... such as Oculus/Quest via PC. • Strong communication skills and ability to work in collaborative visualization environments. Preferred : • Experience with UMG UI for VR environments. • ...
... such as Oculus/Quest via PC. • Strong communication skills and ability to work in collaborative visualization environments. Preferred : • Experience with UMG UI for VR environments. • ...
UX Software Engineer
Cambridge, MA · Hybrid
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor's degree in ...
UX Software Engineer
Cambridge, MA · Hybrid
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What You Must Have * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor's degree in ...
UX Software Engineer
Cambridge, MA · Hybrid
$100K - $200K/yr
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor's degree in computer ...
UX Software Engineer
Cambridge, MA · Hybrid
$100K - $200K/yr
Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor's degree in computer ...
UX Software Engineer
Cambridge, MA · On-site
$100K - $200K/yr
XR Hardware :Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor ...
UX Software Engineer
Cambridge, MA · On-site
$100K - $200K/yr
XR Hardware :Oculus Quest, Hololens, HTC Vive or other Steam VR HMDs What you need * Ability to work in a Hybrid (60%, 3x days per week) onsite capacity in Cambridge, Massachusetts * Bachelor ...
Oculus Quest information
What is the difference between Oculus Quest vs VR Developer?
| Aspect | Oculus Quest | VR Developer |
|---|---|---|
| Required Credentials | None specific, but technical skills helpful | Degree in computer science, software development, or related field |
| Work Environment | VR hardware setup, user testing, and development in labs or remote | Designing, coding, and testing VR applications across various platforms |
| Industry Usage | Consumer VR hardware manufacturer | Software development for VR experiences across industries |
The Oculus Quest is a standalone VR headset used primarily for gaming and entertainment, while a VR Developer creates applications and experiences for devices like Oculus Quest. The VR Developer role requires programming skills and a background in software development, whereas Oculus Quest users may not need technical expertise. Understanding these differences helps clarify career paths versus product usage.
What are the key skills and qualifications needed to thrive as a Virtual Reality (VR) Developer, and why are they important?
What are some common challenges faced by Oculus Quest developers when working on virtual reality projects?
What are Oculus Quest devices?
What is an Oculus Quest job?
An Oculus Quest job typically involves working with Meta's Oculus Quest virtual reality (VR) headset, focusing on areas such as software development, content creation, user experience, technical support, or marketing. Roles may include VR developers, game designers, UX researchers, and customer support specialists. These jobs require expertise in VR technologies, programming languages like Unity or Unreal Engine, and an understanding of immersive user experiences.

Full-time
Re-posted 5 days ago
Embraer rating
8.3
Based on 33 frontline employees who took The Breakroom Quiz
29th of 61 rated aerospace companies
Job description
Embraer is seeking an Unreal Engine VR Technical Designer to enhance the delivery of real-time VR experiences by developing scalable systems in Unreal Engine. The role involves creating Blueprint-based interaction frameworks and ensuring high-quality VR implementations for customer-facing demonstrations.
Responsibilities:
• Build and maintain VR experiences in Unreal Engine for in-house PCVR use.
• Implement core VR interaction patterns (locomotion, UI interaction, object interaction, selection).
• Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations.
• Create modular, maintainable Blueprint systems using clean structure, reusable components, and consistent logic patterns.
• Develop frameworks for repeatable VR features so future projects are significantly faster to deliver.
• Build data-driven systems (DataTables, structs, enums) to reduce hardcoded logic.
• Optimize VR performance using profiling tools and best practices.
• Set and maintain performance budgets appropriate for PCVR resolution and framerate.
• Ensure builds are stable, consistent, and easy to deploy on Windows VR demonstration hardware.
• Mentor Unreal-beginner artists on best practices, naming standards, and logic structure.
• Collaborate with 3D artists to integrate assets efficiently for VR.
• Establish and maintain project templates, folder structures, and lightweight documentation to reduce rework.
Qualifications:
Required:
• 3+ years of professional Unreal Engine experience with at least one VR project delivered.
• Strong Blueprint skills with proven ability to architect systems (not just assemble levels).
• Hands-on experience implementing VR interaction mechanics.
• Ability to profile and optimize VR performance for PCVR.
• Experience working with VR headsets such as Oculus/Quest via PC.
• Strong communication skills and ability to work in collaborative visualization environments.
Preferred:
• Experience with UMG UI for VR environments.
• Familiarity with Level Streaming or World Partition workflows.
• Experience supporting visualization teams (architecture, transportation, product).
• Light C++ exposure (optional, not required).
Company:
Embraer is an aerospace manufacturer that produces commercial and executive aircraft for the commercial and defense sectors. Founded in 1969, the company is headquartered in São Paulo, BRA, with a team of 10001+ employees. The company is currently Late Stage.