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Oculus Quest Jobs (NOW HIRING)

Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor's degree in ...

UX Software Engineer

Cambridge, MA · Hybrid

$100K - $200K/yr

Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor's degree in computer ...

Oculus Quest information

What is the difference between Oculus Quest vs VR Developer?

AspectOculus QuestVR Developer
Required CredentialsNone specific, but technical skills helpfulDegree in computer science, software development, or related field
Work EnvironmentVR hardware setup, user testing, and development in labs or remoteDesigning, coding, and testing VR applications across various platforms
Industry UsageConsumer VR hardware manufacturerSoftware development for VR experiences across industries

The Oculus Quest is a standalone VR headset used primarily for gaming and entertainment, while a VR Developer creates applications and experiences for devices like Oculus Quest. The VR Developer role requires programming skills and a background in software development, whereas Oculus Quest users may not need technical expertise. Understanding these differences helps clarify career paths versus product usage.

What are the key skills and qualifications needed to thrive as a Virtual Reality (VR) Developer, and why are they important?

To thrive as a VR Developer, you need strong programming skills (typically in C#/C++), experience with 3D graphics, and a solid understanding of computer science principles, usually supported by a relevant degree. Familiarity with VR development platforms like Unity or Unreal Engine, as well as experience with Oculus Quest SDKs and VR hardware, is essential. Creativity, problem-solving ability, and strong communication skills help developers design immersive experiences and collaborate effectively with multidisciplinary teams. These skills ensure the creation of engaging, high-quality VR content that leverages current technology and meets user needs.

What are some common challenges faced by Oculus Quest developers when working on virtual reality projects?

Oculus Quest developers often encounter challenges such as optimizing performance for standalone hardware, ensuring comfortable and intuitive user experiences, and addressing motion sickness issues. Collaboration with designers, artists, and QA testers is critical to create immersive applications that run smoothly within device constraints. Adapting to frequent software updates and evolving VR best practices also requires continuous learning and flexibility.

What are Oculus Quest devices?

Oculus Quest devices are standalone virtual reality (VR) headsets developed by Oculus, a division of Meta (formerly Facebook). Unlike earlier VR systems that required a PC or external sensors, Oculus Quest headsets are wireless and self-contained, allowing users to experience immersive VR games and applications with just the headset and controllers. These devices feature inside-out tracking, intuitive controls, and access to a wide library of content through the Meta Quest Store. They are popular for both gaming and productivity applications in the VR space.

What is an Oculus Quest job?

An Oculus Quest job typically involves working with Meta's Oculus Quest virtual reality (VR) headset, focusing on areas such as software development, content creation, user experience, technical support, or marketing. Roles may include VR developers, game designers, UX researchers, and customer support specialists. These jobs require expertise in VR technologies, programming languages like Unity or Unreal Engine, and an understanding of immersive user experiences.

More about Oculus Quest jobs
What are the most commonly searched types of Oculus Quest jobs? The most popular types of Oculus Quest jobs are:
What states have the most Oculus Quest jobs? States with the most job openings for Oculus Quest jobs include:
Infographic showing various Oculus Quest job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.
Unreal Engine VR Technical Designer (Blueprints)

Unreal Engine VR Technical Designer (Blueprints)

Embraer

Melbourne, FL • On-site

Full-time

Re-posted 5 days ago


Embraer rating

8.3

Company rating: 8.3 out of 10

Based on 33 frontline employees who took The Breakroom Quiz

29th of 61 rated aerospace companies


Job description

Job Summary:
Embraer is seeking an Unreal Engine VR Technical Designer to enhance the delivery of real-time VR experiences by developing scalable systems in Unreal Engine. The role involves creating Blueprint-based interaction frameworks and ensuring high-quality VR implementations for customer-facing demonstrations.
Responsibilities:
• Build and maintain VR experiences in Unreal Engine for in-house PCVR use.
• Implement core VR interaction patterns (locomotion, UI interaction, object interaction, selection).
• Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations.
• Create modular, maintainable Blueprint systems using clean structure, reusable components, and consistent logic patterns.
• Develop frameworks for repeatable VR features so future projects are significantly faster to deliver.
• Build data-driven systems (DataTables, structs, enums) to reduce hardcoded logic.
• Optimize VR performance using profiling tools and best practices.
• Set and maintain performance budgets appropriate for PCVR resolution and framerate.
• Ensure builds are stable, consistent, and easy to deploy on Windows VR demonstration hardware.
• Mentor Unreal-beginner artists on best practices, naming standards, and logic structure.
• Collaborate with 3D artists to integrate assets efficiently for VR.
• Establish and maintain project templates, folder structures, and lightweight documentation to reduce rework.
Qualifications:
Required:
• 3+ years of professional Unreal Engine experience with at least one VR project delivered.
• Strong Blueprint skills with proven ability to architect systems (not just assemble levels).
• Hands-on experience implementing VR interaction mechanics.
• Ability to profile and optimize VR performance for PCVR.
• Experience working with VR headsets such as Oculus/Quest via PC.
• Strong communication skills and ability to work in collaborative visualization environments.
Preferred:
• Experience with UMG UI for VR environments.
• Familiarity with Level Streaming or World Partition workflows.
• Experience supporting visualization teams (architecture, transportation, product).
• Light C++ exposure (optional, not required).
Company:
Embraer is an aerospace manufacturer that produces commercial and executive aircraft for the commercial and defense sectors. Founded in 1969, the company is headquartered in São Paulo, BRA, with a team of 10001+ employees. The company is currently Late Stage.

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