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Nvidia Software Jobs in Iowa (NOW HIRING)

Software enhancements, bug fixes and design and implement the groundwork for V6 running in NVIDIA Jetson. You will work on a cross-functional project team to meet customer requirements and ...

Collaborating with robotics software, simulation, and compliance teams, you will create AI-driven ... Validate AI models in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios ...

Device Engineer

Cedar Rapids, IA · On-site

$79K - $130K/yr

Analyze System level architectural requirements and use it for Design and Development of Software ... NVIDIA, NXP, Analog Devices, Texas Instruments, Amazon, Microsoft and Google to name a few. Along ...

Nvidia Software information

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$45.1K

$105.1K

$155.9K

How much do nvidia software jobs pay per year?

As of Jul 9, 2026, the average yearly pay for nvidia software in Iowa is $105,052.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $122,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Nvidia Software Engineer, and why are they important?

To thrive as an Nvidia Software Engineer, you need proficiency in programming languages like C++ and Python, strong knowledge of computer architecture, and often a degree in computer science or a related field. Familiarity with parallel computing platforms such as CUDA, GPU development tools, and version control systems like Git is typically required. Problem-solving abilities, collaboration, and effective communication are crucial soft skills for success in this role. These competencies enable engineers to efficiently develop high-performance software and contribute to innovative graphics and AI solutions.

How much does NVIDIA pay software engineers?

NVIDIA software engineers typically earn an average salary ranging from $100,000 to $150,000 annually, depending on experience, location, and specific role. Compensation may also include bonuses, stock options, and benefits, with higher salaries often available for senior or specialized positions involving skills in CUDA, AI, or graphics programming.

Is it hard to get hired at NVIDIA?

Getting hired at NVIDIA can be competitive due to the company's reputation and high standards. Candidates typically need strong technical skills, relevant experience, and a good understanding of tools like CUDA or deep learning frameworks. The hiring process often involves multiple interviews and technical assessments.

Does NVIDIA hire software developers?

Yes, NVIDIA hires software developers for roles involving graphics, AI, and high-performance computing. These positions typically require programming skills in languages like C++ and Python, and often involve working with GPU architectures and development tools. Candidates usually need relevant experience and a strong understanding of software engineering principles.

What are Nvidia Software engineers?

Nvidia Software engineers are professionals who design, develop, and optimize software solutions for Nvidia's products, such as GPUs, AI platforms, and related technologies. They work on a variety of projects, including graphics drivers, deep learning frameworks, and high-performance computing applications. Their role involves collaborating with hardware engineers, improving system performance, and ensuring seamless integration with Nvidia hardware. Nvidia Software engineers are essential in advancing the capabilities of graphics and AI technology.

What is the difference between Nvidia Software vs Nvidia Hardware Engineer?

AspectNvidia SoftwareNvidia Hardware Engineer
Required CredentialsBachelor's in Computer Science, Software Development experienceBachelor's in Electrical Engineering or Computer Engineering, hardware design experience
Work EnvironmentSoftware development teams, R&D labs, collaborative projectsHardware labs, prototyping, testing environments
Industry UsageDeveloping drivers, AI software, GPU programmingDesigning GPU chips, circuit boards, hardware components
Common Search/ComparisonYesNo

In summary, Nvidia Software professionals focus on developing and maintaining software solutions like drivers and AI applications, requiring programming skills and software credentials. Nvidia Hardware Engineers work on designing and testing physical GPU components, requiring engineering expertise. Both roles are vital in the tech industry but differ in their focus and skill sets.

What are the entry-level jobs at NVIDIA?

Entry-level jobs at NVIDIA typically include roles such as Software Engineer I, Hardware Design Engineer, and Technical Program Coordinator. These positions often require a bachelor's degree in computer science, engineering, or related fields, and may involve skills in programming, hardware design, or data analysis. Internships and co-op programs are also common pathways for new graduates to gain experience at NVIDIA.

What are some common challenges faced by software engineers working at Nvidia, and how can they be addressed?

Software engineers at Nvidia often work on cutting-edge technologies in fields like graphics, AI, and high-performance computing, which can present unique challenges such as rapidly evolving technical requirements and complex problem-solving scenarios. Collaborating across multidisciplinary teams—often globally distributed—requires strong communication and adaptability. To succeed, it's important to proactively seek feedback, stay updated on emerging trends, and leverage Nvidia’s internal learning resources. Embracing a collaborative mindset and being open to continuous learning can help engineers navigate these challenges effectively.
What are popular job titles related to Nvidia Software jobs in Iowa? For Nvidia Software jobs in Iowa, the most frequently searched job titles are:
What job categories do people searching Nvidia Software jobs in Iowa look for? The top searched job categories for Nvidia Software jobs in Iowa are:
Robotics Software Engineer 2 (Mid-Level)

Robotics Software Engineer 2 (Mid-Level)

Auzmor

Des Moines, IA • On-site

Full-time

Re-posted 27 days ago


Job description

Title: Robotics Software Engineer 1 (Junior)
Description
Auzmor is redefining workforce training by seamlessly integrating human and robotic skill development to empower the hybrid workforce of tomorrow. As a Robotics & AI Research Engineer in our Robotics Division, you will lead pioneering research to enhance robotic capabilities through advanced artificial intelligence, focusing on areas such as autonomous decision-making, object recognition, and natural language processing for human-robot interaction. You will develop state-of-the-art machine learning models, reinforcement learning algorithms, and computer vision solutions to drive Auzmor's end-to-end hybrid workforce training platform. Collaborating with robotics software, simulation, and compliance teams, you will create AI-driven training modules, proprietary algorithms, and skill development tools, ensuring robust integration with robotic systems for applications in manufacturing, logistics, and healthcare.
This role is essential to achieving Auzmor's mission of delivering 25% improvement in human-robot efficiency, addressing the 35% skills gap in human-robot collaboration, and maintaining a 2-3 year lead in the $45B robotic training market by 2028, growing to $100B by 2030.
Key Responsibilities
Software Development: Design and implement robust, scalable code in Python, C++, and ROS 2 for robotic autonomy, perception, and control systems, optimizing for real-time performance.
Perception and Autonomy: Lead development of perception systems, integrating computer vision (e.g., OpenCV), sensor fusion (LIDAR, IMU), and neural policies for adaptive tasks like dynamic grasping or inventory scanning.
Skill Creation: Drive the development of no-code Task Creator UI modules and behavior trees for deterministic tasks (e.g., assembly), ensuring usability for non-expert enterprise users.
Simulation and Testing: Develop and validate software in NVIDIA Isaac Sim environments (e.g., warehouse, hospital scenarios), targeting 95% task success and 0.1% collision rates; support real-world trials with enterprise clients.
Fleet Monitoring: Implement telemetry and anomaly detection systems using AWS IoT Greengrass, addressing 5% failure rates and enabling continuous learning updates to neural policies and behavior trees.
Compliance: Ensure software aligns with OSHA, EU AI Act, and ISO 10218 standards, supporting digital badge generation for audit-ready compliance records.
Mentorship: Guide junior engineers, conduct code reviews, and foster best practices in software development and testing.
Collaboration: Partner with AI teams to integrate machine learning models (e.g., TensorFlow, PyTorch) and work with clients to customize task-specific skills for pilot deployments.
Requirements
Education: Bachelor's or Master's degree in Computer Science, Robotics, Electrical Engineering, or a related field.
Experience:
• 5+ years of experience in robotics software development, with a focus on autonomy, perception, or control systems.
• Strong expertise in Python, C++, and ROS 2; proficiency with OpenCV, TensorFlow, or PyTorch.
• Experience with real-time systems, embedded software, and sensor integration (e.g., LIDAR, cameras).
• Prior work with simulation platforms (e.g., NVIDIA Isaac Sim, Gazebo) and IoT frameworks (e.g., AWS IoT Greengrass) is preferred.
Technical Skills:
• Advanced knowledge of algorithms for navigation, path planning, and human-robot interaction.
• Experience with behavior trees, neural policies, or reinforcement learning for robotic tasks.
• Ability to optimize software for scalability and reliability in fleets of 100+ robots.
Soft Skills: Strong leadership, problem-solving, and communication skills to mentor team members and collaborate with cross-functional teams and clients.
Preferred: Experience in manufacturing, logistics, or healthcare robotics; familiarity with compliance standards (OSHA, EU AI Act, ISO 10218).
Why Needed
The Mid-Level Robotics Software Engineer is essential for scaling Auzmor's Robotics Division, leading critical components of our hybrid workforce training platform. This role supports Phase 2 (2025) goals, including the development of Task Creator prototypes and 5 robotic training pilots generating $500K in revenue, as well as Phase 3 (2026) objectives of neural policy deployment and anomaly detection. By addressing the 35% skills gap in human-robot collaboration and ensuring compliance with global regulations, this position drives Auzmor's growth in the $45B robotic training market by 2028.
Why Auzmor?
Impact: Be part of a 2-3 year lead in hybrid workforce training, working with 100+ enterprise clients, including Fortune 500 companies.
Innovation: Leverage Auzmor's 6-year AI/ML stack, ROS 2-compatible platform, and partnerships with NVIDIA and AWS to build state-of-the-art robotics solutions.
Growth: Join a team targeting $18M ARR in 2025 and $27.2M by 2028, with opportunities to shape a rapidly expanding industry.
Culture: Collaborate with a dream team, including our CPO and VP of Robotics, in a dynamic, mission-driven environment.
Location
Des Mones, Iowa, USA
Compensation
Competitive salary, equity options, and comprehensive benefits
Auzmor is an equal-opportunity employer committed to diversity and inclusion. We encourage applications from all qualified candidates.

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About Auzmor

Sourced by ZipRecruiter

Industry

Software development

Company size

51 - 200 Employees

Headquarters location

West Des Moines, IA, US

Year founded

2017