachelor's (Master's preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial.
Maya - Hard Surface Modeling
Bachelor's (Master's preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred.
Product Growth Design
Bachelor's (Master's preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable.
Visual Identity
Bachelor's (Master's preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.
Digital Cinematography
Bachelor's degree (Masters preferred) +5 years in professional cinematography, visual effects, or digital production. Proficiency in Adobe, working knowledge of 3D software preferred. Familiarity with a variety of digital camera systems and workflows (e.g., RED, Blackmagic, DSLR, smartphonesTeach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications.
To Apply Submit a cover letter and CV for consideration.
Other Information
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer. Adjunct Faculty offered hourly rate is contingent on applicable rank.
Minimum Salary
USD $99.00/Hr.
Maximum Salary
USD $108.00/Hr.