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Opengl Engineer Jobs (NOW HIRING)

Strong OpenGL Computer Shader Language or CUDA and general stream programming concept experience * Experience with Nvidia GPU programming * Solid understanding and experience with OpenGL 2D/3D ...

Work on next generation media player that integrates live video and 3D graphics Sr. Graphics Engineer VR 5 years' experience with OpenGL and WebGL Expert level knowledge of C++ and Java Expert level ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Knowledge of one or more GPU APIs (OpenGL, DirectX and similar) * The ability to reason about code ...

Linux Software development through full product life-cycle Strong OpenGL Computer Shader Language or CUDA and general stream programming concept experience Experience with Nvidia GPU programming ...

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Opengl Engineer information

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$38K

$115.9K

$191.5K

How much do opengl engineer jobs pay per year?

As of Jul 1, 2026, the average yearly pay for opengl engineer in the United States is $115,864.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,000.00 and $151,500.00 per year, depending on experience, location, and employer.

What is the difference between Opengl Engineer vs Graphics Software Developer?

AspectOpengl EngineerGraphics Software Developer
Required CredentialsBachelor's in Computer Science or related field, knowledge of OpenGL, C/C++ skillsBachelor's in Computer Graphics, Computer Science, or related, strong programming skills, knowledge of graphics APIs
Work EnvironmentDeveloping graphics rendering code, optimizing visual performance, working with 3D enginesCreating graphics applications, developing visual effects, working with rendering pipelines
Employer & Industry UsageGame studios, simulation companies, visualization firmsGame development, multimedia companies, CAD software firms

While both roles involve graphics programming, an Opengl Engineer specializes specifically in developing and optimizing graphics rendering using OpenGL, whereas a Graphics Software Developer may work across various graphics APIs and broader visual application development. The Opengl Engineer focuses more on low-level graphics API implementation, while the Graphics Software Developer may handle higher-level graphics features and tools.

What are some common challenges faced by OpenGL Engineers when optimizing graphics performance?

OpenGL Engineers often encounter challenges related to balancing visual fidelity with rendering performance, especially when working on complex scenes or resource-constrained hardware. Issues such as minimizing draw calls, managing memory efficiently, and reducing CPU-GPU bottlenecks require careful optimization techniques. Additionally, ensuring cross-platform compatibility and debugging graphics-related issues can be demanding, as different devices and drivers may yield inconsistent results. Collaborating closely with artists, designers, and other engineers is essential to address these challenges and deliver smooth, high-quality graphics experiences.

What are the key skills and qualifications needed to thrive as an OpenGL Engineer, and why are they important?

To thrive as an OpenGL Engineer, you need strong proficiency in computer graphics, C/C++ programming, and a solid understanding of OpenGL APIs, usually supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader programming, and version control systems like Git is typically required. Strong problem-solving abilities, attention to detail, and effective communication are essential soft skills for this role. These skills ensure the development of efficient, high-quality graphics applications and enable effective collaboration with technical teams.

What does an OpenGL Engineer do?

An OpenGL Engineer specializes in developing and optimizing graphics applications using the OpenGL API. They are responsible for creating and maintaining rendering pipelines, writing shaders, and ensuring high performance and visual quality in 2D and 3D graphics. OpenGL Engineers work closely with game developers, simulation teams, or any software requiring advanced graphics rendering, and often debug and profile graphics code to improve efficiency. They must have a strong understanding of computer graphics, mathematics, and hardware capabilities to deliver visually impressive and responsive applications.
More about Opengl Engineer jobs
What cities are hiring for Opengl Engineer jobs? Cities with the most Opengl Engineer job openings:
What states have the most Opengl Engineer jobs? States with the most job openings for Opengl Engineer jobs include:
Infographic showing various Opengl Engineer job openings in the United States as of June 2026, with employment types broken down into 2% Internship, 3% Full Time, 24% Part Time, 5% Temporary, 62% Contract, and 4% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $115,864 per year, or $55.7 per hour.
Software Engineer

Software Engineer

Epitec

Little Canada, MN • On-site

$80/hr

Contractor

Posted 23 days ago


Job description

  • Location: Little Canada, Minnesota
  • Type: Contract
  • Job #102745

Job Title: Software Engineer
Contract Duration: 1 year, possible extension
Contract Type: W2
Location: Little Canada, MN
Work Arrangement: Onsite
Pay Rate: $80 per hour
Summary
The individual will participate in the development and deployment of system and software architecture to support our development programs. Design, develop, and document software applications embedded in diagnostic and interventional cardiology devices. Participate in all phases of the software lifecycle, including concept development, requirements, design, implementation, and testing.
Primary Duties And Responsibilities
  • Apply solid software design skills to develop medical devices to meet specific performance requirements and deliver on goals according to product development quality system. These activities include developing requirements specifications, design, implementation and testing of software and embedded software algorithms or/and general Linux applications and GUIs. These algorithms include real-time 3D location tracking, real-time 3D anatomical model creation and intracardiac signal visualization.
  • As a team member, contribute significantly to completion of various project activities, from definition, identifying software functional requirements, implementation, code reviews, and final release according to medical device development processes.
  • Create and implement software/test plans/protocols and generate test reports to ensure software/firmware design meets the specifications and quality system requirements.
  • Work closely with cross-function team, including design reviews with QA, RA, test engineers, hardware engineers to ensure the firmware design meets the product requirements, including safety, reliability and serviceability. Be creative and innovative in the product development process.
  • Make, recommend or justify critical technical decisions in product design. The decision should be based on broad investigation and testing.
  • Document and transfer developed solutions to manufacturing team for mass production and provide technical support and sustaining development in launch phase.

Required Skills
  • Bachelors or Masters in discipline such as Computer Science.
  • 6+ years of software development or equivalent
  • Experience with creating and managing requirements and translating them into effective architectures and software design
  • An understanding of requirements for, and experience in medical device development
  • Excellent documentation skills in a highly regulated development environment
  • Excellent Object-Oriented Design C++ and Qt Programming Experiences
  • Operating Systems: Linux
  • Software development through full product life cycle
  • Strong OpenGL Computer Shader Language or CUDA and general stream programming concept experience
  • Experience with Nvidia GPU programming
  • Solid understanding and experience with OpenGL 2D/3D Texture Mapping technique
  • Excellent knowledge and experience in computational geometry algorithms

Preferred
  • GUI development experience: Qt/QML