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Osmo Jobs (NOW HIRING)

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Osmo information

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$13

$15

$21

How much do osmo jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for osmo in the United States is $15.93, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $16.35 per hour, depending on experience, location, and employer.

What is an Osmo?

Osmo is an educational gaming system that combines physical play with digital interactions, designed primarily for children. Using a tablet and Osmo's unique reflector, kids can manipulate physical objects like puzzle pieces, numbers, or letters, which are recognized and responded to by the Osmo app in real-time. Osmo offers a variety of games and learning activities that focus on subjects such as math, spelling, coding, and creativity, making learning engaging and interactive.

What are the key skills and qualifications needed to thrive as an Osmo?

Sorry, 'Osmo' is not recognized as a real-world professional occupation, so I cannot provide a relevant answer.

What are some common challenges faced by Osmo customer support specialists, and how can they be addressed?

Osmo Customer Support Specialists often encounter challenges such as troubleshooting technical issues remotely, handling high volumes of user inquiries during peak times, and effectively communicating with a diverse customer base. To address these, it's important to stay up-to-date with product updates, use clear and empathetic communication, and leverage internal knowledge bases. Collaborating closely with the product and engineering teams also helps in resolving complex cases and ensuring a positive customer experience.

What is the difference between Osmo vs Game Designer?

AspectOsmoGame Designer
Required CredentialsTypically no formal degree, but skills in technology and creativityBachelor's degree in game design, computer science, or related field
Work EnvironmentEducational and interactive settings, often in classrooms or at homeGame studios, tech companies, or freelance projects
Industry UsageEducational technology and interactive learningVideo game development and entertainment industry
Common Search IntentOsmo vs Game Designercomparison of roles, skills, and industry focus

Osmo is an educational technology product focused on interactive learning through physical and digital play, often used in classrooms or at home. A Game Designer, on the other hand, creates concepts, rules, and storylines for video games, working mainly in game development studios. While Osmo emphasizes educational engagement, Game Designers focus on entertainment and storytelling. Both roles require creativity, but their work environments and industry applications differ significantly.

More about Osmo jobs

What states have the most Osmo jobs?

States with the most job openings for Osmo jobs include:

Infographic showing various Osmo job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 100% In-person job distribution, with an average salary of $33,132 per year, or $15.9 per hour.

Senior Solutions Architect, Physical AI Cloud

NVIDIA Corporation

Santa Clara, CA • On-site

$152 - $288/hr

Other

Posted 9 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 246 rated software companies


Job description

We're building a group of innovators to assist enterprises in deploying and accelerating NVIDIA’s three computer workloads for Physical AI. These include robotics simulation, synthetic data generation, multi-step model training, and inference, all on a large scale! We are seeking a hands-on Solutions Architect with deep expertise in backend infrastructure, inference and cloud-native applications to design and scale Kubernetes-native environments for distributed Robotics workloads. This role offers an outstanding chance to build within the rapidly growing field of Robotics AI & Simulation. You’ll work closely with our product management, engineering, and business teams to drive the adoption of NVIDIA's groundbreaking Physical AI technologies with our key ecosystem partners!

What you’ll be doing:
  • Help partners build scalable, observable, GPU-accelerated Physical AI pipelines through agentic workflows, cloud-native technologies, and NVIDIA frameworks such as OSMO.
  • Support development of Physical AI data factories for data ingestion, preprocessing, annotation, filtering, synthetic data generation, training, simulation, and evaluation.
  • Develop a deep understanding of robotics workload scaling and translate customer requirements into optimized cloud-native architectures, improving scheduling, cost, storage access, networking, and GPU utilization across hybrid infrastructure.
  • Accelerate distributed inference using NVIDIA technologies such as NIM, TensorRT-LLM, vLLM, and SGLang.
  • Collaborate with business, engineering, and product teams while providing technical guidance and mentorship to customers implementing Physical AI at scale.
What we need to see:
  • BS in Computer Science, Computer Engineering, or a related field, or equivalent experience.
  • 5+ Years of experience in Solution Architecture or Infrastructure Engineering, advancing AI/ML systems from proof of concept to production on private/public cloud environments.
  • Experience with scaling Robotics workloads in one or more areas, such as multimodal model training, inference, robot learning and simulation, large scale data processing and generation.
  • Strong hands-on experience designing, deploying, and operating Kubernetes-based platforms for distributed GPU and AI workloads.
  • Expertise in networking (DNS, LB, TCP/IP, firewalls), storage technology, workflow orchestration softwares (Airflow, Argo, etc), modern DevOps practices (GitOps, IaC, Observability), and orchestrating efficient GPU workloads.
  • Excellent communication skills to convey technical concepts to diverse audiences.
Ways to stand out from the crowd:
  • Hands-on experience with robotics frameworks (e.g., ROS2) and NVIDIA simulation and AI platforms such as Isaac Lab, Isaac Sim, GR00T or Cosmos.
  • Previous exposure to large scale Robotics data curation, annotation, filtering pipelines, including the use of AI models for data labeling.
  • Experience deploying NVIDIA inference technologies (Dynamo, NIM, Triton, vLLM) using acceleration techniques like quantization.
  • Proficiency using and developing agentic workflows to accelerate software development, infrastructure automation, troubleshooting, and deployment workflows.
  • Broad technical expertise across networking, compute, and storage systems (e.g., S3, NFS, Lustre), with hands-on experience building and debugging APIs (REST, gRPC).

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4. You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 14, 2026.

This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law. NVIDIA pioneered accelerated computing. Today, our AI infrastructure powers global intelligence, transforming every industry. Learn more about NVIDIA.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993