Develop and validate software in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios), targeting 95% task success and 0.1% collision rates; support real-world trials with enterprise ...
Develop and validate software in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios), targeting 95% task success and 0.1% collision rates; support real-world trials with enterprise ...
Build and test software in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios) to achieve 95% task success and 0.1% collision rates; conduct supervised real-world trials. • Fleet ...
Build and test software in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios) to achieve 95% task success and 0.1% collision rates; conduct supervised real-world trials. • Fleet ...
Architect simulation pipelines in NVIDIA Isaac Sim, achieving 95% task success and 0.1% collision ... Ensure software meets OSHA, EU AI Act, and ISO 10218 standards, driving digital badge generation ...
Architect simulation pipelines in NVIDIA Isaac Sim, achieving 95% task success and 0.1% collision ... Ensure software meets OSHA, EU AI Act, and ISO 10218 standards, driving digital badge generation ...
Software enhancements, bug fixes and design and implement the groundwork for V6 running in NVIDIA Jetson. You will work on a cross-functional project team to meet customer requirements and ...
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Software enhancements, bug fixes and design and implement the groundwork for V6 running in NVIDIA Jetson. You will work on a cross-functional project team to meet customer requirements and ...
Collaborating with robotics software, simulation, and compliance teams, you will create AI-driven ... Validate AI models in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios ...
Collaborating with robotics software, simulation, and compliance teams, you will create AI-driven ... Validate AI models in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios ...
Device Engineer
Cedar Rapids, IA · On-site
$79K - $130K/yr
Analyze System level architectural requirements and use it for Design and Development of Software ... NVIDIA, NXP, Analog Devices, Texas Instruments, Amazon, Microsoft and Google to name a few. Along ...
Device Engineer
Cedar Rapids, IA · On-site
$79K - $130K/yr
Analyze System level architectural requirements and use it for Design and Development of Software ... NVIDIA, NXP, Analog Devices, Texas Instruments, Amazon, Microsoft and Google to name a few. Along ...
Nvidia Software information
See Iowa salary details
$45.1K - $55.2K
1% of jobs
$55.2K - $65.2K
4% of jobs
$65.2K - $75.3K
9% of jobs
$84.7K is the 25th percentile. Wages below this are outliers.
$75.3K - $85.4K
12% of jobs
$85.4K - $95.5K
15% of jobs
The median wage is $102.1K / yr.
$95.5K - $105.5K
14% of jobs
$105.5K - $115.6K
15% of jobs
$119.6K is the 75th percentile. Wages above this are outliers.
$115.6K - $125.7K
13% of jobs
$125.7K - $135.8K
9% of jobs
$135.8K - $145.8K
5% of jobs
$145.8K - $155.9K
3% of jobs
$45.1K
$105.1K
$155.9K
How much do nvidia software jobs pay per year?
What are the key skills and qualifications needed to thrive as an Nvidia Software Engineer, and why are they important?
How much does NVIDIA pay software engineers?
Is it hard to get hired at NVIDIA?
Does NVIDIA hire software developers?
What are Nvidia Software engineers?
What is the difference between Nvidia Software vs Nvidia Hardware Engineer?
| Aspect | Nvidia Software | Nvidia Hardware Engineer |
|---|---|---|
| Required Credentials | Bachelor's in Computer Science, Software Development experience | Bachelor's in Electrical Engineering or Computer Engineering, hardware design experience |
| Work Environment | Software development teams, R&D labs, collaborative projects | Hardware labs, prototyping, testing environments |
| Industry Usage | Developing drivers, AI software, GPU programming | Designing GPU chips, circuit boards, hardware components |
| Common Search/Comparison | Yes | No |
In summary, Nvidia Software professionals focus on developing and maintaining software solutions like drivers and AI applications, requiring programming skills and software credentials. Nvidia Hardware Engineers work on designing and testing physical GPU components, requiring engineering expertise. Both roles are vital in the tech industry but differ in their focus and skill sets.
What are the entry-level jobs at NVIDIA?
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Full-time
Re-posted 27 days ago
Job description
Description
Auzmor is redefining workforce training by seamlessly integrating human and robotic skill development to empower the hybrid workforce of tomorrow. As a Robotics & AI Research Engineer in our Robotics Division, you will lead pioneering research to enhance robotic capabilities through advanced artificial intelligence, focusing on areas such as autonomous decision-making, object recognition, and natural language processing for human-robot interaction. You will develop state-of-the-art machine learning models, reinforcement learning algorithms, and computer vision solutions to drive Auzmor's end-to-end hybrid workforce training platform. Collaborating with robotics software, simulation, and compliance teams, you will create AI-driven training modules, proprietary algorithms, and skill development tools, ensuring robust integration with robotic systems for applications in manufacturing, logistics, and healthcare.
This role is essential to achieving Auzmor's mission of delivering 25% improvement in human-robot efficiency, addressing the 35% skills gap in human-robot collaboration, and maintaining a 2-3 year lead in the $45B robotic training market by 2028, growing to $100B by 2030.
Key Responsibilities
• Software Development: Design and implement robust, scalable code in Python, C++, and ROS 2 for robotic autonomy, perception, and control systems, optimizing for real-time performance.
• Perception and Autonomy: Lead development of perception systems, integrating computer vision (e.g., OpenCV), sensor fusion (LIDAR, IMU), and neural policies for adaptive tasks like dynamic grasping or inventory scanning.
• Skill Creation: Drive the development of no-code Task Creator UI modules and behavior trees for deterministic tasks (e.g., assembly), ensuring usability for non-expert enterprise users.
• Simulation and Testing: Develop and validate software in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios), targeting 95% task success and 0.1% collision rates; support real-world trials with enterprise clients.
• Fleet Monitoring: Implement telemetry and anomaly detection systems using AWS IoT Greengrass, addressing 5% failure rates and enabling continuous learning updates to neural policies and behavior trees.
• Compliance: Ensure software aligns with OSHA, EU AI Act, and ISO 10218 standards, supporting digital badge generation for audit-ready compliance records.
• Mentorship: Guide junior engineers, conduct code reviews, and foster best practices in software development and testing.
• Collaboration: Partner with AI teams to integrate machine learning models (e.g., TensorFlow, PyTorch) and work with clients to customize task-specific skills for pilot deployments.
Requirements
• Education: Bachelor's or Master's degree in Computer Science, Robotics, Electrical Engineering, or a related field.
• Experience:
• 5+ years of experience in robotics software development, with a focus on autonomy, perception, or control systems.
• Strong expertise in Python, C++, and ROS 2; proficiency with OpenCV, TensorFlow, or PyTorch.
• Experience with real-time systems, embedded software, and sensor integration (e.g., LIDAR, cameras).
• Prior work with simulation platforms (e.g., NVIDIA Isaac Sim, Gazebo) and IoT frameworks (e.g., AWS IoT Greengrass) is preferred.
• Technical Skills:
• Advanced knowledge of algorithms for navigation, path planning, and human-robot interaction.
• Experience with behavior trees, neural policies, or reinforcement learning for robotic tasks.
• Ability to optimize software for scalability and reliability in fleets of 100+ robots.
• Soft Skills: Strong leadership, problem-solving, and communication skills to mentor team members and collaborate with cross-functional teams and clients.
• Preferred: Experience in manufacturing, logistics, or healthcare robotics; familiarity with compliance standards (OSHA, EU AI Act, ISO 10218).
Why Needed
The Mid-Level Robotics Software Engineer is essential for scaling Auzmor's Robotics Division, leading critical components of our hybrid workforce training platform. This role supports Phase 2 (2025) goals, including the development of Task Creator prototypes and 5 robotic training pilots generating $500K in revenue, as well as Phase 3 (2026) objectives of neural policy deployment and anomaly detection. By addressing the 35% skills gap in human-robot collaboration and ensuring compliance with global regulations, this position drives Auzmor's growth in the $45B robotic training market by 2028.
Why Auzmor?
• Impact: Be part of a 2-3 year lead in hybrid workforce training, working with 100+ enterprise clients, including Fortune 500 companies.
• Innovation: Leverage Auzmor's 6-year AI/ML stack, ROS 2-compatible platform, and partnerships with NVIDIA and AWS to build state-of-the-art robotics solutions.
• Growth: Join a team targeting $18M ARR in 2025 and $27.2M by 2028, with opportunities to shape a rapidly expanding industry.
• Culture: Collaborate with a dream team, including our CPO and VP of Robotics, in a dynamic, mission-driven environment.
Location
Des Mones, Iowa, USA
Compensation
Competitive salary, equity options, and comprehensive benefits
Auzmor is an equal-opportunity employer committed to diversity and inclusion. We encourage applications from all qualified candidates.
About Auzmor
Sourced by ZipRecruiter
Industry
Software development
Company size
51 - 200 Employees
Headquarters location
West Des Moines, IA, US
Year founded
2017